Bald Games

Active Member
Game Developer
Sep 21, 2016
858
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Is there a guide for a pregnancy run? How many girls can get pregnant?
Angela, Jillian, Alexis, Adriana, Anya, Abigail, and Sarah. But some pregnancies also exclude others. There's a supporter-exclusive guide, but it's not focused on pregnancies. The guide only teaches you how to unlock each scene in the game.
 
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DredgenVayn

Active Member
Oct 20, 2022
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Angela, Jillian, Alexis, Adriana, Anya, Abigail, and Sarah. But some pregnancies also exclude others. There's a supporter-exclusive guide, but it's not focused on pregnancies. The guide only teaches you how to unlock each scene in the game.
I do wish you had a story mode that let you impregnate all females.
 

Bald Games

Active Member
Game Developer
Sep 21, 2016
858
1,646
Version 0.25 launched and OP updated with new links.

NOTE: Sandbox Update. Please check the changelog.

Please report any bugs found.

If you like the game, consider supporting it.




Thank you all and have fun.
 

flinger

Newbie
May 3, 2017
64
40
Both full and compressed versions from gofile my AV claims theres a virus.
Double check as this may be a false detection.
 

verizon_vader

Member
Jun 4, 2022
209
68
Editing some variables can allow you to see a little more content than originally intended in one playthrough. However not everything is tracked by variables, and many routes are only available if you have followed other routes in the past. So, unless someone makes a time travel mod (which can also break the game), it's impossible to see all the content in one playthrough.
Sorry if this has been asked before, but how can we track across multiple playthroughs? In my playthrough, I was cheating using Sugarcube to see if love/lust would enable scenes, but some options were still locked out which I presumed were due to previous choices. But with so many girls, is there any recommended way to keep track? Is it by labelling the saves and exporting it?
 

Bald Games

Active Member
Game Developer
Sep 21, 2016
858
1,646
Sorry if this has been asked before, but how can we track across multiple playthroughs? In my playthrough, I was cheating using Sugarcube to see if love/lust would enable scenes, but some options were still locked out which I presumed were due to previous choices. But with so many girls, is there any recommended way to keep track? Is it by labelling the saves and exporting it?
You can name your saves to make it easier to recognize chosen routes. The new tooltip system must also help, as it now gives more precise tips on what should have been done to unlock the options you want.
 
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yugi2

Member
Jul 13, 2018
222
140
I have a suggestion on the next update can you add egans updated looks I think she has bigger tits now like an option to give her implants?
 

Bald Games

Active Member
Game Developer
Sep 21, 2016
858
1,646
The interface just feels awkward, since 90%+ of my AVN collection is Renpy. That's just what the vast majority of AVNs have been made in since 2018 or so (though some new ones still use Unity, Unreal, HTML, RPGM or some weird custom one). As an example I tend to save at every choice (makes replays and seeing alternate paths easier), so if there's lots of choices it could have hundreds of saves, which is easy in Renpy but for HTML I have to make a folder and put saves in that, as there's only 9 (iirrc) save slots by default, which don't have preview images so unless I make a long-winded (but still limited to 256 characters due to Windows) name with the description a particular save can be hard to find among hundreds of them if I haven't played in awhile. Replay gallery? Renpy often has it as an extra feature but I've never seen HTML AVNs with that (so the work-around is save before every sex scene too, I usually put those in their own subfolder in the save folder). Wanna replay a different way and ctrl+skip dialog you've already read? Not an option with HTML, so it's alot of scrolling/clicking. Being lightweight does have it advantanges I guess, but also it's drawbacks. Out of 1400 AVNs in my collection there's 3 that are HTML that I keep up with, maybe 50 or so RPGM and others (mostly from 2017 and before), the rest are all Renpy.
Well, I'll try to answer in parts to perhaps alleviate a little of your bad feelings about HTML games.

- The HTML game interface is as customizable as the developer wants it to be. Some devs don't invest much time in this and make it seem like most HTML games are limited in this sense. But they are not.
- The number of save slots is also customizable. In my game, I set it to 15, but I can set it to much more if I wish.
- As for the replay gallery, perhaps you haven't played my game yet, as there is a fully functional replay gallery, exactly like in renpy games. You can enter the gallery in the left side menu and replay all the scenes already unlocked. And yes, the gallery is persistent between playthroughs as long as you don't clear your browser cache.
- As far as fast-forwarding dialogues is concerned, it is also possible, although not as conveniently as holding ctrl like in renpy games. Just use the "end" key on your keyboard to advance to the end of the page where the options to advance are located.

With all that said, I don't think you should stop trying good games just because of the engine in which it is made. But that's just my opinion.
I hope I helped clarify some doubts.
 
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