Well I didn't mentioned that as quality but renders as general. You maybe right about quality I can't be sure because its been a while last time I played babysitter. Since years passed an improvement is a must already. Tanlines was just an example on bad quality render though. Tanlines look like cement is a hit on render and its quality. Maybe I should be more specific when I mentioned missing renders, what I tried to say there I prefer somewhat passable but frequent images over high quality but stationary images. Like, bj scenes for Angel the story moves on but characters just sit side by side. I believe its on the render category as well.
Tanlines have nothing to do with bad render quality, though. You might not like them personally, but it's completely natural, and one dude replying to you even gave you an example with the picture he's attached to his post. Again, you can dislike them and that's fine, but it's completely unrelated to render quality.
And to be honest, I have no clue what you're trying to say with "passable but frequent images over high quality but stationary images". Might be a language barrier. Same applies to the rest of this quote.
"Like, bj scenes for Angel the story moves on but characters just sit side by side. I believe its on the render category as well." What does that even mean?
That's the exact reason that I said its unfair comparision but for the first game. Btw I really don't like keep mentioning first game because this game is not a sequel so should be treated sepereted as well but since have the same dev I can't help to keep compare them, I know for a fact if dev used different name or I haven't played the first game I would have praised the game more. Although the game is very early stages branching is really not enough, it almost feel like kinetic novel. When we consider we don't have choices as much as other games, choices should be more significant on the story. The story goes only one direction whether or not you choose something else, that is not good.
Pretty sure your issue lies with this past update, as most choices didn't seem to make a difference. But just like it was in the first game, many choices will impact future scenes and outcomes. Also, you really should play 'Babysitter' again, because it kinda had the same amount of routes and choices you could make. Only difference here is the game is still very much in it's baby shoes, like I said before. Take a look at the outdated walkthrough. There are several routes, but you're not seeing the whole picture yet as the story needs to unfold first, which is why a comparison is somewhat unfair.
Edit: Oh, and also, the scenes in this update have a bunch of different outcomes depending on previous choices and relationship status.
Although I agree on some improvements on dialogues could be good, it is not neccassary right know. It can be done when the story ends as an extra polishing update because it can be overwhelmingly big work for no significant value for an update. So probably it will only delay next updates. I believe leaving them as it is and focusing more important things like moving the story forward could be better idea.
No offense, but your English is pretty much in the same league as the current translation and writing we have in the game, and so I can see why it might not be a big deal to you. There's some major flaws with the syntax and terminology, which can turn a great scene into something less than mediocre. It just ruins the immersion and makes things look rather...cheap, for a lack of better words. So no, I totally disagree when you say that this should be fixed at the very end, as it makes the entire ride much less enjoyable. I would love to see t4bbo hire a writer/proofreader again, which I'm sure would elevate the story to new heights. Anyway, that's just my opinion.