SeventhVixen I wonder who she is? Will she be the main LI of your next game? (saw her in your avatar too)
Indeed, she's Minerva in the game. I'm fond of her, she'll be featured in my other projects.
I hope to be able to buy new hardware this year thanks to patreon so my future projects (some of them will be little games, not fullfledged 20hours+ adventures), she'll probably appear in different ways. I show in discord sometimes stuff from old prototypes or future ideas.
I made more than 200 custom characters (modelling, texturing...), and I'm making a small database of the best of them for including them on more Photorealistic projects. But as said, for hardware limitations, those more quality oriented projects will have to wait.
When I play games, I always pay more attention to the plot, so this game is great for me. The only doubt is that the unfolding of the game seems to be very grand. I don't know if the developers can handle it.
Not sure if you checked the
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of the game, all the planned zones and planned quests. Chapter 2 is one of the biggest, and it will be finished in max 3 main updates more. (at least all Main things).
Story branching is not that complicated to code, just variables to track. For example in the upcoming 0.13 will be two very different ways of solve some major quests. Once the player is past that, it only has to worry for the next problems. Ren'py for example is not built for heavy branching, altought some devs have been able to overcome it a bit, and others had more problems implementing big games. But I built the game engine specifically for the game.
Additionally, Is not a "life sim" where every character has to have eternally long conversations around what has happened or not. Robin of Penketh don't care of how you solved Hartlepool. The real number of important characters in the game is low (Maybe 10-15), as it should be
My only problems are the Computers problems I'm having (that I lenghtly explained to the patrons. Lots of harware checking and pieces changing to no avail), and of course not being able to buy better gear to render faster/fix mistakes faster.
A hidden diamond that I was lucky enough to find, Battle for Luvia is very promising, I have to congratulate you, Seventh Vixen, playing your game, I managed to get immersed in the game's plot, it's rare to find games like yours here on F95, I played The Witcher a lot and this game reminds me of the franchise, of course apart from the fantasy elements, I'm really looking forward to the future of the game, speaking of the future, I don't know if anyone has already asked you, but you intend to launch this game on Steam?
Thank you for your kind words, compañero.
As I commented from time to time, the game was never meant to be released uncompleted, but direct to steam. (A reason why I have to rework some parts of chapter 1). But after a year of work (Let's say half year making 3dmodels and the game engine, and half year coding chapter 1, making mistakes, and recoding) and seeing that it will be an impossible game to make without lots of beta testers to tests all the branching, I decided to open it for those who wanted to show support and get involved in the game.
In fact the 20 bucks tier of patreon grants you a Steam key that one can use currently use to keep the game updated on his steam library (The game doesn't show up on steam because I made it not yet public, but yeah, one can use it to have the game and keep it updated via steam). Even achievements are coded.
And speaking about the devil (money), please all people that really like the game please leave a review, it is important that the game attracts possible supporters, the faster I can get to having 2-3k bucks more only to buy a new Good machine, the faster I'll be able to work on quality games