- Oct 8, 2019
- 49
- 66
I am happy to see that the game will have some optimisations
Maybe this will help you: I played with some info on my second screen and it seems that the game unload the assets only when you travel on the world map. The problem is, when on the port city (sorry forgot the name xD) you choose to travel to the pirate, the game do not unload the assets, resulting in a very long loading since the RAM is full of the port city assets, and when you decide to go back to the port city, the same happens, I guess it reload all the assets even if there is a part of them in the ram already
I don't know how the code is, but I think loading and unloading whenever you change the map (from city to house and etc) should be better for low end PC
Actually I think it's like: World map > load all assets of the city > The city > The house > The city > unload all assets > World map
Maybe something like: World map > load main city assets > The city > unload city assets & load house assets > house > unload house & load city > The city and so on
The game would be less "fluid" since more loading, but more stable on low end PC I think
Maybe it's not like this, in that case ignore what's above
Maybe this will help you: I played with some info on my second screen and it seems that the game unload the assets only when you travel on the world map. The problem is, when on the port city (sorry forgot the name xD) you choose to travel to the pirate, the game do not unload the assets, resulting in a very long loading since the RAM is full of the port city assets, and when you decide to go back to the port city, the same happens, I guess it reload all the assets even if there is a part of them in the ram already
I don't know how the code is, but I think loading and unloading whenever you change the map (from city to house and etc) should be better for low end PC
Actually I think it's like: World map > load all assets of the city > The city > The house > The city > unload all assets > World map
Maybe something like: World map > load main city assets > The city > unload city assets & load house assets > house > unload house & load city > The city and so on
The game would be less "fluid" since more loading, but more stable on low end PC I think
Maybe it's not like this, in that case ignore what's above