Posting my comments on the main discussion as a review:
Well, I played some of old version a ways back, and enjoyed it. The navigation was annoying (and still is on some screens, but there has been improvement in this version. I want it to be clear that I actually like this game. There are games that I might try, get frustrated or irritated with, and just discard or move on from without comment (or with snide vitriol). For this game, for some inexplicable reason I really want to continue and get into it. All in all, I think you can have fun here...but...
PROS:
The art is charming. I don't mind the exaggerated breasts and whatnot at all (though some of the waists remind me of Liefeld art). To me it's mostly features and not bugs.
While it needs some work, I'm somewhat impressed with the combat. Just the fact that it exists is impressive for a lone indy dev.
The animation, what there is of it, is done pretty well for this kind of game and probable lack of budget. I've seen better but I've also seen wayyyyy worse. This is pretty good.
CONS:
The navigation is better than before, but could use some work. Maybe thumbnails for navigation? I assume that may disrupt the fuel and hunger mechanics but honestly...we could do without those and the game would be much more fun.
Opinions vary on minigames. My opinion is largely negative. Down with minigames, in all genres and possible dimensions!
The incomplete translations are a real problem. I'm sure Spanish speaking people are having less problems. I'm pretty lost as to some of the goings on in this game. I imagine that problem will be resolved as development continues.
Bugginess. My exploration of the caves was interrupted several times during combat, by suddenly being thrown into the bathroom spying minigame. I would then have to proceed through the mansion, back outside and back to the cave (with the cavern mist still visible on the screen). Eventually, it would crash to desktop. After the caves, I am periodically interrupted by the bathroom spying minigame, regardless of where I am or what I am doing.
That brings me to the bad part of the combat. Frankly, I cheated. I will never grind if there is a better solution. Assuming the combat is intended to work like a standard turn based RPG, there is no way my 31st level maid with stats over 9999 should be failing to hit and kill the stupid low level cave spiders. It's possible my cheating caused some issues. If not, the stat calcs+RNG formula seriously sucks and needs work.
On the subject of cheating, let's talk grind. I cheat hugely and in massive amounts. This allowed me to ignore stuff like hunger and fuel, grinding for stat increases to impress girls, etc. And yet, I still didn't get as far as I think I should have in a few hours of play. Some stuff can't be cheated, like waiting for x number of game days for something. I still can't figure out why I can't progress with Elena despite spending time with her in the apartment (maybe the chats in her room aren't the right events and I need to wait for her to appear in a different location? Who knows!). If I got irritated and bored by the lack of progress, I can only assume it is nigh unbearable for those who will not or cannot cheat.
I get that no wants to play a short game and grinding and minigames help pad things out and can even keep things interesting. But this type of grind is not active or exciting like leveling can be in RPGs and fighting games. This is just tedious. This dev might be better off with a game that is half or even a third as long. Frustrating and boring players is the only truly deadly sin in niche gaming.
My final: come back after an update or two past this date. The dev has mentioned making some upgrades and changes based on feedback. If that is true, the charms of this game may soon outweigh the negatives.