dna787

Newbie
Game Developer
Mar 4, 2023
59
85
For some reason during the character customization everyone is just glowing white. Any way to fix this?
View attachment 4771601
Haven't seen this one before. Does it only happen in the editor, but not during the fight afterwards? Does it happen in both places? Have you used an older version before and it used to work, or are you trying the game for the first time?
Can you also share what video card you have?
 
May 18, 2023
30
22
Haven't seen this one before. Does it only happen in the editor, but not during the fight afterwards? Does it happen in both places? Have you used an older version before and it used to work, or are you trying the game for the first time?
Can you also share what video card you have?
Only in the editor and if i remember correctly the same thing happened before in the older version but i ignored it because i thought it was just because its a new game. I have a intel(R) uhd graphics 630. Also when I'm in the fight they are back to normal.
 

dna787

Newbie
Game Developer
Mar 4, 2023
59
85
Hmm, strange. In that case it's probably an issue with Godot and the card. There is no difference implemented game-wise between the characters in the game and the ones in the editor. The only thing that's different is the lighting, but that shouldn't cause issues.
Could you try running it from the command line with a different renderer and see if the problem persists?

Code:
BFP.exe --rendering-method mobile
or

Code:
BFP.exe --rendering-method gl_compatibility
 

dna787

Newbie
Game Developer
Mar 4, 2023
59
85
Getting a "Trojan:Script/Sabsik.FL.A!ml" alert from the latest version...
Most likely a false positive.

I have just scanned the executable and the zip file locally with Windows Defender and uploaded them as well to the KasperskyThreat Intelligence Portal and to Internxt, and the results are negative.

Please try it yourself and report back if you find something:



I remember someone else got a false positive on my first upload too (see the first page), for an older version, however it was a different infection.
 

FisherMatt

Newbie
Jul 4, 2018
75
62
I like it. Looking forward to its progress, like the ability to continue after you win. It would be cool to gain experience, get additional moves.
But great start. Thanks for sharing!
 
Sep 16, 2018
68
49
This is merely a suggestion but, maybe let us have vertical control of the camera? it feels rather weird and "rail-roady" with just horizontal
unless there's a way to do that already?
 

dna787

Newbie
Game Developer
Mar 4, 2023
59
85
This is merely a suggestion but, maybe let us have vertical control of the camera? it feels rather weird and "rail-roady" with just horizontal
unless there's a way to do that already?
Already implemented and coming in the next version. Maybe tomorrow :) It will be mapped to CTRL + mouse wheel, matching zoom that is SHIFT + mouse wheel. The new version will also add 4 camera profiles to the middle click (right now middle click only resets the camera position to default), with different angles. Middle click will first reset to the current profile defaults then cycle through the profiles.

Edit: Actually maybe try CTRL + wheel right now, I don't remember if I implemented it before or after I released 0.3.1
 

dna787

Newbie
Game Developer
Mar 4, 2023
59
85
v0.4.0 Introduces expressions, the first post defeat animation and camera controls
Available at itch.io (not updated in the main post):
  • Expressions. Characters react to their situation with either anger, surprise, pain, fear, disgust, cruelty, etc. Added subtle mouth breathing animations
  • The first post defeat animation. Currently no control over what it is (it's only one anyway), but it's planned
  • New camera controls. Use Ctrl + mouse wheel to raise or lower the camera. Use middle click to reset any current camera changes and cycle through four camera profiles (slightly behind the current actor, slightly in front of the current actor, a lower side view, a higher side)
  • Animated scene props (e.g. currently used to raise and lower the stone blocks in the arena)
  • Some more fixes and improvements (e.g. removed duplicates in the gallery, slap yielding no willpower damage in missionary, some hair refinements, expanded the ranges for the nose morphs, new and updated default characters)
 
