Apr 16, 2019
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Yeah that's all the same issue and since followedt wasn't set, I'd really recommend to start a new save, who knows what else might be missing that hasn't caused an issue yet, but might do later on. I don't remember all the changes I've made since then, it's a lot of stuff and there are also changes at the early game you might want to see.
That's always a problem with this type of release and early access games, you cant predict every detail in adavance and changes are unavoidable :(
I mean it does make sense that things get changed at earlier parts when you see that you gonna need them later on, its part of the process. Dont worry, replaying it wont be a burden, it means more Ellie.

EDIT: I just noticed that the 'conditions' rpy file has most of this stuff, so one could check it for the proper values to assign when an error like the ones I had happen. Requires minimal knowledge and makes it work, tho I will end up replaying later for the added things on earlier scenes that you mentioned.
 
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  • Heart
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recreation

pure evil!
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I'm making a little contest on my discord where you can get a steam key for BM (that also works in germany btw), so if anyone is interested and didn't do that yet: join my discord.

I have a few Steam Keys for BM lying around, so I decided make a little giveway contest.

The condition to get one is that you create some kind of fanart for BM, a render or painting, maybe even a little side story or comic-strip, whatever you prefer. Get creative! There are 10 keys, so 10 people can get a key.
I'll give several virtual points depending on the art, that doesn't necessarily mean you need to be an artist, the idea counts most, execution is second.
Since there is an Ellie morph out there in the wild: You can of course use it, but to keep it fair to people who don't have that morph or do their fanart from scratch, I'll remove 1 virtual point if you use that morph (you can still win a key though if you use it).

You can send your art either to me directly, or post it in the #bad-memories-talk channel.
End-date will be October 31. at 11:59 pm (UTC+2), so 3 weeks from today.

I hope you'll have fun in the creation and I'm excited to see what you come up with
:ellie_happy:
 
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Fission Mailed

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That's always a problem with this type of release and early access games, you cant predict every detail in adavance and changes are unavoidable :(
One way I've seen dev's deal with stuff like this is every single choice the player makes sets a variable to true/false or 1/2. Kinda dumb when it'd make no sense for that choice to have an effect on a future scene but handy when you decide in the future to do something with a choice.
 

recreation

pure evil!
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One way I've seen dev's deal with stuff like this is every single choice the player makes sets a variable to true/false or 1/2. Kinda dumb when it'd make no sense for that choice to have an effect on a future scene but handy when you decide in the future to do something with a choice.
I do that when a variable might be necessary in the future, but I simply forget it sometimes, for example when I'm writing a scene and am in a flow.
 

recreation

pure evil!
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I wanted to ask, who knows, the content that is now in the game was played for the first time. If the main story has not yet been completed, then the Rachel story tab is generally not usable at the moment and is this a groundwork for the future? Or am I missing something?
it's not implemented yet.
 

jaw1986baby

Chasing Redhead sm0ls
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Jun 2, 2017
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Why did you even include the menu entry for Rachel's Story if the content for it doesn't even exist yet? :unsure:
He is doing a psychiatric dissertation on the tendency to try (click-on in this case) things even though they do not work or respond.

We are all his guinea pigs providing valuable data

It makes his insight into our minds clearer so he can entice us with future hotties.

Now tell us about your mother......
 

ClockworkGnome

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Sep 18, 2021
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Why did you even include the menu entry for Rachel's Story if the content for it doesn't even exist yet? :unsure:
Could be a technical thing. Like it's easier to add the menu button first and then set what it links to later, rather than building the entire rest of the game first and then going back to edit the original menu.

Or it could just be an organizational thing. Sort of like a reminder to the dev to keep it in mind as a goal, combined with a tease to the player that it'll eventually be an option (which will presumably allow you to see the same story from a different perspective).
 
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