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Mod Ren'Py Bare Witness [Ch. 5] Multi-Mod [Sancho1969]

4.40 star(s) 9 Votes

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
When will episode 5 be released?
Bud, your guess is as good as mine or anyone else's, I only mod the game and have zero personal collaboration with this dev team. See the dev (AlterWorld)'s monetary sites for the most updated info directly from them. I know the script is complete as of Jan 22nd but I don't know if the renders and test build is.
 
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Elhemeer

Conversation Conqueror
Jun 20, 2022
6,281
10,462
When will episode 5 be released?
The latest estimates set Beta hitting late Feb - mid March, but they're still only estimates by fans based on what we've been told. But yea, it's mostly posing and rendering the final scenes of the final ending at this point.
 
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ianmoritzp

Newbie
Feb 4, 2020
16
8
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00start.rpy", line 234, in script call
call _splashscreen from _call_splashscreen_1
File "game/script.rpy", line 5, in script
$ renpy.movie_cutscene('Alterworld_2_2.webm')
File "renpy/common/00start.rpy", line 234, in script call
call _splashscreen from _call_splashscreen_1
File "game/script.rpy", line 5, in script
$ renpy.movie_cutscene('Alterworld_2_2.webm')
File "game/script.rpy", line 5, in <module>
$ renpy.movie_cutscene('Alterworld_2_2.webm')
NameError: global name 'name' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "renpy/main.py", line 617, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "renpy/common/00start.rpy", line 234, in script call
call _splashscreen from _call_splashscreen_1
File "game/script.rpy", line 5, in script
$ renpy.movie_cutscene('Alterworld_2_2.webm')
File "renpy/common/00start.rpy", line 234, in script call
call _splashscreen from _call_splashscreen_1
File "game/script.rpy", line 5, in script
$ renpy.movie_cutscene('Alterworld_2_2.webm')
File "renpy/ast.py", line 922, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/script.rpy", line 5, in <module>
$ renpy.movie_cutscene('Alterworld_2_2.webm')
File "renpy/exports.py", line 1583, in movie_cutscene
roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3897, in interact_core
renpy.display.behavior.skipping(ev)
File "renpy/display/behavior.py", line 272, in skipping
if map_keyup(ev, "skip") or map_event(ev, "stop_skipping"):
File "renpy/display/behavior.py", line 242, in map_keyup
if (name in ev.eventnames) and ev.up:
NameError: global name 'name' is not defined

Windows-10-10.0.22621
Ren'Py 7.4.3.1414
Bare Witness 0.4
Sun Apr 14 14:31:06 2024
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00start.rpy", line 234, in script call
call _splashscreen from _call_splashscreen_1
File "game/script.rpy", line 5, in script
$ renpy.movie_cutscene('Alterworld_2_2.webm')
File "renpy/common/00start.rpy", line 234, in script call
call _splashscreen from _call_splashscreen_1
File "game/script.rpy", line 5, in script
$ renpy.movie_cutscene('Alterworld_2_2.webm')
File "game/script.rpy", line 5, in <module>
$ renpy.movie_cutscene('Alterworld_2_2.webm')
NameError: global name 'name' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "renpy/main.py", line 617, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "renpy/common/00start.rpy", line 234, in script call
call _splashscreen from _call_splashscreen_1
File "game/script.rpy", line 5, in script
$ renpy.movie_cutscene('Alterworld_2_2.webm')
File "renpy/common/00start.rpy", line 234, in script call
call _splashscreen from _call_splashscreen_1
File "game/script.rpy", line 5, in script
$ renpy.movie_cutscene('Alterworld_2_2.webm')
File "renpy/ast.py", line 922, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/script.rpy", line 5, in <module>
$ renpy.movie_cutscene('Alterworld_2_2.webm')
File "renpy/exports.py", line 1583, in movie_cutscene
roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3897, in interact_core
renpy.display.behavior.skipping(ev)
File "renpy/display/behavior.py", line 272, in skipping
if map_keyup(ev, "skip") or map_event(ev, "stop_skipping"):
File "renpy/display/behavior.py", line 242, in map_keyup
if (name in ev.eventnames) and ev.up:
NameError: global name 'name' is not defined

Windows-10-10.0.22621
Ren'Py 7.4.3.1414
Bare Witness 0.4
Sun Apr 14 14:31:06 2024
See post here please, and follow those same instructions.
 

Elhemeer

Conversation Conqueror
Jun 20, 2022
6,281
10,462
Sancho1969 I've been meaning to ask this for a while: is the savefixer unique to each game or is it a universal file for all SanchoMods?
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
Sancho1969 I've been meaning to ask this for a while: is the savefixer unique to each game or is it a universal file for all SanchoMods?
Pretty sure universal.

