Holy crap man you have some serious spaghetti code going on in this game. The game content is great but your code is getting more and more out of hand.
Locking everything to day count values that only trigger on certain days is asking for story and save breaks. Example, this event happens on day 24 and if you get to 25 because there was a different option that increased the time variable the game breaks and gives you no options at all now. This game has gone off the rails so many times I have lost count of how often I had to console time+=1 to get around there being no options at all, then roll the day counter back to see what other option I should have clicked to get to the next event.
I already know what the user did above me because I clicked the wrong option myself and it broke the chain... again.
Instead of trying to railroad people to the next hard written triggers that only work specific numerical days make conditional triggers that just follow the story variables for each NPC. if (affection variable value) and (specific NPC story variable number, maybe even variable for other NPCs that should happen in a certain order) then (scene number for story variable) else (standard or repeatable scene) Just stop adding day count triggers and you could let people skip time all they want, or click on a scene that also passes time without completely trashing their save.
Trust me man if you keep going this route with your code it is going make your life beyond miserable, I have seen this kind of code creep kill projects both smaller and larger than this game.