seronis

Member
May 9, 2022
148
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Unless Im very much mistaken, he outsources the art though I cant recall the name of this particular artist. I could also be completely wrong though
The artist they were working with quit on them several months back for personal reasons (it was shortly after the Proud Father dev had legal issues)
 
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Pleevy

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Nov 23, 2024
40
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So we've got 3 different iterations being made at the same time? Not taking bets but anyone wanna guess who's gonna finish first? I'm guessing the two-o duo of ShadowWord Porn and Gordzilla since... well it's a two person team. Each taking care of a different aspect is easier then trying to complete a project solo.
Placeyourbets.jpeg
Place your bets, place your bets!

BSC hungers for blood.
creampire.jpeg

Beware I hunger
Run Coward!
Run! Run! Run!


-Cream, probably.
creamtoothygrin.jpeg
 
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Pleevy

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Nov 23, 2024
40
123
Gordzilla has been, I guess, banned? Or deleted his account? Not sure, but I haven't heard from him since, and I have no way to contact him, nor did he actually ever send me any scripts or builds. I don't think he's involved anymore.
The main question then becomes, where does that leave you? I never want to be one of those who only show up to ask if you have anything for them/us...but in the context of this discussion...I would dare to ask...because if you had like...tons of new stuff prepped, and another person with code experience could step up to the plate and things could progress that way...(Or Gord could reappear in another account for instance)...that's not as doom and gloom for us wee plebs who haven't the foggiest clue what we're doing and cannot really help (I, for example, at best am a cheerleader here...) as a situation where his disappearance means you toss in the towel as well.
 
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Silvii

New Member
Nov 15, 2023
10
18
The main question then becomes, where does that leave you? I never want to be one of those who only show up to ask if you have anything for them/us...but in the context of this discussion...I would dare to ask...because if you had like...tons of new stuff prepped, and another person with code experience could step up to the plate and things could progress that way...(Or Gord could reappear in another account for instance)...that's not as doom and gloom for us wee plebs who haven't the foggiest clue what we're doing and cannot really help (I, for example, at best am a cheerleader here...) as a situation where his disappearance means you toss in the towel as well.
Hopefully not. Based on the talks in this chat, I dont think they were working together very log if at all there was any working together and not just the initial interest in it. SWP was working solo before their interest just recently if I remember correctly, so im not sure their departure makes much of a difference.


Though im just following along here, so I can't say for certain. Just trying to keep hopefully
 
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Hopefully not. Based on the talks in this chat, I dont think they were working together very log if at all there was any working together and not just the initial interest in it. SWP was working solo before their interest just recently if I remember correctly, so im not sure their departure makes much of a difference.

Though im just following along here, so I can't say for certain. Just trying to keep hopefully
We did work together a little bit, I sent him my build (plus a bunch of images I made but hadn't yet adapted to the game), we discussed plans, he told me he made a build that included my changes as well as his (but he didn't send it to me, so it doesn't actually exist in a usable form).

Anyway, it's not a big deal, I'm in exactly the same boat I was in before he showed up. Progress is, sigh, slow. Sorry!
 

Silvii

New Member
Nov 15, 2023
10
18
We did work together a little bit, I sent him my build (plus a bunch of images I made but hadn't yet adapted to the game), we discussed plans, he told me he made a build that included my changes as well as his (but he didn't send it to me, so it doesn't actually exist in a usable form).

Anyway, it's not a big deal, I'm in exactly the same boat I was in before he showed up. Progress is, sigh, slow. Sorry!
Do not apologize, you're working hard!! We just are here to show that we're still supporting your selfless work!
 

MrFluffums

New Member
Dec 23, 2024
10
32
(Or Gord could reappear in another account for instance)
Honestly, my interpretation what probably happened:
- Gord has vague ideas how to improve BSC.
- They start optimisticly, thinking it shouldn't take too long to improve.
- They notice any change is hard (something silly as fixing the music took something like 3 hours of time divided between me and FoxyTails in research / fixing / testing), and to write a scene you click through in 5 minutes, it takes an hour to write.
- At first they figured they could produce a new version in a month, now they find out it'd take half a year at least.
- They lose interest, but feel bad admitting that they bit off more than they could chew.
- They delete their account as they don't have many posts anyway.

So I think the chance they reappear is close to zero :p

Personally I think SWP's approach is smarter: Have a clearly defined goal (replace art), make no promises when things will get delivered so you don't get pressured by arbitrary deadlines and just focus on steady progress over speed.

