- Nov 14, 2017
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yes since when mc woke up he was alone etc.Was it a dream? We could see Angelica's thoughts, right?
yes since when mc woke up he was alone etc.Was it a dream? We could see Angelica's thoughts, right?
I know solution to your problem, become Patron and suggest a poll where all other supporters will vote what kind of content they want to see.sad this game is dead and will never be what the dev told us it would be 5 years ago
I do wonder how you expect to convert fans of other content and characters to subscribers if you only provide content that current subscribers want. I'm not trying to tell you what to do or anything. But it seems counterproductive to increasing your subscriber base. Like, I can see having planned content for all routes and characters for a specific version and allow voting to prioritize the order it gets done... but what will the end product look like by the end of this? Will you sell on steam, for example, tease all these other women at the beginning and when people purchase and play, they feel ripped off because they didn't get any of that content? Or am I misunderstanding you here?I know solution to your problem, become Patron and suggest a poll where all other supporters will vote what kind of content they want to see.
sad this game is dead and will never be what the dev told us it would be 5 years ago
Just shine a light on the little troll and he will turn to stone.I know solution to your problem, become Patron and suggest a poll where all other supporters will vote what kind of content they want to see.
Never thought I would see the day, but will have to disagree a bit with you here, GOOML.I do wonder how you expect to convert fans of other content and characters to subscribers if you only provide content that current subscribers want. I'm not trying to tell you what to do or anything. But it seems counterproductive to increasing your subscriber base. Like, I can see having planned content for all routes and characters for a specific version and allow voting to prioritize the order it gets done... but what will the end product look like by the end of this? Will you sell on steam, for example, tease all these other women at the beginning and when people purchase and play, they feel ripped off because they didn't get any of that content? Or am I misunderstanding you here?
Surely, it can't be a great idea to continuously allow your subscribers to tell you what kind of story you tell unless you don't care about the story, only about those monthly subscribers.
And this coming from someone who really enjoys the Lara content.
For next version there is 1/3 content for Erica, 1/3 content for Angelica, 1/3 content various paths with Lara. So I think it's pretty balanced. However, many people who hate NTR in any kind of form consider almost half of the story irrelevant, but I can't help with that. Patreon votes and messages on discord speak for itself, they love sharing, NTR... it even perfectly fits the story to have lewd experiences with babysitters in the neighbourhood (either cheating behind partners back or with partner's consent/endorsment). All we do now is telling story how it begun.I do wonder how you expect to convert fans of other content and characters to subscribers if you only provide content that current subscribers want. I'm not trying to tell you what to do or anything. But it seems counterproductive to increasing your subscriber base. Like, I can see having planned content for all routes and characters for a specific version and allow voting to prioritize the order it gets done... but what will the end product look like by the end of this? Will you sell on steam, for example, tease all these other women at the beginning and when people purchase and play, they feel ripped off because they didn't get any of that content? Or am I misunderstanding you here?
Surely, it can't be a great idea to continuously allow your subscribers to tell you what kind of story you tell unless you don't care about the story, only about those monthly subscribers.
And this coming from someone who really enjoys the Lara content.
Ok, so not as bad as it sounded in my head when I read it haha. Nothing else to see here, carry on!For next version there is 1/3 content for Erica, 1/3 content for Angelica, 1/3 content various paths with Lara. So I think it's pretty balanced. However, many people who hate NTR in any kind of form consider almost half of the story irrelevant, but I can't help with that. Patreon votes and messages on discord speak for itself, they love sharing, NTR... it even perfectly fits the story to have lewd experiences with babysitters in the neighbourhood (either cheating behind partners back or with partner's consent/endorsment). All we do now is telling story how it begun.
For future steam releases I will market what's in the game to find correct customers. Did you check cross promos? I don't market vanilla game.
I am just suggesting that whinning guy over there to actually be specific and take action, try to change what he doesn't like. Instead of complaining and not being specific.
This post sounds like it should be directed at L$P for AWAM gameI do wonder how you expect to convert fans of other content and characters to subscribers if you only provide content that current subscribers want. I'm not trying to tell you what to do or anything. But it seems counterproductive to increasing your subscriber base. Like, I can see having planned content for all routes and characters for a specific version and allow voting to prioritize the order it gets done... but what will the end product look like by the end of this? Will you sell on steam, for example, tease all these other women at the beginning and when people purchase and play, they feel ripped off because they didn't get any of that content? Or am I misunderstanding you here?
Surely, it can't be a great idea to continuously allow your subscribers to tell you what kind of story you tell unless you don't care about the story, only about those monthly subscribers.
