If all goes well, at some point in the next week.Hi Bald Games,
When is the next update for the game due for release
I do wish you had a story mode that let you impregnate all females.Angela, Jillian, Alexis, Adriana, Anya, Abigail, and Sarah. But some pregnancies also exclude others. There's a supporter-exclusive guide, but it's not focused on pregnancies. The guide only teaches you how to unlock each scene in the game.
Thank you for the update Bald GamesIf all goes well, at some point in the next week.
high lust with megan after impregnating angelahow do i get megan scene 12. it's the one after gaming scene with megan
Sorry if this has been asked before, but how can we track across multiple playthroughs? In my playthrough, I was cheating using Sugarcube to see if love/lust would enable scenes, but some options were still locked out which I presumed were due to previous choices. But with so many girls, is there any recommended way to keep track? Is it by labelling the saves and exporting it?Editing some variables can allow you to see a little more content than originally intended in one playthrough. However not everything is tracked by variables, and many routes are only available if you have followed other routes in the past. So, unless someone makes a time travel mod (which can also break the game), it's impossible to see all the content in one playthrough.
You can name your saves to make it easier to recognize chosen routes. The new tooltip system must also help, as it now gives more precise tips on what should have been done to unlock the options you want.Sorry if this has been asked before, but how can we track across multiple playthroughs? In my playthrough, I was cheating using Sugarcube to see if love/lust would enable scenes, but some options were still locked out which I presumed were due to previous choices. But with so many girls, is there any recommended way to keep track? Is it by labelling the saves and exporting it?
Why do you think so? Any specific reason? HTML is a light engine that works on almost any device. No wonder more and more developers are choosing this engine. Maybe I can help if you are facing some problems with it.Really wish this was Renpy. HTML sucks even worse than RPGM.
RPMG is far inferior to HTML. While RPMG is slow and only compatible with Windows, HTML is lightweight, fast, and compatible with all browsers. In fact, Ren'py is also not as good as HTML in several aspects.Really wish this was Renpy. HTML sucks even worse than RPGM.
Well, I'll try to answer in parts to perhaps alleviate a little of your bad feelings about HTML games.The interface just feels awkward, since 90%+ of my AVN collection is Renpy. That's just what the vast majority of AVNs have been made in since 2018 or so (though some new ones still use Unity, Unreal, HTML, RPGM or some weird custom one). As an example I tend to save at every choice (makes replays and seeing alternate paths easier), so if there's lots of choices it could have hundreds of saves, which is easy in Renpy but for HTML I have to make a folder and put saves in that, as there's only 9 (iirrc) save slots by default, which don't have preview images so unless I make a long-winded (but still limited to 256 characters due to Windows) name with the description a particular save can be hard to find among hundreds of them if I haven't played in awhile. Replay gallery? Renpy often has it as an extra feature but I've never seen HTML AVNs with that (so the work-around is save before every sex scene too, I usually put those in their own subfolder in the save folder). Wanna replay a different way and ctrl+skip dialog you've already read? Not an option with HTML, so it's alot of scrolling/clicking. Being lightweight does have it advantanges I guess, but also it's drawbacks. Out of 1400 AVNs in my collection there's 3 that are HTML that I keep up with, maybe 50 or so RPGM and others (mostly from 2017 and before), the rest are all Renpy.