what looks like when im playing female pro , i means the body she got ,? is it a transformation? or we played as like the banner showed we play as one of that girls?
It's Neither of that, the female MC is just that, a female MC. Think of rpgs where you can create your character at the start of the game, just without the creation part^^
Ok, so you're working on another game while this game is (what I feel to be) less than a 1/3rd of the way through the story and progress on that being slow already. Interesting way to do things especially given that this is just a hobby for you and not a priority job.
There are several things wrong with this post:
First of all, look at the version number, it's 0.6, not 0.3.
Second, the progress being slow depends on your perspective. I could push updates out much faster, I could use stock assets for my render, just throw ready made stuff in the scene, stuff you see in 2/3 of the games out there, let my render cook for 10 minutes, then use denoiser which makes the images blurry and destroys every detail, and I could ignore all the clipping and lighting issues. Many devs do exactly that to push faster updates out and you can see it in their render, but I prefer unique scenes and quality images, so I won't do that.
Then there are the big names who make a lot money, they obviously have better hardware and therefore can release updates faster. I recently upgraded to a 2080ti (that I got gifted btw) and rendering speed basically doubled coming from a 2070 super. Now think of how fast people with 2x 3090 can render stuff.
Third, this is basically my job by now, I lost my day job last year right before covid hit.
Also I should mention that I'm doing two games only to have a little variety and not do the same all the time, because that's one of the reasons a lot of devs burn out or lose interest. Always doing the same and not being able to do something else is tiresome can become annoying quickly.
WS is also a good way to implement all the crazy ideas I have that I can't use in BM for obvious reasons.