Hey, it's an impressive start and looks promising, but looking at the size of this first version I would strongly suggest looking into either switching to renpy or somehow drastically reduce the size in unity. If it is over 1GB at this stage, the size of the project will be an ever more daunting download and I suspect, will scare away both players and potential patrons. That would be a shame since this looks to be quite fun when fleshed out and ironed out but Unity is not kind to file sizes.
Just my 2 cents, best of luck with the game
Thanks for your tip, I'm aware of the problem, and I don't like it, but I'm afraid the solutions to reduce file size will have to be carefully tinkered manually for me. Renpy is not a solution because
I can't make this game At all there, And also, I would have to spent
years learning how to make exactly the game I want to make (close to like it is now) in another engine.
I'm afraid that the people that like the game and want to play will have to suffer a bit with file size. But I'm also looking at making more light weight versions.
Anyway, there are some things that would make the next update not increase much in size:
-there is possibly more than 300 mbs of additional content inside the game files that are not present in the gameplay. (scenes to happen Including old versions of renders that I didn't deleted waiting for all to work correctly.
-There is an old army-sized turn based combat system included in the game files, with graphics etc, that I included early on an later discard.
-There are many shaders compiled, and other things, that I really will never use. I'm progressively removing from the build anything that will not have an use, but I have to go slow and safe.
The thing is, I'm "fairly new" at this, specially in handling a game to people, so I will be learning over time.
Thanks