Last edited:

dna787

Newbie
Game Developer
Mar 4, 2023
59
85
v0.5.0 brings in a major game mechanics overhaul
Available at itch.io (not updated in the main post):
  • Major game mechanics overhaul:
    • Defeat can now only happen as a result of an orgasm. The opponent's willpower bar fades and their sexual endurance bar is highlighted when a win is achievable through making them orgasm. Any other action can decrease willpower all the way, but the game will continue until the opponent is forced to orgasm (this does NOT apply if they orgasm while in control). No more losing a match just by being held down or getting tired
    • Willpower now increases slowly when dominating an opponent. It decreases drastically as a result of any orgasm that the opponent inflicts, but is barely affected by orgasming when in control
    • Stamina maximum is now seriously affected by orgasms. As opposed to willpower, this applies even to controlled orgasms
    • Tuning the way an opponent increases their effort
  • Fixed a bug where the characters would suddenly rotate 180 degrees on orgasm
  • Shows version history (and help) when running a new game version for the first time
  • Various internal improvements and fixes

Would appreciate any feedback re: how the new gameplay feels. Thanks :)
 
Sep 16, 2018
68
49
Already implemented and coming in the next version. Maybe tomorrow :) It will be mapped to CTRL + mouse wheel, matching zoom that is SHIFT + mouse wheel. The new version will also add 4 camera profiles to the middle click (right now middle click only resets the camera position to default), with different angles. Middle click will first reset to the current profile defaults then cycle through the profiles.

Edit: Actually maybe try CTRL + wheel right now, I don't remember if I implemented it before or after I released 0.3.1
CTRL + mouse wheel?
wouldn't it be better if it was all controled with right click like pretty much every 3D game of this nature?
also the performance on fullscreen is a little rough, maybe it needs more optimization?
 

dna787

Newbie
Game Developer
Mar 4, 2023
59
85
CTRL + mouse wheel?
wouldn't it be better if it was all controled with right click like pretty much every 3D game of this nature?
also the performance on fullscreen is a little rough, maybe it needs more optimization?
I'll look into it and how it feels. EDIT: You're right, I don't know why I didn't do it from the beginning. It's done, will be in the next release.
Re: the performance, what video card do you have?
 
Last edited:

dna787

Newbie
Game Developer
Mar 4, 2023
59
85
Is anybody else having the game close after opening it? is there a fix for this?
Try running it from the command line and see if you get any messages. Alternatively, also from the command line run:
BFP.exe --verbose
and check if there are any errors.
 

dna787

Newbie
Game Developer
Mar 4, 2023
59
85
v0.5.1 brings in new actions and sees the release of my page
(Main post updated)
  • New actions: dominant missionary and missionary ass fuck
  • Performance optimizations
  • Camera improvements:
    • Unlock vertical rotation using the right mouse button
    • Profile refinement (use middle click to cycle between camera profiles)
  • Added Patreon and Discord links
  • Other fixes and internal improvements

v0.5.4 is also available on and compared to the free version includes:
  • 7 new actions (standing breast slap, standing breast smother, standing go behind, fuck from behind and escape actions, standing leg pull, standing jump body slam)
  • New variants for existing actions: 2 for the test of strength, 1 for the test of strength kneeling position (adding a random chance to inflict damage), 1 for the bearhug fucking
  • Improvements: less clipping for the bearhug fucking animations; the straddling hold down action now has a random chance to inflict damage, same as the missionary hold down animation; animation mix and transitions; improved standing up animation; improved transitions between missionary / straddling overturning animations and the actions that follow
  • New colors for clothing
  • Added the first male voice (might not fit that well with some characters, but there is not a lot of choice in terms of what's available for free; expect refinements in the future though)
  • Other minor improvements and fixes


v0.5.1 releases simultaneously with my page, and marks a change for the release model. I would of course be very grateful if you supported the project, however I'm not planning to lock the game behind a paywall.

The latest versions will be released on Patreon at least once a month (though realistically it's probably going to be several times monthly, based on the way I work). The older versions will be uploaded here and/or on itch.io and remain free. There will be a delay of at least a month (1 - 2 months probably) between Patreon and itch.io.

