j_1993_m

Active Member
Feb 28, 2021
586
518
hey, im stuck in the game cause i didnt make a save before i got stuck, anyway to fix this, ive tired the tracker true thing in sugarcube but its says its true but i still die, its on day 17 after your dropping of the girls
Go back as far as you can then set the tracker variable to true and try again
 

Bald Games

Active Member
Game Developer
Sep 21, 2016
686
1,317
Did you ever think about adding the checkpoint feature from college daze?
To be honest, I've never played College Daze for more than 15 minutes (Actually, I haven't played almost anything since I became a developer. There's no time left). So, I don't know what this checkpoint system is about. Could you please explain?
 

Brovalon

Active Member
Jan 11, 2020
578
616
To be honest, I've never played College Daze for more than 15 minutes (Actually, I haven't played almost anything since I became a developer. There's no time left). So, I don't know what this checkpoint system is about. Could you please explain?
I'm not the guy you're asking, but basically you can create a 'checkpoint' on any passage that you can then return to at any time in the future. Similar to loading an old save, except, when you reload a checkpoint the variables don't reset to how they were when the checkpoint was created. So, I set a checkpoint and my money = 0. I play 5 in game days, on those days I make money = 500. I load the checkpoint, am now back to the day it was set, except money = 500 now.

It works in College Daze as people want to see all the possible content they can, and there's more content to see in a single day than there is time in the day to see it. Similar to how events of Back to Freedom are exclusive to one another. It's also used to grind skills / stats / cash and then go back to where it may have mattered, or can also be used to just check out branching paths and technically complete both at once.

In College Daze's case, for example, I use it to look at various events for the same girl before I continue on to the next girl's event of the day - I'm given three options, want to see them all, and will reload the checkpoint once I'm done that route. That way I can, say, get them pregnant, then go back using a checkpoint, do another different event where I wouldn't be able to impregnate them, continue, and they're still pregnant.

The only problem is it can theoretically get fucky and mess with variables... but if the user does it to themselves it's not really the creator's fault and I think that most players are aware of that fact.
 
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Bald Games

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Sep 21, 2016
686
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I'm not the guy you're asking, but basically you can create a 'checkpoint' on any passage that you can then return to at any time in the future. Similar to loading an old save, except, when you reload a checkpoint the variables don't reset to how they were when the checkpoint was created. So, I set a checkpoint and my money = 0. I play 5 in game days, on those days I make money = 500. I load the checkpoint, am now back to the day it was set, except money = 500 now.

It works in College Daze as people want to see all the possible content they can, and there's more content to see in a single day than there is time in the day to see it. Similar to how events of Back to Freedom are exclusive to one another. It's also used to grind skills / stats / cash and then go back to where it may have mattered, or can also be used to just check out branching paths and technically complete both at once.

In College Daze's case, for example, I use it to look at various events for the same girl before I continue on to the next girl's event of the day - I'm given three options, want to see them all, and will reload the checkpoing once I'm done that route. That way I can, say, get them pregnant, then go back using a checkpoint, do another different event where I wouldn't be able to impregnate them, continue, and they're still pregnant.

The only problem is it can theoretically get fucky and mess with variables... but if the user does it to themselves it's not really the creator's fault and I think that most players are aware of that fact.
I understand. It seems to be quite easy to implement as far as code goes. But honestly, I don't intend to implement something like that in Back to Freedom. As you said, it can cause a mess in the variables. And one of the things I'm most proud of in my game is the absence of game-breaking bugs. And even if players were willing to face such bugs to have such a system, I don't want that to happen in the game.
Also, I don't know how College Daze's story structure works, but in Back to Freedom, I track a lot of things according to visited passages. Example: If the player visited passage 10 on day 15, I show dialogue x and event x happens on day 20. If he visited passage 11 on day 15, I show dialog y and event y happens on day 20. If I allow the player to visit both passages in the same playthrough, the game will surely break, not allowing the player to proceed on day 20, because it was not coded with that in mind.
So, while I understand why some players like such a system, I will not implement this in Back to Freedom.
Thank you for taking some of your time to explain.
 

Brovalon

Active Member
Jan 11, 2020
578
616
I understand. It seems to be quite easy to implement as far as code goes. But honestly, I don't intend to implement something like that in Back to Freedom. As you said, it can cause a mess in the variables. And one of the things I'm most proud of in my game is the absence of game-breaking bugs. And even if players were willing to face such bugs to have such a system, I don't want that to happen in the game.
Also, I don't know how College Daze's story structure works, but in Back to Freedom, I track a lot of things according to visited passages. Example: If the player visited passage 10 on day 15, I show dialogue x and event x happens on day 20. If he visited passage 11 on day 15, I show dialog y and event y happens on day 20. If I allow the player to visit both passages in the same playthrough, the game will surely break, not allowing the player to proceed on day 20, because it was not coded with that in mind.
So, while I understand why some players like such a system, I will not implement this in Back to Freedom.
Thank you for taking some of your time to explain.
You're completely right and the precise reason it works for College Daze is because it's gatekept / I can only imagine things are different behind the scenes. It's really not so hard to see everything in Back to Freedom already - takes two, maybe three playthroughs to see a vast majority of things, and anything else you can navigate to with a bit of gumption.
 
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Bald Games

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Game Developer
Sep 21, 2016
686
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how to earn money to buy the cars other than the casino?
is there a way?
In sandbox mode, you can make money at the casino or by working. But sandbox mode only becomes available after the first playthrough.
So if you mean the first playthrough, no. Only the casino will give you enough money for cars when the car store becomes available.
But if you're not in a hurry, you can earn more money throughout the story. Also, you can win two cars as a reward in two events.
 
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hotdogBD

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Sep 21, 2017
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In sandbox mode, you can make money at the casino or by working. But sandbox mode only becomes available after the first playthrough.
So if you mean the first playthrough, no. Only the casino will give you enough money for cars when the car store becomes available.
But if you're not in a hurry, you can earn more money throughout the story. Also, you can win two cars as a reward in two events.
1. does sandbox mode have its own storyline? or forwards the existing one?
2. which two events giving cars? i had many playthroughs but didnt see any events giving cars
 

Bald Games

Active Member
Game Developer
Sep 21, 2016
686
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1. does sandbox mode have its own storyline? or forwards the existing one?
2. which two events giving cars? i had many playthroughs but didnt see any events giving cars
In sandbox mode, you can replay story events adapted for this mode and discover new events, scenes, and characters exclusive to this mode. The sandbox mode still has a lot of content planned that will be added over time.

As for events that give cars as rewards, we have the following possibilities for now:

- Winning the fighting tournament on day 23.
- Helping Nina and her husband reconcile on day 22 (they will give you a car as a reward on day 25).
 

hecom

Well-Known Member
Jan 26, 2019
1,320
3,010
Share saves please
game is boring to replay just because you didn't have +1 on a variable.

also for cheats : Right click the box you enter cheats in and click inspect it opens up tools. then use ctrl-f to search for $cheatpass. the one will say if cyrb53($cheatpass) == 6303602014665348. now right click and select edit text and remove the cyrb53, then copy the number innto the game text box and submit. cheats will unlock and you can close the dev tools

full 0.26 gallery unlocked + cheat
 
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