Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
49,477
892
The variables can break Ren'Py if the dev does not use the default keyword to define them. Often devs of Ren'Py games are coming across old code examples online where they just throw in a new variable without defining it, and that will break saves.

More times than not, a dev has deleted labels from their game and/or deleted their rpyc file (which is very important to Ren'Py for determining various things on where to rollback to and such).
Yes indeed, this above and this.
 
  • Like
Reactions: GetOutOfMyLab

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
49,477
892
Well, changing any of that shit should never happen this far in - like hours worth of play/years worth of development.
Don't sweat it. Make a fresh install of the VN in a differently named directory and install the mod into that (so you keep your original VN and it's associated directory structure if you wish) then try your old saves... I reckon you'll see quite the difference. I don't and won't guarantee 100% but you should get at least 90% unless the save is extremely old.. in that case a fresh start is always recommended tbh as there was a Jada issue some versions back (can't recall which off the top of my head atm).
 

GetOutOfMyLab

Conversation Conqueror
Modder
Aug 13, 2021
7,980
23,225
832
Well, changing any of that shit should never happen this far in - like hours worth of play/years worth of development.
This is inherently false. A game in development is susceptible to multiple changes through out its lifecycle. Look into Agile development and see how often things can change. This is particularly true of creative-type works where an idea is thrown out in favor of another.
 

fulcrum

Engaged Member
Feb 2, 2018
3,696
2,196
392
recreation

just wondered why it went straight to black when loading and remembered i played the beta release. if you do public betas maybe implement an on-load comparison that jumps to a :betafinal tag and displays a big fat image: this savegame was created in the current final's beta release, no new content added.

because you can be absolutey bronko busting sure that this thread is littered with that question in less than 12 hours.

Well, changing any of that shit should never happen this far in - like hours worth of play/years worth of development.
absolute false. you only get an "undefined" error because new devs only set those in the start label, breaking is when the script is changed so the engine becomes confused where it should jump to, may be caused by a rollback stack that isnt wiped (and some low life devs simply remove the rollback feature because of that).
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
49,477
892
Also, as a reminder... recreation likely sorted the "Beta" Female load issue but if not I can assure you that the new cheat inside "SanchoCheats" will resolve it. I write my cheats in-depth and professional... it changes ALL gender variables/styles, not just "man/woman". It will get you done in a worst-case scenario... or you can use it to change the gender of MC on the fly at anytime just to fuck around.
 
  • Like
Reactions: khalidevil

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
49,477
892
recreation

...
if you do public betas maybe implement an on-load comparison that jumps to a :betafinal tag and displays a big fat image: this savegame was created in the current final's beta release, no new content added.

because you can be absolutey bronko busting sure that this thread is littered with that question in less than 12 hours.
Bud, it was a testing build that was never EVER supposed to see public eyeballs... it was never supposed to be "leaked". This dev does NOT release "Betas" publicly.
 

Vasy

Active Member
Mar 21, 2017
616
1,866
368
The second to last scene, when Rachel comes into the MC's room, at the point where they hear Katherine scream, it jumps to an image of Rachel blowing the MC despite not being on her path. Obviously this is with a male MC. I'm unsure if something similar occurs with a female MC.
 

recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
6,346
23,295
871
just wondered why it went straight to black when loading and remembered i played the beta release. if you do public betas maybe implement an on-load comparison that jumps to a :betafinal tag and displays a big fat image: this savegame was created in the current final's beta release, no new content added.

because you can be absolutey bronko busting sure that this thread is littered with that question in less than 12 hours.
I don't do open betas. It was never meant to be released here.
 
  • Like
Reactions: MrFriendly

quorkboy

Active Member
Sep 26, 2020
819
1,687
298
Doesn't work on my MacBook, even with the fixes mentioned.

Game always closing itself after like 1 second.
I tested the new release, and the fix I posted at https://f95zone.to/threads/bad-memories-v0-8-recreation.28008/post-6880190 is working for me, but I edited the post with a minor alteration which might help you. Worth a try. If it still doesn't work, you can build your own Mac version with the RenPy SDK (use 7.5.3 to match what was used for the released game). This is simple and fairly self-explanatory once you've downloaded the SDK. Ignore most of the options (i.e. leave on defaults) and uncheck the option to build a PC version so you get only a Mac build.

If none of this works and you're getting an error message when the game closes, post your MacOS version and the error.
 
  • Like
Reactions: recreation

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
49,477
892
The second to last scene, when Rachel comes into the MC's room, at the point where they hear Katherine scream, it jumps to an image of Rachel blowing the MC despite not being on her path. Obviously this is with a male MC. I'm unsure if something similar occurs with a female MC.
It happens with Female protagonist as well. There's no conditional concession currently if the Player has "RachelEnd" or not. This is a bug for sure. recreation, make note bud, I didn't note this one for you in Final. It's due to mend needing a conditional inside label "d12ward". Easily fixed, you'll see when you look at the label.

Instead of:
You don't have permission to view the spoiler content. Log in or register now.
Should be something like:
You don't have permission to view the spoiler content. Log in or register now.
 
Last edited:
  • Like
Reactions: Vasy

jhonatanw

Engaged Member
Jun 21, 2022
2,843
3,200
599
Negative. Final is the corrected and public version of the private testing version previously known as "Beta" which was never supposed to see public eyeballs (and caused quite the drama and issues in this and the mod's thread). TBH folks were told even by me to wait... experience the VN as the dev intended but if you didn't then you'll be fine later with your "Beta" save(s)... well for sure with the mod and I'm assuming un-modded as I don't control that one of course.

Bottom-line: The content of the private testing version (aka "Beta") is the same as v0.8 Final. The only difference is code you won't even know about that's a layup for next update and to sort some Steam issues.
Thanks for the info
 
  • Like
Reactions: Sancho1969

recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
6,346
23,295
871
It happens with Female protagonist as well. There's no conditional concession currently if the Player has "RachelEnd" or not. This is a bug for sure. recreation, make note bud, I didn't note this one for you in Final. It's due to mend needing a conditional inside label "d12ward". Easily fixed, you'll see when you look at the label.

Instead of:
You don't have permission to view the spoiler content. Log in or register now.
Should be something like:
You don't have permission to view the spoiler content. Log in or register now.
Thanks, but there's just an image(condition)switch missing^^"
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
49,477
892
Easy solution.
I absolutely despise memes... but that's funny right there.

Wtih that, y'all have a good evening. Sancho's Q&A is a wrap for tonight. Live video podcast coming soon, join us next update for another exciting episode with even more real-time call-ins answered by your favorite devs and modders. (That's all bullshit, I'm just kiddin'). Take care.
 
4.30 star(s) 216 Votes