sigvar

Member
Sep 5, 2021
181
303
well..i thought it already been fix.i meant the choices and seems it still the same.makes me wonder why even bothered to choose it right?unless FOZ already setdead that the outcome of our choices doesnt matter which one and more for our fun choosing it.
Yeah, I just ran into this. I made sure to close the laptop but she mentions seeing the picture. Later after the all-nighter, she mentions being put in the friend-zone when I didn't choose that option. What the hell?

EDIT - Took a look and it seems to be an error

FROM 01.04:
Code:
    "How do you respond to that?"
    "Sure. I gotta find the love of my life one day!":
        mc "Sure. We're all searching for that special someone, right? I gotta find the love of my life one day! *grins*"
        show lana0104 mccounter_pov_2closer
        l "It might be right under your nose..."
        show lana0104 mccounter_pov_1howtorespond
        mc "Wait... what are you implying?"
        show lana0104 mccounter_pov_3thinking
        l "Just a passing thought. Don't mind me."
        $ persistent.lanaFriendzoneComment0104 = True

    "I wouldn't friendzone you like that":
        mc "Hey, I wouldn't put you in the friendzone just like that. *laughs*"
        show lana0104 mccounter_pov_2closer
        l "Thanks for...wait, what are you hinting at?"
        show lana0104 mccounter_pov_1howtorespond
        mc "Ah...I got sidetracked. We were on Jaiden and his pick-up attempts, right?"
        show lana0104 mccounter_pov_3thinking
        l "Wonder how he's holding up."
        show lana0104 mccounter5thinkingtothemselves with dissolve
        y "Okay, maybe I let a bit too much slip there. Need to keep things professional with Lana."
        l "(Did he just...? Is he into me? No way. I better find a cute baby name book.)"
        $ persistent.lanaFriendzoneComment0104 = False
Looks like when you choose to not put her in the friendzone the variable is set to false, but then when it is checked later, the friendzone variable is assumed to be true for her NOT being in the friendzone.

FROM 01.05:
Code:
l "(I hope [mc] remembered the succulents for Kendra. He's got a lot on his plate today.)"

if persistent.lanaFriendzoneComment0104 == True:
    show 0105 3 lanajaiden2coffee 2andthen with dissolve
    l "(And after what he said yesterday... maybe there's a chance for a date after all this craziness.)"
else:
    show 0105 3 lanajaiden2coffee 3friendzone with dissolve
    l "(But then again, he made it pretty clear yesterday. Friendzoned, Lana. No dates happening.)"
Changing that check to be == False: seems to fix it for that particular instance, but I don't know if it is messed up elsewhere.
 
Last edited:

Ghost''

Well-Known Member
Mar 17, 2021
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Baddies Inc. [v0.1.10] Unofficial Android Port + JGNeon's WT Mod

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- 590mb


My Android Ports have a 2nd Persistent save location. So, even if you uninstall the game, the saves will remain Intact.

Saves location: Storage/0011/Game-name


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HiP1

Active Member
Dec 3, 2023
873
797
seems this game has a hard time saving the variables for choices, and some times the choices are swapped in the code. the dev uses persistent variables for all the choices, it might be because of this that the choices are not saved properly, if we rollback too quickly for example.
 

SonsOfLiberty

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Compressor
Sep 3, 2022
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Baddies Inc. [v0.1.08] [FOZ]

COMPRESSED:

Win/Linux:
- - -

Mac:
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