If you read 'on writing' by Stephen king he also explains his writing technique involved doing so much coke that he was typing with tissues jammed up his nose to stop the nosebleeds getting on the paper.
What doesn't prevent him to be a good writer who have often no clue about what will come next, even more in the next book.
To use your earlier example of apocalypse now - watch a documentary on the making off and you will see that everyone hated being involved, the process sucked, and they got lucky to get a movie out of it.
I know, and Marlon Brando came not even knowing what it was about, totally improvising what became one of the most iconic scene; yet the result is marvelous. You also named George Lucas, so I guess you know that the first Star Wars was a horror before his then wife jumped in and edited it differently, making it a world changer.
Two proof that, "being good writer", especially when translated in, "planing more or less precisely your game", isn't the criteria you're searching. One should to be a good writer and to plan enough his game, but it's not what make a good game.
I don't think it separates 'good and bad' writers, the point I was trying to make was because of a hierarchy
I know, but the hierarchy is relatively
(because there's always exceptions) valid. At least the instant you understand that a game is the result of a combination of capabilities, and that its value come from their average.
A well wrote story
(in terms of dialog and possible narration) can make you forget about the few inconstancy due to the lack of planing; even world renowned writers sometimes open doors that they never close. A strongly planed game can have such perfection in the way it care about the details, that you'll forget its average writing
(still in terms of...). And, something that we can, alas, witness a bit too often here, good visuals can make forget a bad writing. This being to name only the three most important parts.
The game will be bad if we focus on one of those points, because its flaws will then be obvious. But if we take it as a whole, it will stand out of the mass as a pleasant game. And it's precisely the definition of a good game since if, at that time, we wanted a challenge or strong game play, we would be playing a none adult game.
It's entertainment, therefore if the game is pleasantly entertaining, then it's a good one; a great one if it's even more than entertaining. But obviously, like we all are human beings, and therefore all have different taste, what will entertain you isn't necessarily what will entertain me. Yet, if you
(the player, not you particularly) are honest and can depart from your own taste, it's totally possible to recognize that a game is good, just "not for you".
And I was saying a good writer can impact the development of a game & shouldn't be at the bottom, because writing is what separates a game from a visual artist (and underpins a good game).
Yet it's, sadly, what happen, because it's what you'll notice last. Perhaps not you particularly, once again we are all different and some can focus more on this or that, but it's what the majority notice last, if even it notice it.
WVM by example, is below the average in everything. Yet it needed for its author to goes fully crazy before people starts to notice how bad the game is. There's still many people who think that
Milfy City is one of the best game ever, even with ICSTOR milking.
BaDIK is still seen by the majority as a great game. And so on, the number of badly wrote games that are praised as being good is way too high to list them all.
And at the opposite you've games really well wrote that can't find their public, like
Intoxicating Favor to name only one, because it doesn't have enough entertainment value for the majority, and a story more complex than it seem. Or games well wrote and clearly planed, like
Jason, coming of Age, once again to only name one, but where the order of the scenes isn't right, making it missing of entertainment value during it's
(a bit too long) introduction.
Story boarding was an example (of that impact) I used but think we got a little fixated on it
It's possible. As you probably can see, I don't really disagree with you regarding each point, it's more the conclusion you draw that I don't agree with, drawing myself another conclusion; and being human, I do believe that I'm the one who's right
