Sep 3, 2020
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No christmas special here. Think they're ridiculously stupid and a monumental waste of time
I actually don't mind Christmas updates if they're officially part of the story

and don't feel like filler

like for instance I believe in the last updates with the Athena-only route

if I'm not mistaken it took place during Christmas time and it was beautiful and romantic

and it filled me with the warm fuzzies
 
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fapderp11

Member
Jun 20, 2022
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Started playing this today and holy shit. Easily the best looking renders I've ever seen on an AVN. Love it!
 

VaderExMachina

Brazilian Sith Lord
Donor
Nov 21, 2022
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Storm ⛈ can you explain a bit how's the writing process of the game?
does it include instructions like "put Jackson in x position with x clothing items, etc."?
 
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Deleted member 3250193

AlterWorlds Writer
Game Developer
Jan 8, 2021
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Storm ⛈ can you explain a bit how's the writing process of the game?
does it include instructions like "put Jackson in x position with x clothing items, etc."?
Depends on the scene. Generally speaking, Slockie picks out clothing, environment, and other assets, though we often look for them together. If I have a specific look, series of actions, etc. in mind then yes, they go into the script. In some cases I'll specifically link the asset I want to see in the scene, though that's much less common. In even rarer instances, I'll write out the blocking of the scene, though that's usually to set up something that happens in the scene so Slockie doesn't have characters in the wrong position for that to play out properly.

The only thing I'm consistently detailed on positioning is during sex scenes, especially when multiple LIs are involved. I typically block the entire thing, with details on changes in position as they progress. The exception here is when it transitions into a montage, during which Slockie has free rein to add whatever he'd like (within reason; I've had to veto puppet sex more times than I can count - Slockie has a weird fetish for marionettes).

Slockie is final arbiter on the visuals, though, so sometimes he overrules my suggestions to go with something different. I'd say 95% of the time his idea is the better choice, but in that other 5% I usually make my case and we end up in agreement. It's a very collaborative effort on pretty much all fronts except the coding (of which I know only the bare basics).
 
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