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Public Release 0.15 Changelog
0.15 with the end of Hartlepool Main Story is finally here. Biggest update on number of graphics, gameplay, gamelenght and code complexity since launch.
Now available for fields leaders (Win64bits)
More platform downloads will be added once we see there is no major problem in this update.
Gameplay Lenght: Highly varies on paths taken, but generally 1'30h-2h+ of action and funtimes packed content for a single run and at least an extra hour if checking all paths and minipaths.
0.15 Raw Data:
40+ animations
200+/- fun times stills
300+ action packed stills
100+ more stils
Specially animated cutscenes and new systems. (combats, tactical map choices, 3d dungeon crawler..)
2000+ new dialogue lines (total around 13.000 now)
In Detail:
- Full Canary Trail Warpath (with 3 main paths and more than 16 variations depending on your choices) and rewards related to it.
- 2 more of the 3 Acallarian Mercs Quest resolutions (One was in the Diplopath)
- All Hartlepool main story resolutions for all paths (Belinda, Dolce, Report to Irena, with special scenes here and there...)
- Remember cutscenes active on Hartlepool Fortress for all scenes not available anymore.
- Meanwhile at Grassmere special scene.
- Diverse important choices and Great diversity on alternative gameplays.
And the polled extra scenes:
- Hannah Content with extra of marzapan.
- Little Extra Diplopath Pirate Cove fun.
Extra details:
- Varied UI improvements and new experimental option.
- +7 different path-trophies between all paths and choices.
- -New documents (may requiere a new gameplay)
- -New Resources
- 2 Liliana remastered animations
- Important fix: Finally some sounds not playing after loading, working again.
Planned but finally not included in 0.15.
Mercs final resolutions scenes. Will be included in the quick 0.19 update. I did not wanted to take more time to make the full release.
Known bugs:
-I need more reports, but a new game could make the player see the Sneak Trip 2 times (instead of once) before allowing progression in all hartlepool paths. If I see is a recurrent problem I'll fix it in next update.
-Lateral combat show health instead of progress. Doesn't affect gameplay, it will be fixed in the future.
-Not following Belinda main arch to the end and directly progressing fast to finish the main story could lead to not seeing some scenes. It should not be a bug, but I probably make it compulsory to progress there in order for the player not to lose some content. If it results on some gamebreaking bug I'll fix it then sooner; So I'll wait for reports on this issue too.
Little guide (May include little Spoilers):
How to Start the Warpath resolution of Hartlepool:
With a Save before starting the Diplopath, and after making the sneak trip to the Pirate Cove (or of course in a new game);
-You can start in two different ways, talking with Anibal or talking with SirDupre.
This will have different direct consequences.
1)There are various choices you can have taken before that will affect your tactical options in the field, but if you can, I recommend to buy powder. Captain Talvert being friendly is an option too. You don't need nothing compulsory of this for ending the Warpath, but for extra affinity points, more story permutations, difference scenes, etc,
2)You'll get to a Hub Camp where you can save, to easily repeat, before making your tactical decisions. You'll have more or less depending if you have those optional extra items/choices.
-As Sir Patrik, you'll play always one of three main points of view of the Warpath, but the other choices you make will affect visual or storywise in less or more degree.
-The diverse possible paths will collapse in an unique ending; with the different affinity level on Hartlepool the more wise the tactical decisions are.. Same as diplopath, rewards will increase with level.
The Warpath develops in a cinematic linear way during 40-50 minutes depending on the path chosen. Some paths have more or less length, or depends on your gameplay.
-One path is only cinemtatic.
-One path has combat gameplay.
-One path has 3d exploration gameplay.
Little Start of December Devlog:
This update has taken me a pair more weeks than I wanted, both for complexity, debugging, and RL extra jobs, but I cannot be more happy with it. Right now I began the production of 0.19, that will be a small update with some extra scenes, that should be ideally released in less than four weeks. (Maybe even in December) I'm going to start working in the new romance menu, the companions systems, and keep working on 0.20. Depending on how fast or more focus I put on some of that work the little 0.19 will be out sooner or later, but any delay on 0.19 will mean more work put on 0.20.
This month you can expect some devlogs about 0.20, about the systems, and specially when the release is available for everyone, probably polls about opinions on systems, about romance preferences, about extra girl priorities.
Enjoy the update!
This post will be updated.