I hope Gord doesn't feel too bad. They're not the first and won't be the last who started all enthusiastically and lost interest after it was harder than expected. They really didn't need to delete their account, IMHO it would've been 100% understandable if they just posted "oh sorry, this was harder than I thought, I won't be able to do it after all".

I know I get regularly disappointed how much time I need to sink into Ren'Py to get anything done, however short it may be.

Anyway, glad to hear you're continuing SWP!
 

FoxyTails

Member
Feb 9, 2020
217
417
Honestly, my interpretation what probably happened:
- Gord has vague ideas how to improve BSC.
- They start optimisticly, thinking it shouldn't take too long to improve.
- They notice any change is hard (something silly as fixing the music took something like 3 hours of time divided between me and FoxyTails in research / fixing / testing), and to write a scene you click through in 5 minutes, it takes an hour to write.
- At first they figured they could produce a new version in a month, now they find out it'd take half a year at least.
- They lose interest, but feel bad admitting that they bit off more than they could chew.
- They delete their account as they don't have many posts anyway.
Agree, It IS a shame that Gord didn't pass back any tweaks he done to SWP, or do like I did with the music hack & post here what he achieved with the timing bug (I think he did mention what he did but no actual code was shown).

I guess small 'tweaks' could be done by others to the orignal game code (like Mcfluffum & I did) to try & fix existing bugs but whether this will affect SWP I don't know.. he's only replacing existing graphics so as long as noone touches those bits I'm guessing it won't

I admit at one time (long time ago) I was thinking of looking to see if adding stuff like condition to the mall script along the lines of 'If {time} greater than 6:00pm(ish) then instead of returning to 'mall hall' after visiting shops/cinema etc, go to 'fountain' instead while adding text that say the 'mall is now closed' but I guess extra conditions need to added prevent 'go to mall' option coming up if it's closed as well... It'll 'fix' the mall stall glitch without rewriting the whole timing sytem & fix a major bug (in theory at least)

Maybe if I feel inclinded I might have a look again - no promises though, I have a busy real life

EDIT: Just had a few minutes to have a look
Hmm might be harder than I thought... IF I'm understanding it right (remember I know nothing about Renpy) - in 'Mall.rpy' for every 'Jump Mall' we may need to add something like

Code:
if day.hour_between(6,18)  I assume this is correct format, based on  existing lines I've found
   Jump Mall
Else
   Jump Fountain
But I still need to figure out where/how to 'add' time when visiting the shops etc - all I can find is 'day.set()' and 'day.tick' commands everywhere.. Probably why it's been a major bug all this time... there's no 'Add to time'
 
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MrFluffums

New Member
Dec 23, 2024
10
32
Agree, It IS a shame that Gord didn't pass back any tweaks he done to SWP, or do like I did with the music hack & post here what he achieved with the timing bug (I think he did mention what he did but no actual code was shown).

I guess small 'tweaks' could be done by others to the orignal game code (like Mcfluffum & I did) to try & fix existing bugs but whether this will affect SWP I don't know.. he's only replacing existing graphics so as long as noone touches those bits I'm guessing it won't

I admit at one time (long time ago) I was thinking of looking to see if adding stuff like condition to the mall script along the lines of 'If {time} greater than 6:00pm(ish) then instead of returning to 'mall hall' after visiting shops/cinema etc, go to 'fountain' instead while adding text that say the 'mall is now closed' but I guess extra conditions need to added prevent 'go to mall' option coming up if it's closed as well... It'll 'fix' the mall stall glitch without rewriting the whole timing sytem & fix a major bug (in theory at least)

Maybe if I feel inclinded I might have a look again - no promises though, I have a busy real life

EDIT: Just had a few minutes to have a look
Hmm might be harder than I thought... IF I'm understanding it right (remember I know nothing about Renpy) - in 'Mall.rpy' for every 'Jump Mall' we may need to add something like

