Thank you for the feedback.
- Willpower: To help me get an idea - how long should a match last on average? I agree the game is not very balanced at the moment, and will need to invest a bit of time in that.
- I'll think about a way to change character stuff for people who want to do that directly. It is possible at the moment, but you need to go and edit the character .json file definitions in
c:\Users\[Your User Name]\AppData\Roaming\Godot\app_userdata\Battlefuck Pit\Characters\. AppData is usually hidden I think, you might need to turn on Show hidden files and folders. The file format should be pretty self explanatory. You can increase willpower or any of the other stats there.
- You can both save edits to existing characters or create new characters. To save your edits just click on the orange Overwrite button in the lower-left corner. To save your edits as a new character just change the character name, and the Overwrite button will change to Save, allowing you to save your new character (note you cannot have multiple characters with the same name though, so if you input an existing name you will Overwrite that character). You can also use the New / Random at the top to create a random character from scratch that you can edit and save.
- You mention 'the ones with non default stats'. I assume that might mean you have the really old default characters (and that's fine). The game comes with updated characters out of the box since v0.3.1. To get them now, you need to rename the settings file (
c:\Users\***\AppData\Roaming\Godot\app_userdata\Battlefuck Pit\settings.json), run the game once, and rename the settings file back to keep your options. Note that some of the existing characters might be overwritten if their name happens to be the same. Probably back up the
Characters\ folder if you care about that. Also note that the new characters all have the default stats now. You can change them using the method above if you so wish.
- The game is still in early development I'd say, and there's a lot of room to improve it, and that's what I'm hoping to do

All feedback helps, so I really appreciate it.