dna787

Newbie
Game Developer
Mar 4, 2023
42
77
For some reason during the character customization everyone is just glowing white. Any way to fix this?
View attachment 4771601
Haven't seen this one before. Does it only happen in the editor, but not during the fight afterwards? Does it happen in both places? Have you used an older version before and it used to work, or are you trying the game for the first time?
Can you also share what video card you have?
 
May 18, 2023
30
21
Haven't seen this one before. Does it only happen in the editor, but not during the fight afterwards? Does it happen in both places? Have you used an older version before and it used to work, or are you trying the game for the first time?
Can you also share what video card you have?
Only in the editor and if i remember correctly the same thing happened before in the older version but i ignored it because i thought it was just because its a new game. I have a intel(R) uhd graphics 630. Also when I'm in the fight they are back to normal.
 

dna787

Newbie
Game Developer
Mar 4, 2023
42
77
Hmm, strange. In that case it's probably an issue with Godot and the card. There is no difference implemented game-wise between the characters in the game and the ones in the editor. The only thing that's different is the lighting, but that shouldn't cause issues.
Could you try running it from the command line with a different renderer and see if the problem persists?

Code:
BFP.exe --rendering-method mobile
or

Code:
BFP.exe --rendering-method gl_compatibility
 

dna787

Newbie
Game Developer
Mar 4, 2023
42
77
Getting a "Trojan:Script/Sabsik.FL.A!ml" alert from the latest version...
Most likely a false positive.

I have just scanned the executable and the zip file locally with Windows Defender and uploaded them as well to the KasperskyThreat Intelligence Portal and to Internxt, and the results are negative.

Please try it yourself and report back if you find something:



I remember someone else got a false positive on my first upload too (see the first page), for an older version, however it was a different infection.
 

FisherMatt

Newbie
Jul 4, 2018
73
60
I like it. Looking forward to its progress, like the ability to continue after you win. It would be cool to gain experience, get additional moves.
But great start. Thanks for sharing!
 
Sep 16, 2018
57
34
This is merely a suggestion but, maybe let us have vertical control of the camera? it feels rather weird and "rail-roady" with just horizontal
unless there's a way to do that already?
 

dna787

Newbie
Game Developer
Mar 4, 2023
42
77
This is merely a suggestion but, maybe let us have vertical control of the camera? it feels rather weird and "rail-roady" with just horizontal
unless there's a way to do that already?
Already implemented and coming in the next version. Maybe tomorrow :) It will be mapped to CTRL + mouse wheel, matching zoom that is SHIFT + mouse wheel. The new version will also add 4 camera profiles to the middle click (right now middle click only resets the camera position to default), with different angles. Middle click will first reset to the current profile defaults then cycle through the profiles.

Edit: Actually maybe try CTRL + wheel right now, I don't remember if I implemented it before or after I released 0.3.1
 

dna787

Newbie
Game Developer
Mar 4, 2023
42
77
v0.4.0 Introduces expressions, the first post defeat animation and camera controls
Available at itch.io (not updated in the main post):
  • Expressions. Characters react to their situation with either anger, surprise, pain, fear, disgust, cruelty, etc. Added subtle mouth breathing animations
  • The first post defeat animation. Currently no control over what it is (it's only one anyway), but it's planned
  • New camera controls. Use Ctrl + mouse wheel to raise or lower the camera. Use middle click to reset any current camera changes and cycle through four camera profiles (slightly behind the current actor, slightly in front of the current actor, a lower side view, a higher side)
  • Animated scene props (e.g. currently used to raise and lower the stone blocks in the arena)
  • Some more fixes and improvements (e.g. removed duplicates in the gallery, slap yielding no willpower damage in missionary, some hair refinements, expanded the ranges for the nose morphs, new and updated default characters)
 
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dna787

Newbie
Game Developer
Mar 4, 2023
42
77
v0.5.0 brings in a major game mechanics overhaul
Available at itch.io (not updated in the main post):
  • Major game mechanics overhaul:
    • Defeat can now only happen as a result of an orgasm. The opponent's willpower bar fades and their sexual endurance bar is highlighted when a win is achievable through making them orgasm. Any other action can decrease willpower all the way, but the game will continue until the opponent is forced to orgasm (this does NOT apply if they orgasm while in control). No more losing a match just by being held down or getting tired
    • Willpower now increases slowly when dominating an opponent. It decreases drastically as a result of any orgasm that the opponent inflicts, but is barely affected by orgasming when in control
    • Stamina maximum is now seriously affected by orgasms. As opposed to willpower, this applies even to controlled orgasms
    • Tuning the way an opponent increases their effort
  • Fixed a bug where the characters would suddenly rotate 180 degrees on orgasm
  • Shows version history (and help) when running a new game version for the first time
  • Various internal improvements and fixes

Would appreciate any feedback re: how the new gameplay feels. Thanks :)
 
Sep 16, 2018
57
34
Already implemented and coming in the next version. Maybe tomorrow :) It will be mapped to CTRL + mouse wheel, matching zoom that is SHIFT + mouse wheel. The new version will also add 4 camera profiles to the middle click (right now middle click only resets the camera position to default), with different angles. Middle click will first reset to the current profile defaults then cycle through the profiles.

Edit: Actually maybe try CTRL + wheel right now, I don't remember if I implemented it before or after I released 0.3.1
CTRL + mouse wheel?
wouldn't it be better if it was all controled with right click like pretty much every 3D game of this nature?
also the performance on fullscreen is a little rough, maybe it needs more optimization?
 

dna787

Newbie
Game Developer
Mar 4, 2023
42
77
CTRL + mouse wheel?
wouldn't it be better if it was all controled with right click like pretty much every 3D game of this nature?
also the performance on fullscreen is a little rough, maybe it needs more optimization?
I'll look into it and how it feels. EDIT: You're right, I don't know why I didn't do it from the beginning. It's done, will be in the next release.
Re: the performance, what video card do you have?
 
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dna787

Newbie
Game Developer
Mar 4, 2023
42
77
Is anybody else having the game close after opening it? is there a fix for this?
Try running it from the command line and see if you get any messages. Alternatively, also from the command line run:
BFP.exe --verbose
and check if there are any errors.
 

dna787

Newbie
Game Developer
Mar 4, 2023
42
77
v0.5.1 brings in new actions and sees the release of my page
(Main post updated)
  • New actions: dominant missionary and missionary ass fuck
  • Performance optimizations
  • Camera improvements:
    • Unlock vertical rotation using the right mouse button
    • Profile refinement (use middle click to cycle between camera profiles)
  • Added Patreon and Discord links
  • Other fixes and internal improvements

v0.5.3 is also available on and includes 2x new actions (standing breast slap, standing breast smother); new variants for existing actions: 2x for the test of strength, 1x for the test of strength kneeling position (adding a random chance to inflict damage), 1x for the bearhug fucking; improvements: less clipping for the bearhug fucking animations; the straddling hold down action now has a random chance to inflict damage, same as the missionary hold down animation; animation mix and transitions; other minor improvements and fixes


This version marks the arrival of my page, and marks a change for the release model. I would of course be very grateful if you supported the project, however I'm not planning to lock the game behind a paywall.

The latest versions will be released on Patreon at least once a month (though realistically it's probably going to be several times monthly, based on the way I work). The older versions will be uploaded here and/or on itch.io and remain free. There will be a delay of at least a month (but probably longer) between Patreon and itch.io.

I'm not planning to create paid and free versions, nor cut out any content. What is currently available on Patreon will be available for free in a month or so.
 
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4.00 star(s) 2 Votes