Are you serious? I haven't seen any "Major Updates" from Runey in ages... Killer7's updates are bigger than that and he needs a LOT less time for his updates. Seriously if I know anything about HS, then it's that you DON'T need as much time for an update as some devs want you to believe.
Also, renpy isn't a game engine, it's not much more than a code base with compiler. You're comparing apples with oranges here. Using HS or Daz DOES make a huge difference though.
Also you might want to read my last answer to you again, as I said the steam release didn't really influence the update, and why would it? The only thing I had to do is read a few docs, setting up the page (texts and images), and upload the game and except the first point, all of that was already existing.
There's an old saying in my country: "If you don't know what you're talking about..." I'm not going to type that out, but maybe you want to gather some facts before you make such comparisons and assumptions.
Being a regular supporter of Runey and Harem Hotel, he puts out more updates than you have in the "limited" time you have been developing THIS game (and yes, they have been major, significant updates with substantial content and progress within the game, unlike yours).
Yes, HS and DAZ ARE different in the amount of time needed to render for a game, and having reviewed games over the past 10 + years, Methinks I know what I am speaking of. While I have not developed any games meself, I have dealt with developers, reviewed games and worked quality control for long enough that I am quite confident that I have SOME idea of what it takes to develop and publish a game.
And while I admit and recognize that working a second game MAY help in avoiding burning out on a game (case in point, Killer7 with "My New Family", with him also working on "My New Memories"), publishing the game at or near the same time as your first game, BEFORE it gets significantly into its progress cannot HELP but interfere in the original game you began creating.
And sorry, posting and publishing on Steam takes a bit more work than you are hinting at with your "read a few docs, set up the page (text and images) and upload the game". There is also making sure it will meld with most of the Operating Systems, follow the required protocols in assembly (whichever "language you use") and making sure all of the bugs are out of your online game, No offense, but with the bugs in the "offline game" you have been working on, I am sure that there were, if not are, bugs in the online game.
Plus the fact you have made much of how the online game was changed "slightly" from the game here with "minor added content or changed content" not in this game being in the online game. Which means, you NOW have to spend time making sure you do not mix up online game from offline game. And believe me, I have had many developers tell me how much of a pain THAT can be. So, while I Applaud you for your ambition, Methinks you overextended yourself and now the game here (as well as WS will suffer from
1) lack of interest and
2)exceptionally long waits between updates.
Having seen that both here and elsewhere, is it any wonder I have such a lack of faith in you finishing this game in ANY sort of timely manner or not just abandoning the offline game? As many developers, both new and experienced, who have failed to actually deliver on their games(and sure, I understand they owe us nothing, but when they START a game, it is implied they will finish it with reliable and timely updates),I just follow the trend they set, and the pattern they set along time ago, in figuring out which are either failed games/developers, or scams.