Code:
if day.hour_between(6,18)  I assume this is correct format, based on  existing lines I've found
   Jump Mall
Else
   Jump Fountain
But I still need to figure out where/how to 'add' time when visiting the shops etc - all I can find is 'day.set()' and 'day.tick' commands everywhere.. Probably why it's been a major bug all this time... there's no 'Add to time'
If you change overworld.rpy instead, you can basically do a check every time you arrive at the mall to redirect you to the fountain if the mall is closed. And it's lowercase jump if you try to jump between labels, you use Jump with capital J when you want to "store" the jump to execute when you click on buttons and such.
Code:
label Mall:   
    scene bg Mall
    if not day.hour_between(6,18):
          "The mall is closed."
           jump Fountain
    show screen bars
    $ Location = "Mall"
    call screen mapTest
If you want to remove the navigation button when the mall is closed that's in screens.rpy. You'd need to change
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At line 1724, and at line 1735
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I'm reasonably sure you're correct about shopping taking 0 time. $ day.tick() indeed advances time, in time.rpy the Day class is defined, day.tick(X) advances time by X hours (2 hours if you don't specify X). I think you can tick by 0.5 hours as well, if a whole hour is too much.
 

MkUltSmash

Newbie
Oct 20, 2021
46
12
man if only all these creators got together it would be like the furry avengers

also all this talk got me a little interested in messing with Renpy, any suggestions on how to start if I wanna use BSC as a base for learning? ive never coded for real besides some classes in python
 
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MrFluffums

New Member
Dec 23, 2024
10
32
man if only all these creators got together it would be like the furry avengers

also all this talk got me a little interested in messing with Renpy, any suggestions on how to start if I wanna use BSC as a base for learning? ive never coded for real besides some classes in python
I'd first download the , then follow the default Ren'Py tutorial that's included with the SDK (for real, don't skip the tutorial. It's short but of vital importance).
When you start the launcher, in preferences > Text editor, choose Visual Studio Code.

After you set that up, you can drop the BSC_BTMX-0.3.5-pc folder in your default Ren'Py folder (when you open the launcher from the SDK, preferences > Projects Directory).

Then start playing the game. When you reach an interesting scene, search the code for a sentence in that scene. Try to follow the branches a bit - what options do you have? What requirements do you need to enter certain branches? That kinda thing.
Now change something (after taking a backup, obviously), maybe add another branch? Etc. etc. rinse and repeat until you're a Ren'Py master.

Basic Ren'Py is super easy, if you played the tutorial included in the SDK. But I can't stress enough how much time and effort it takes to get anything done. That paradox is the flytrap that keeps convincing people to give development of BSC a go, then makes them give up after a while.
 

Pleevy

Newbie
Nov 23, 2024
40
123
Hopefully not. Based on the talks in this chat, I dont think they were working together very log if at all there was any working together and not just the initial interest in it. SWP was working solo before their interest just recently if I remember correctly, so im not sure their departure makes much of a difference.

Though im just following along here, so I can't say for certain. Just trying to keep hopefully
We did work together a little bit, I sent him my build (plus a bunch of images I made but hadn't yet adapted to the game), we discussed plans, he told me he made a build that included my changes as well as his (but he didn't send it to me, so it doesn't actually exist in a usable form).

Anyway, it's not a big deal, I'm in exactly the same boat I was in before he showed up. Progress is, sigh, slow. Sorry!
sameboat.jpeg
Three cheers for the same boat! That is definitely NOT a "doom and gloom" scenario. I promise not to ask for progress updates again. (Unless some notable occurrence like a disappearing programmer happens again.)

Do not apologize, you're working hard!! We just are here to show that we're still supporting your selfless work!
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As he said, no apology is needed. I only brought it up because of the circumstance. :cool:

Honestly, my interpretation what probably happened:
- Gord has vague ideas how to improve BSC.
- They start optimisticly, thinking it shouldn't take too long to improve.
- They notice any change is hard (something silly as fixing the music took something like 3 hours of time divided between me and FoxyTails in research / fixing / testing), and to write a scene you click through in 5 minutes, it takes an hour to write.
- At first they figured they could produce a new version in a month, now they find out it'd take half a year at least.
- They lose interest, but feel bad admitting that they bit off more than they could chew.
- They delete their account as they don't have many posts anyway.

So I think the chance they reappear is close to zero :p

Personally I think SWP's approach is smarter: Have a clearly defined goal (replace art), make no promises when things will get delivered so you don't get pressured by arbitrary deadlines and just focus on steady progress over speed.

I hope Gord doesn't feel too bad. They're not the first and won't be the last who started all enthusiastically and lost interest after it was harder than expected. They really didn't need to delete their account, IMHO it would've been 100% understandable if they just posted "oh sorry, this was harder than I thought, I won't be able to do it after all".

I know I get regularly disappointed how much time I need to sink into Ren'Py to get anything done, however short it may be.

