This is a recurring request from players. I've been thinking a lot about this and I want to implement something that helps the players, but without delivering too easily what needs to be done. My biggest obstacle right now is to make something that is simple and aesthetically viable. I highly value the game's interface. I want it to be something simple, clean, and easy to understand. I've been thinking about using icons next to options that demand some special requirements. For example, if an option needs an amount of love with a character, I would put the red heart icon next to the option. That way the player will know that he needs to reach a love breakpoint with that character, but he won't know the exact amount. The same can be done with the icons of lust, friendship, and corruption.
Something like this:
View attachment 1899141
The challenge here is to make additional icons for other situations like those that represent previous choices in the story, ahegao in previous scenes, etc.
Still, I know that many players will keep complaining because, in the case of previous choices in the story, they would have no way of knowing which choice they should have made differently. But I think this is the best I can do with relatively little work and keeping the interface clean.