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AVA Velanox v1.3 Preview
A quick heads-up for everyone: I’m currently very busy—working 10–12 hours a day on v1.3. The game won’t ship at the end of this month; I want more time to polish and push it to the next level.
What’s coming in v1.3
1. Theme focus: Deepening content at School #2 (Thai College)—this update leans heavily into that setting.
2. New Thai heroines: 4 new characters (names withheld for now).
3. Location menu overhaul: Unified to a single-language UI to better support all languages going forward.
4. Shop UI upgrade: Clearer layout with store names, scrollbars, and sold-out markers so you instantly know what’s gone.
5. Save/Load redesign: Fully reworked and merged into one page (custom-designed).
6. Settings window refresh: Larger, clearer, and more intuitive—also better for localization.
7. Inventory revamp: Cleaner item names, visible quantities, and clear effect descriptions.
8. Conversation UI with heroines: Rebuilt to show requirements and post-action gains at a glance.
9. Hot spring buff: Increased stat gains to make progression smoother.
10. Compact HUD (top-right): Redesigned into four tabs/pages for quick stat checks.
11. Quest rebalancing: Early-era quests (v0.1–0.6) have been nerfed to be more approachable.
12. Difficulty policy: Difficulty no longer gates Amour & Margarita content. The only difference: if you don’t play on Hard, you won’t be eligible for new-version giveaway events.
In development (work in progress)
Dating minigame (I know many of you have been waiting for this!).
Massage minigame for the girls.
Squid-fishing minigame (may not make the cut in time).
Target window: aiming for late November.
A note on difficulty
People ask why the game is hard. My goal is to build deeper systems—something different and layered. I understand that can be tough for those who prefer easier games, and I’ve come to accept that trade-off.
Thank you all for the constant support and for sticking with me. Your feedback keeps this project moving forward