Anyway, glad to hear you're continuing SWP!
Agree, It IS a shame that Gord didn't pass back any tweaks he done to SWP, or do like I did with the music hack & post here what he achieved with the timing bug (I think he did mention what he did but no actual code was shown).

I guess small 'tweaks' could be done by others to the orignal game code (like Mcfluffum & I did) to try & fix existing bugs but whether this will affect SWP I don't know.. he's only replacing existing graphics so as long as noone touches those bits I'm guessing it won't

I admit at one time (long time ago) I was thinking of looking to see if adding stuff like condition to the mall script along the lines of 'If {time} greater than 6:00pm(ish) then instead of returning to 'mall hall' after visiting shops/cinema etc, go to 'fountain' instead while adding text that say the 'mall is now closed' but I guess extra conditions need to added prevent 'go to mall' option coming up if it's closed as well... It'll 'fix' the mall stall glitch without rewriting the whole timing sytem & fix a major bug (in theory at least)

Maybe if I feel inclinded I might have a look again - no promises though, I have a busy real life

EDIT: Just had a few minutes to have a look
Hmm might be harder than I thought... IF I'm understanding it right (remember I know nothing about Renpy) - in 'Mall.rpy' for every 'Jump Mall' we may need to add something like

Code:
if day.hour_between(6,18)  I assume this is correct format, based on  existing lines I've found
   Jump Mall
Else
   Jump Fountain
But I still need to figure out where/how to 'add' time when visiting the shops etc - all I can find is 'day.set()' and 'day.tick' commands everywhere.. Probably why it's been a major bug all this time... there's no 'Add to time'
creamnotsurecomp.jpeg
I am sure stranger things have happened though...I was not holding out for that, just using it as an example. There is no shaming of Gord or anyone from me here.
creamsmileimages.jpeg
 

Pleevy

Newbie
Nov 23, 2024
40
123
If you change overworld.rpy instead, you can basically do a check every time you arrive at the mall to redirect you to the fountain if the mall is closed. And it's lowercase jump if you try to jump between labels, you use Jump with capital J when you want to "store" the jump to execute when you click on buttons and such.
Code:
label Mall:  
    scene bg Mall
    if not day.hour_between(6,18):
          "The mall is closed."
           jump Fountain
    show screen bars
    $ Location = "Mall"
    call screen mapTest
If you want to remove the navigation button when the mall is closed that's in screens.rpy. You'd need to change
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At line 1724, and at line 1735
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I'm reasonably sure you're correct about shopping taking 0 time. $ day.tick() indeed advances time, in time.rpy the Day class is defined, day.tick(X) advances time by X hours (2 hours if you don't specify X). I think you can tick by 0.5 hours as well, if a whole hour is too much.
Since I do not understand the code...(Yet?) I will simply say...
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FoxyTails

Member
Feb 9, 2020
217
417
If you change overworld.rpy instead, you can basically do a check every time you arrive at the mall to redirect you to the fountain if the mall is closed.
:
:
I'm reasonably sure you're correct about shopping taking 0 time. $ day.tick() indeed advances time, in time.rpy the Day class is defined, day.tick(X) advances time by X hours (2 hours if you don't specify X). I think you can tick by 0.5 hours as well, if a whole hour is too much.
Well, I've taken your suggestions & edited the rpy files (FYI I'm NOT using the SDK, just notepad++) to try them out, & I've also done a 'Quick & Dirty hack' to 'mall.rpy' to try & figure out how to get around the mall stall glitch

- Line 3 added '$ day.tick()' - so every time you call Cream while in the Mall centre time extends by 2hrs
- Line 53 (Just before 'jump Mall') added $ day.tick(-2), this removes the added 2hrs IF you decide not to go anywhere


You can call Cream 6 times before the mall 'shuts' & you're dumped to Fountain (Going to Movies still stalls time though) - EXCEPT there are other problems.

Trying the other locations while outside at the Mall (at fountain) there are calls for certain 'nighttime' backgrounds: Alley Night,Downtown Night, Fountain Night, Mall Evening and Park Night.

To get round this I just copied the daytime ones & darkened them/renamed them & copied back - seems to work.
But if you visit these locations the background scene changes back to daytime & everything is just like the daytime routes & there's no checks atm for 'It's getting too late for a bunny to be out'..... further investigation/modding may be required.

