- Aug 13, 2021
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All I know is from the Ren'Py documentation, but I've not yet given it a try, myself:do you know any guide?
You must be registered to see the links
All I know is from the Ren'Py documentation, but I've not yet given it a try, myself:do you know any guide?
I have already done this procedure, I thought you had another procedure, I have already done some android in my language starting from compressed gamesAll I know is from the Ren'Py documentation, but I've not yet given it a try, myself:You must be registered to see the links
You *can* consider it, but since a lot of smartphones have different screen resolution and aspect ratio, most devs just go with the original size/ratio (me included).Is there not image size to consider, given the different aspect ratio and size of the screen? Forgive me, as I still do not own a cell phone *GASP*.
Well, if you count that as extra step, then you should count installing renpy as extra step too^^Is there not an extra step of installing Java JDK or something like that?
I was just thinking in terms of if you're doing what's available in Ren'Py be default (PC: Win/Linux, Mac). These work without anything extra with Ren'Py.Well, if you count that as extra step, then you should count installing renpy as extra step too^^
*Puoi* prenderlo in considerazione, ma dal momento che molti smartphone hanno risoluzione dello schermo e proporzioni diverse, la maggior parte degli sviluppatori sceglie semplicemente la dimensione/rapporto originale (me incluso).
Bene, se lo consideri come passaggio aggiuntivo, dovresti considerare anche l'installazione di renpy come passaggio aggiuntivo^^
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I will do Android version in Italian if you don't mind
I can do classic Game / tl / Italian translationBut do me a favor and don't translate the code
well the option is right thereI'm curious about the process in creating an Android port? I have programmed in RenPY, exported for the MAC, Linux and Windows but not for Android.
beh l'opzione è proprio lì
Potrebbe essere necessario decompilare i dati di gioco (facileYou must be registered to see the links)
i prossi sono impeccabili, non è necessario sapere nulla relativo alla codifica
ma come me potresti perdere alcune funzionalità a seconda del gioco
(il tocco non è così preciso o veloce con wasd)
se hai bisogno di aiuto sentiti libero di massaggiarmi(e)
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sei un esperto di giochi renpy portati su Android?
Too late. I translated it into Fortran.But do me a favor and don't translate the code
I'd agree about the early encounters being too rapey for my own liking. The latest scene in the newest update imo worked very well however. It was well done and I liked the atmosphere. Fwiw I only play as female MC.
Then again I'm biased as Katherine is by far my fav character and I love her attitude.
No way. She probably was still confused, couldn't really focus and therefore the therapy session didn't go as planned hahaPlease say she didn't mean it when she stormed out on us!
Thanks. I have the unrpyc to decompile RPYC files as well as RPA... I tend to do that all the time and then add in my own "walkthroughs" to the game.well the option is right there
You may have to decompile the game data (easyYou must be registered to see the links)
the prosses is flawless you don't need to know anything coding related
but like me you might loose some functionality depending on the game
(touch is not as accurate or quick time event with wasd)
if you need any help feel free to massage me
Now you're making me want to do a C version.Too late. I translated it into Fortran.
Memory leaks. Memory leaks everywhere!Now you're making me want to do a C version.
Had a script errorHi there i made an android port v0.7.6
Pixeldrain
I'm sorry, but errors were detected in your script. Please correct the
errors listed below, and try again.
File "game/00iconbutton.rpy", line 42: expected a keyword argument or child statement.
0 icon style "iconbutton_icon" properties icon_properties
^
Ren'Py Version: Ren'Py 7.4.11.2266
Wed Jun 8 17:38:08 2022
Not in my code. Whenever I allocate RAM, I immediately write code to free it up again properly. It's a habit of mine, I write a function that is called specifically for the purpose of freeing memory. I wrote my own vector function to act similar to the C++ vectors and no problems with memory even though I used a ton of malloc()'s and calloc()'s. I hear about the fear of memory leaks etc... from C++ programmers who are shocked when I tell them I code in C. I much prefer C over the C++ spaghetti code I see in OOP. But we're all different.Memory leaks. Memory leaks everywhere!
Would those be Bad Memory leaks?Memory leaks. Memory leaks everywhere!