Well, let's call it mostly specific to each. I have to answer that way since there are a few that are much different than the others. This would included titles such as: Being a DIK, Chasing Sunsets, etc.

So, it's always best to use the one in the OP of the specific mod you are needing, otherwise you could mistakenly place a normal "SaveFixer" inside a VN that requires a custom one. (I've actually made that mistake in the past myself). Make sense?

Edit: I just checked and (to date) BaDIK and CS are the only two custom SaveFixers I've pushed, but new titles added to the SanchoMod catalog may be different so use caution with me saying this.
 
Last edited:
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Anime34guy

Member
Aug 7, 2022
334
137
View attachment 1321626

Overview:
In-game mod for Bare Witness
Multi-mod adds support for save descriptions, custom stat screens, custom scene gallery, in-game walkthough guide, custom settings, custom fonts and much more.

As always if you like the game please show your support for the Developer whose respective links are found below.

*** The latest SanchoMod Core v7b ***
Massive overhaul of core mod with 1,000's of cumulative hours in development
Updated: 10-12-2022
Game/Creator: Bare Witness / AlterWorlds - Slockie - Storm
Modder: Sancho1969 F95
Mod Version: 4.0
Game Version: Chapter 4.0
Language: English

Features:
  • Improved aesthetics with animated mod menus/screens, all fully customizable to tailor your personal experience.
  • Too many story branches got you down 'cause you can't remember which of your saves is which? I gotcha covered. Includes the Original SanchoMod save description feature. Often imitated (including the use of my GUI buttons) the SanchoSave is more intelligent and efficient, saving you keystrokes as it autoloads the save slot descriptions and it also allows you to completely escape the process of saving if you wish (I've personally not seen this feature with other imitations). Feature can be toggled on/off anytime as desired.
  • Adds multiple exhaustive stats screens always accessible via the MiniMenu or Options menu. Resizable, toggle-enabled, various formats, and more.
  • Adds in-game walkthrough (ChoiceGuide) noting all variable changes and highlighting important choices. Can be toggled on/off at anytime, play as YOU want to play. You are not forced to view spoilers if you do not wish.
  • Multiple opacity and text sizing options to customize your experience including dialogue boxes, text and fonts, QuickMenu sizing and format versions, and more. All can be toggled on/off as desired, again allowing you even more control to tailor your experience.
  • Adds a custom fully unlocked scene gallery (SanchoGallery) that runs completely independent.
  • Adds professionally coded custom cheats (SanchoCheats) if applicable (varies from port to port).
  • Adds the ability to view multiple scenes (SanchoSplits) if menu choice has a scene/route split (varies from port to port).
  • Too many new features to list.
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Installation:
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SaveFixer:
(Using SanchoModded saves in an unmodded game)
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Change-Log:
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Current revision: 05/05/2023 16:49 CST
Download: -

SanchoMod GUI/Features
View attachment 1800717 View attachment 1800718 View attachment 1800719 View attachment 1800720 View attachment 1800721
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Dynamic ChoiceGuide
View attachment 1528616 View attachment 1528615 View attachment 1528614 View attachment 1528617 View attachment 1528612 View attachment 1528613
View attachment 1800737 View attachment 1800738
SanchoSplits
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(Screenshot below explains the SanchoMod interface/features)
View attachment 1528581
If you enjoy my mods and guides, please consider smashing the "(y)like" to give me support. You won't see links or advertisements in any of my mods, all I ask is for your gratitude if you enjoy my work. Feel free to follow my profile where I post new mods, updates, and status of works-in-progress. If you find this particular mod beneficial and/or enjoyable, consider leaving a proper review so others might benefit from your personal experience. My personal thanks (as always) to the hardworking devs, compressors, and admins. Kindest regards and be well.

For those few scrub code bandits, please see the fine print below.
Special note to a couple wanna-be hack "modders" out there: I know you're stealing my code for your personal monetary gain. Keep it up and I'll call you out publicly with ample evidence.
Always give credit to the rightful creator, show respect, and don't get your hand stuck in the cookie jar.
Is there an updated version of this
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
How 'bout that? Didn't see this coming at all. There goes plans to relax and grill some grub on the back deck this evening. I'll start the DL... I'm still at the cabin in the middle of nowhere so bandwidth is crappy to say the least so give me time for that too. I'll have to spend some time update the mod Core too since it's been a long time and new features have been added in the last year.

And...
Is there an updated version of this
You're fucking kidding me, right? Please tell me you're joking cause now I need some faith in humanity.
 
Last edited:
4.40 star(s) 9 Votes