Maybe reconsider changing from 'fountain' when mall closes to 'home' or even the 'bus journey home from beach' routine might be better ?!? - might save a big headache LOL (Note to self - 'Bus journey' is in Downtown.rpy)

It's an idea to consider, but now I understand why it's such a pain to sort out other peoples messes
 
Last edited:

MrFluffums

New Member
Dec 23, 2024
10
32
Well, I've taken your suggestions & edited the rpy files (FYI I'm NOT using the SDK, just notepad++) to try them out, & I've also done a 'Quick & Dirty hack' to 'mall.rpy' to try & figure out how to get around the mall stall glitch

- Line 3 added '$ day.tick()' - so every time you call Cream while in the Mall centre time extends by 2hrs
- Line 53 (Just before 'jump Mall') added $ day.tick(-2), this removes the added 2hrs IF you decide not to go anywhere


You can call Cream 6 times before the mall 'shuts' & you're dumped to Fountain (Going to Movies still stalls time though) - EXCEPT there are other problems.

Trying the other locations while outside at the Mall (at fountain) there are calls for certain 'nighttime' backgrounds: Alley Night,Downtown Night, Fountain Night, Mall Evening and Park Night.

To get round this I just copied the daytime ones & darkened them/renamed them & copied back - seems to work.
But if you visit these locations the background scene changes back to daytime & everything is just like the daytime routes & there's no checks atm for 'It's getting too late for a bunny to be out'..... further investigation/modding may be required.

Maybe reconsider changing from 'fountain' when mall closes to 'home' or even the 'bus journey home from beach' routine might be better ?!? - might save a big headache LOL (Note to self - 'Bus journey' is in Downtown.rpy)

It's an idea to consider, but now I understand why it's such a pain to sort out other peoples messes
Nice that you fixed the timing for the mall! Honestly you're right that instead of jumping to Fountain, it'd be easier to jump to DowntownSum.Dress (.Dress on line 5 of downtown.rpy is a which is why it has to be preceded by DowntownSum if you want to jump to it) and disable the "never mind" option if it's too late (change line 28 to '"Nevermind..." if day.hour_between(6,18):' in downtown.rpy) so people are forced to take the bus either to the beach or to home.

I have used notepad++ exclusively too for the v0.0.1 demo of my game by the way, but honestly when I moved to vscode for v0.0.2 it was heavenly - the syntax hightlighting, jumping to labels by clicking them, indentation error highlighting etc etc is extremely convenient.


Since I do not understand the code...(Yet?) I will simply say...
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It's so unfair that IRL "hey, did you know I know how to program games about a babysitter sleeping with funny underaged animals" hasn't worked out yet as a pick up line, nor for new job applications :(
 
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Pleevy

Newbie
Nov 23, 2024
40
123
It's so unfair that IRL "hey, did you know I know how to program games about a babysitter sleeping with funny underaged animals" hasn't worked out yet as a pick up line, nor for new job applications :(
Well...see you have 2 different problems...and each one is multifaceted.
First...as a pick up line...its all about framing. You need to know just a little bit about your subject. The beginning of the line is fine for the most part..."Hey, did you know I know how to program games..." your only issue is people who don't like games...not the largest crowd (From my own limited experience anyway). The second part is really where your problem lies and where the extra facets come into play. It takes a "special kind of person" to be actively/directly interested in "a babysitter sleeping with funny underaged animals" ...however, you can likely find a larger population that are A: into furry/anthro/etc. B:into a form of sub/dom and/or roleplay that would have a "babysitter/babysat" style to it, or even C: into any of the many less direct aspects explored, like first time experiences. (Or some combination thereof) Indicating that you work on a game that has any of these, based on that little extra knowledge about the subject you want to use the line on would likely have a better chance of bearing fruit.
Second...as a job application, you are stuck culturally with an intractable problem there...you really just have to be able to say you program game(s)...and have at least one portfolio piece that can show that without any of the prior discussed aspects, unless you find the one possible employer who already is involved with/makes similar things.

The rest of the facets touch upon all the other deeper dives into things like defining "underage" (Biologically, culture/societal/defined by "higher power", mental/emotional at the individual level ((no I am not justifying bad shit that surely goes on, just looking at it with a very clinical/analytic lens)) ) as well as the difference between fantasy characters and real people/animals (It doesn't have to be furry/bestial for a sub/dom/roleplay fantasy about "babysitting gone wild," with "real" human characters or vice versa).

And my mind goes from Babysitting Gone Wild to
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(Maybe it should be renamed Bunnysitting Cream? :LOL: Of course...that leaves out the others...
sonictailsicon.jpeg )
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