Xythurr
Well-Known Member
- Oct 29, 2017
- 1,745
- 3,836
- 386
Suspension of disbelief refers to a state of temporary acceptance of something unbelievable, often within the context of storytelling or entertainment. It's the audience's willingness to overlook inconsistencies or fantastical elements in a story, allowing themselves to be fully engaged and emotionally invested in the narrative.Appeals to realism are hilarious - they're always brought up to justify why a game (or tabletop system) NEEDS to change to align with your preferences and imply that the status quo is objectively bad, and never that there should be a small chance that your character just randomly dies due breaking their neck falling from a tree, or getting hit by a car, as if the artistic license came with a subclause "but only if some random person interacting with the piece of art likes it!"![]()
If you veer too far then you lose the above and everything turns to nonsense. You have to make your make believe shit seem like if fits within the reality of the story you are telling.
That said nothing we've been discussing is that important to the story nor has anyone implied that the game is somehow bad if things aren't implemented.
Try not to be disingenuous and make arguments in bad faith.