Unity Bare Backstreets [v0.8.2] [Jasonafex]

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dragonslushie

Newbie
Aug 13, 2020
50
28
It seems like the game crashes for some. Both 64 and 32 versions work for me ok. Maybe it's an issue with available RAM size or with specific GPU chip (I have Radeon). The game as a game on the contrary doesn't work :) I think the last version I tried was around 0.7.1 (the one which promised a lot of fixes) and one couldn't finish a single stage because of game-breaking bugs (like unable to jump, unable to recover from knock-out, broken double-jump which is critical in some locations, etc). The last version that was playable for me (thanks again for the link!) and to some extent enjoyable was 6.0.0.
no problem im glad i saved the other versions
 
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jegg890

Newbie
Nov 18, 2017
70
78
Jesus Christ.

Been since Feb last year I commented here.

The game is still dogshit, runs like dogshit, and seems to only got one new enemy variety somewhere over a year lapse of time.

Between Jasona and Scamomancer, not sure who is the biggest swindler. I mean, at least Scammo's game fucking runs. This.. I don't even know what the fuck is wrong with this laggy ass mess.
scammo? who are you refering to?
 

Mr. X

Member
Aug 12, 2018
140
376
They just posted in their patreon all the frames of every animation, including the non-playable Baxter, who is nothing more than a recolor of Vergence's animations.

You don't have permission to view the spoiler content. Log in or register now.
 
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bobbot

Member
May 10, 2018
431
275
id be interested to see the raw unity file and try and comprehend why the game is so janky. i'd almost be up to working out some of the game breaking bugs...
well, you could try to get on jasons crew... using burners of course. he tends to grind thru programmers and such. might keyword might get paid... or if prior records are upheld stiffed. might be able to find a decompiler too, i know theres programs that do it for renpy, pixel maker, rpg maker, godot and game maker that i can rember off the top of my head. so i think its not a streatch to think theres at least one floating about out there.
 

Sarkath

Active Member
Sep 8, 2019
530
903
might be able to find a decompiler too
Last time I checked they were using an obfuscator, so it's a bit of a pain in the ass to read the code if you decompile it.

I don't know if this is still the case, but overuse of said obfuscator was also a very likely cause of some of the game's serious performance issues, due to it having to make hundreds of method calls every single frame to deobfuscate property names. :KEK:
 
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