cxx
Message Maestro
- Nov 14, 2017
- 76,502
- 39,406
- 1,519
What a great Picture.How could you
You don't have permission to view the spoiler content. Log in or register now.
Maybe this is a hinthello, like yours game so much, can u say what program do you use to create models?
im wondering if this is already in the file i already have of original ?Someone recently requested a walkthrough mod. Here it is. MEGA
You don't have permission to view the spoiler content. Log in or register now.
you need to replace the originals if you want the in-game walkthroughim wondering if this is already in the file i already have of original ?
hey what file is the walkthrough or where is it ?Someone recently requested a walkthrough mod. Here it is. MEGA
You don't have permission to view the spoiler content. Log in or register now.
There is a link in the first post of the thread.yea i am sure that i replaced it but i still don't know where the walk through is on or at ?
My personal wish for all walkthrough mods is to see the points... I want to know if my decision locks a path or not, if it positively or negatively impacts a character and who (if rejecting Jada causes Ellie to resent the MC for a hypothetical example), and, not in this game, I want to be able to choose one character to romance without screwing up the relationship by fucking everything that moves.I highlighted the best choices to get the best outcomes, which is what was, and usually is what players request for walkthrough mods, but if people want to see the points for each decision i certainly can change it for the next update.
That is my personal preference as well. As I said the mod was requested, and I made it as per the requests. I personally don't think the game needed one, but I try to fill each request when I can.My personal wish for all walkthrough mods is to see the points... I want to know if my decision locks a path or not, if it positively or negatively impacts a character and who (if rejecting Jada causes Ellie to resent the MC for a hypothetical example), and, not in this game, I want to be able to choose one character to romance without screwing up the relationship by fucking everything that moves.
I highlighted the best choices to get the best outcomes, which is what was, and usually is what players request for walkthrough mods, but if people want to see the points for each decision i certainly can change it for the next update. Also please direct any questions or requests to my mod thread.
See that's the problem, I had this discussion already with the other walkthrough, BM isn't like "you need to score points to progress that specific char or the story", getting points isn't even necessary at all, I use the points more or less to determine what the player likes; to change some scenes and character behavior accordingly.My personal wish for all walkthrough mods is to see the points... I want to know if my decision locks a path or not, if it positively or negatively impacts a character and who (if rejecting Jada causes Ellie to resent the MC for a hypothetical example), and, not in this game, I want to be able to choose one character to romance without screwing up the relationship by fucking everything that moves.
Yeah, I don't really feel Bad Memories needs a walkthrough. I know that Shaddy did it as a request, whoever requested it was misguidedSee that's the problem, I had this discussion already with the other walkthrough, BM isn't like "you need to score points to progress that specific char or the story", getting points isn't even necessary at all, I use the points more or less to determine what the player likes; to change some scenes and character behavior accordingly.
There are some specific points in the game where you decide if you want to go on with a character, but they're not dependant on the points.
Then I'm sure you'll like the new choices in the update when you start a new playthrough(I am really not a fan of the groping of the "therapist" part but that's because of my issues)
Hmm... We shall see.Then I'm sure you'll like the new choices in the update when you start a new playthrough![]()