I'm not planning to create paid and free versions, nor cut out any content. What is currently available on Patreon will be available for free after 1 - 2 months.
 
Last edited:
May 15, 2018
96
91
Nice little game here.

thank you for making battlefuck game.

Quick preferences for me..

for me, i want to see more thiccness in my fighters. love to put heavyweights against skinny fighters or muscular fighters. and stats that can be edited would be cool too.

finally, would like to see no more dialogue. just the motions and moans are good enough for me. prefer to imagine my own sayings during battles.

thanks for consideration and good luck with your game!
 

dna787

Newbie
Game Developer
Mar 4, 2023
59
85
Hey and thanks for taking the time to share your thoughts :)
Re: thiccness - I'm afraid there are some limitations here due to animation clipping. I'm afraid this is as thicc as it gets, and even with the way things are some animations are tricky.
Re: stats - I'm planning to implement a way to edit them (you will win XP as a result of battles, which then can be used to upgrade that particular character)
Re: dialogue - that's a good point, I will add an option to disable dialogue in the next build (it will be on Patreon first, but it will become free in 1 - 2 months).
You can join my Discord (the link is available inside the game under About) to keep up with the updates.
 
May 15, 2018
96
91
thank you for your response and considerations.

i am partial to thicc women. my MC can be average skinny or muscular. it will be a pass for me. i need thiccness for my battlefuck games. on a positive note, i did notice i can select fighters and watch the fight too and not have to play as one of the fighters. which is key for having competitions.

good luck with production!
 
Feb 12, 2020
42
172
0.5.4 feedback (am on Patreon but dont want to respond with name there):

Willpower falls way too quick currently. You can barely get into the fight and both fighters will already have smacked each other enough that an orgasm will end the fight. Trying to focus just on sexual stuff seems to be heavy downside instead of alternative.

Just like above person, would love to edit character stats. And not just through XP/levelling, but setting up entirely custom fights, extending them or even making them near infinite through stuff like giving fighters way much more willpower/endurance.

Unless I'm blind, there's no ability to save the visual edits to characters. Keep needing to tweak them each time I launch the game, especially if I want the ones with non-default stats.

The gameplay/action/overall vision looks great though, hoping it goes far and well. Could easily be better than something like Mr. Zed games with a bit of love and care.
 

dna787

Newbie
Game Developer
Mar 4, 2023
59
85
0.5.4 feedback
Thank you for the feedback.
- Willpower: To help me get an idea - how long should a match last on average? I agree the game is not very balanced at the moment, and will need to invest a bit of time in that.
- I'll think about a way to change character stuff for people who want to do that directly. It is possible at the moment, but you need to go and edit the character .json file definitions in c:\Users\[Your User Name]\AppData\Roaming\Godot\app_userdata\Battlefuck Pit\Characters\. AppData is usually hidden I think, you might need to turn on Show hidden files and folders. The file format should be pretty self explanatory. You can increase willpower or any of the other stats there.
- You can both save edits to existing characters or create new characters. To save your edits just click on the orange Overwrite button in the lower-left corner. To save your edits as a new character just change the character name, and the Overwrite button will change to Save, allowing you to save your new character (note you cannot have multiple characters with the same name though, so if you input an existing name you will Overwrite that character). You can also use the New / Random at the top to create a random character from scratch that you can edit and save.
- You mention 'the ones with non default stats'. I assume that might mean you have the really old default characters (and that's fine). The game comes with updated characters out of the box since v0.3.1. To get them now, you need to rename the settings file (c:\Users\***\AppData\Roaming\Godot\app_userdata\Battlefuck Pit\settings.json), run the game once, and rename the settings file back to keep your options. Note that some of the existing characters might be overwritten if their name happens to be the same. Probably back up the Characters\ folder if you care about that. Also note that the new characters all have the default stats now. You can change them using the method above if you so wish.
- The game is still in early development I'd say, and there's a lot of room to improve it, and that's what I'm hoping to do :) All feedback helps, so I really appreciate it.
 
Last edited:
4.00 star(s) 2 Votes