Always good to have a second set of eyes for typos...we often do not see our own because they "look right" to us. Hey...this was my first time messing with code (HTML of old school web design not withstanding)...so baby steps...Today single variable options...tomorrow multiple...then...the world! And regardless...I still claim my big boy panties. I never said the changes were clean/the best from a coding standpoint...I just made sure they did not break the game (Re: No Tabs, first saves gray screened the whole thing...I had to go back through and find a BUNCH of "Tabs" which, I do not believe you can "find and replace" automatically.)
For time passing...I am fine either way...there is some semantics over "a couple" (usually defaults to 2), "a few" (Usually defaults to 3), "several" (which could easily be double digits) and so on...and then there is the instance where both are used for the "same "event, but different stat requirements make it go different places in the code, but that aspect of the event is effectively the same. I just skimmed the various events since that was where I was working with code and reported the text used and my safe/assumed values in the absence of concrete timing.
You may be biased based on your own proclivities...if others approve as well...I can see contributing more that way...but calling me "the new writer" might be premature.
Depending on when you release the next version, I might need your edition of my patch back to make new edits to so we don't end up with me updating a version that does not have those changes when I go to change anything else. Plus I want to review what 18 held since I thought I made each of them "unique enough" to justify them all in my simple single variable code mind...I might have been a little too tired to realize that I had not though if that is the case...and then learn from your if/else coding for future changes I make.
.Tails18 is something like this. I split the "Tails lets out a sigh. Peer pressure isn't healthy, Mr. Sonic. We can play again another day. Once Tails leaves, Cream gives you a big hug and hops to give you a peck on the cheek." up because it seemed like Cream was supposed to say the 2nd sentence.
label .Tails18:
s "Come on, buddy. Don't be such a spoil-sport."
x "Tails lets out a sigh."
c "Peer pressure isn't healthy, Mr. Sonic. We can play again another day"
x "Once Tails leaves, Cream gives you a big hug and hops to give you a peck on the cheek."
show cream dress ok eyes up at right
c "Thank you, Mr. Sonic! Maybe Tails can stay longer next time."
hide cream
x "She then hops away to her room."
jump Foyer
And .Tails18 is another version of the original:
s "No worries buddy. We had our fun."
x "Tails says goodbye to both of you and heads home. Cream is very happy that you brought her friend over to play.\
Once Tails leaves, Cream gives you a big hug and hops to give you a peck on the cheek."
show cream dress ok eyes up at right
c "Thank you, Mr. Sonic!"
hide cream
x "She then hops away to her room."
jump Foyer
Which shares the 2nd half part
Depending on when you release the next version, I might need your edition of my patch back to make new edits to so we don't end up with me updating a version that does not have those changes when I go to change anything else. Plus I want to review what 18 held since I thought I made each of them "unique enough" to justify them all in my simple single variable code mind...I might have been a little too tired to realize that I had not though if that is the case.
I might release v0.4 in the next hour or so. I think there's a lot of changes already for this update. It won't include any additional time passing changes/rework yet for events in Living room and Cream's tho. Maybe I'll try doing Cream's room, but not Living room. For now, cause there's over 4000 lines for Living Room coding