And this coming from someone who really enjoys the Lara content.
I'm not even sure what part of what I said you're disagreeing with here and a lot of what you said seems to be irrelevant to what I was talking about lolNever thought I would see the day, but will have to disagree a bit with you here, GOOML.
One of the things I've preached, posted and whined about is how the great majority of devs approach and produce these projects. Coming from a video production background, I see all kinds of mistakes they are making and one of the biggest is a lack of storyboarding. Write the story in its entirety--beginning to end. That's the first thing to do. Don't deviate from it. Storyboard the project, set a release schedule. Four meaty releases per year is enough. Monthly releases of only 5 minutes play time is just irritating to me. Finish two releases before releasing the first. That will give a cushion in case RL stuff gets in the way.
Opening the project to other genres/tags, running polls to include new content or ideas will slow down development to a crawl. People will complain, the dev becomes irritated and disillusioned leading to burnout and lack of motivation and round and round it goes with each cycle getting worse. If the dev has new ideas, write them down and save them for the next game, or create DLC after the primary project is released. No way a dev can please everyone with one project, but in my opinion the best way to grow a fan base is to finish on time and deliver what is promised. Use the second project to build on the first.
I dunno man, I see him posting here all the time and he's always been a good dude.If you don't believe what I'm saying, you should check other forums and talk to their members, they will confirm what I wrote, sorry if I bother anyone but I had to say it for me there is a difference between making constructive criticism that helps improve the game and do not speak ill of the game to attract attention
I had myself heated discusions with him, it is not if I belive you or not, I said I don't consider him a troll, If he is one or not nobody but himself knows for certain, I could be terribly wrong, or be right, also not saying that you are a liar, It was my opinion, at least he allways explains and defends his point of view, that was all what I was pointing out.If you don't believe what I'm saying, you should check other forums and talk to their members, they will confirm what I wrote, sorry if I bother anyone but I had to say it for me there is a difference between making constructive criticism that helps improve the game and do not speak ill of the game to attract attention
Are you sure you didn't mean to post on "Babysitter"? That's completed though. This wasn't even around 5 years ago.sad this game is dead and will never be what the dev told us it would be 5 years ago
Troll post, did not read.GetOutOfMyLab
Leongen43
@ everybody else
Let's clear up a few things...
First, and most importantly, GetOutOfMyLab have each other's backs. He is always reasoned and helpful in his comments and advice. We have no problems with each other. My reply to him stated the following: but will have to disagree a bit
What I was referring to: I do wonder how you expect to convert fans of other content and characters to subscribers if you only provide content that current subscribers want. His opening statement lead me to believe that he wanted Taboo to grow his audience by shifting the story. Later in the post he clarified that a bit and I probably should have addressed that clarification. My intent was to assert what I've done in the past and that is to plan better, put blinders on, and plow through a project until the end is reached. Then drop back and choose the next step(s). Too many devs, IMO, become distracted by trying to please everyone and it just doesn't work.
But my apologies, GetOutOfMyLab, I did not mean to confuse the issue further. Let me know if there is any way I need to make it up to you.
Now, for the rest...
My profile is open. One can easily click on my name and look at all the posts I have made. Before you do however, a little about me. I am 60+ years of age, now retired from running a video production company. I've also dabbled in website construction and design. I have an advanced degree, have been married 30+ years to the same woman and have not cheated, fooled around or chased skirts since my youth and twenties (which I did quite a lot at that time). I do not make it a habit to be toxic, although I understand that some view anyone disagreeing with their opinion as being toxic. But again, please look at the posts I've made and I'll let you be the judge. I am not sure why that post was made, but everyone has the right to free speech on this forum (a good thing) as it should be in all our lives. If you have any problems with me, please let me know.
lol...I'll remember this the next time you need help against "he who shall not be named..."Troll post, did not read.
A 100% proven production strategy that goes back to and way before my film background in the 70's. Write your story, be certain your entire story line flows through to a solid ending, and storyboard the entire project. Once that storyboard is complete, follow it like a map through a minefield.One of the things I've preached, posted and whined about is how the great majority of devs approach and produce these projects. Coming from a video production background, I see all kinds of mistakes they are making and one of the biggest is a lack of storyboarding. Write the story in its entirety--beginning to end. That's the first thing to do. Don't deviate from it. Storyboard the project, set a release schedule. Four meaty releases per year is enough. Monthly releases of only 5 minutes play time is just irritating to me. Finish two releases before releasing the first. That will give a cushion in case RL stuff gets in the way.