MTL of the change log
25/08/17 ver1.11 (Completed version if there are no problems)
Story and sub-event related
・2 boss battles have been added. (The second general of the kingdom, the slave ○ king)
・Story scenes are now inserted after each boss battle in the arena. (6 in total)
・4 endings have been added. (If you want to know the details, please check the included spoiler ED list.)
・Prostitutes now appear in brothels based on the appearance of the player character when the prostitute end is reached. (Conversation is general-purpose)
・Citizens now appear in the small arena section based on the appearance of the player character when the citizen end is reached. (Conversation is general-purpose)
・Character event added
(Necromancer Chelsea, Nameless Woman, Noah (appears in Chelsea event), veteran Morphus)
(If you want to know the details, please see the bottom of the included spoiler ED list.)
・Added reading materials to Heidern's study.
Other changes
・The idiot woman will no longer disappear even if she progresses through the boss battle. Changed to be able to talk and act.
- Changed the notification message to be displayed in priority over the loading screen.
- Adjusted the skills and equipment of some characters.
- Adjusted the frequency of NPC use for some skills. Increased the activation rate of melee skills with a short judgment time.
- Adjusted the rendering settings for some scenes. Mainly to reduce glare, we smoothed out the Bloom and Exposure of each scene to some extent.
- Changed the default value of the camera light from 0.45 → 0.6 due to the adjustment of render settings. If you feel that the scene has gone dark, adjust the camera light from the drawing settings or the L key.
- Changed to hold weapons in the arena before the start of the battle.
・The number of ejaculations confirmed by pregnancy has been changed from 10 → 7 times as standard.
In addition, the probability of pregnancy for each ejaculation by race is listed in the spoiler file.
*Since it depends on character data, if the data is saved in the previous version, it will remain 10 times.
If the player character is taking over strength, it is always 10 times. We are sorry and please note.
Bug
Fixes - If an unnamed character in the arena becomes a father, the father's race will be the parent's name.
- Fixed a bug in the item description. (It may have been triggered by a bug related to other items.)
- (Unedited) Fixed a bug that caused conversations to start during scene transitions.
*This is a typographical error. The amendments to the same content are listed below, and they have actually been corrected.
- Fixed a bug where the default BGM volume was abnormally low.
- Fixed a bug where when a character was in a position where they could talk while moving through a scene, hitting the interaction repeatedly would cause a conversation to occur, causing the
event to progress.
- Since it took 8 seconds to set the initial facial expression from character creation, the initial setting was fixed to be performed once in 0 seconds.
- Fixed the camera in Heidern's study to make it difficult for the camera to stick out of the wall.
- Fixed a bug where talking to an NPC with a fixed position from a certain angle would keep wiggling during the conversation when talking to an NPC with a fixed position from a certain angle.
- Fixed an issue where the anime would go wrong when collapsing due to fatigue due to lack of action when losing in the arena.
- Fixed a voice whose reference number was wrong. (Female 06)
・Fixed a condition where companions overlap without a contact judgment between each other.
- Fixed a bug where NPCs did not use furniture at all during childbirth. If nearby furniture is not available, they will lay on the floor as before.
*If the timing of the furniture search is at the same time, only one person may be able to use the furniture depending on the location.
- Fixed a bug where the "Remove Ornament" button on Companion Equipment could not remove the ornament because the left hand equipment was removed.
- Fixed a bug where leveling up after changing a companion's weapon would cause the companion to leave the party or reload the game until the attack speed increased.