4.00 star(s) 2 Votes

Josephmate

New Member
Jul 22, 2025
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Re: progression - there is something that's already implemented in terms of stats. Characters gain various sorts of experience points during matches that can then be used to upgrade their stats.

Re: story - that is something that I'm still thinking about. Initially I wanted to do a story, but it seems a lot of people prefer the game to be a sort of sandbox, and wouldn't want to be tied into a specific settings. My current thinking (subject to re-examination) is to probably create a different project based on the same mechanics that will incorporate a setting / story.

In terms of more complex combat mechanics - what do you have in mind? Controls simplicity was also something that was appreciated by players, but that doesn't mean there is no room for improvement.
i would like to see if there is more moves then just slapping and stuff where you can cum in them if they liked it you can make them pregnant in the end when you won
 

dna787

Member
Game Developer
Mar 4, 2023
144
153
149
i would like to see if there is more moves then just slapping and stuff where you can cum in them if they liked it you can make them pregnant in the end when you won
You can cum in them (there are multiple actions which can cause you to cum, either as an actor or a target, inside or outside), but pregnancy is not something I am willing to implement
 
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Jan 19, 2023
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Re: progression - there is something that's already implemented in terms of stats. Characters gain various sorts of experience points during matches that can then be used to upgrade their stats.

Re: story - that is something that I'm still thinking about. Initially I wanted to do a story, but it seems a lot of people prefer the game to be a sort of sandbox, and wouldn't want to be tied into a specific settings. My current thinking (subject to re-examination) is to probably create a different project based on the same mechanics that will incorporate a setting / story.

In terms of more complex combat mechanics - what do you have in mind? Controls simplicity was also something that was appreciated by players, but that doesn't mean there is no room for improvement.

ahh, didnt notice the progression system, in terms of more complex mechanics, while this is a very unique way to implementing "effort", i would like to see some 'advantages' and 'disadvantages' while in different positions. also, some moves 'overpower' other moves, for eg, if i chose to slap someone while they try to grapple me, i should do be able to cancel it since its technically "faster" irl, something along those lines
 

dna787

Member
Game Developer
Mar 4, 2023
144
153
149
i would like to see some 'advantages' and 'disadvantages' while in different positions. also, some moves 'overpower' other moves, for eg, if i chose to slap someone while they try to grapple me, i should do be able to cancel it since its technically "faster" irl, something along those lines
There are advantages / disadvantages actually in certain positions (although I think I didn't implement it for all actions where this would fit) - e.g. standing up from kneeling while the opponent stands over you holding your hands and forcing you down incurs a -0.5 effort penalty (and the other way around).

The other thing doesn't work with the way the game engine operates, and changing this means completely rewriting it, as it totally alters the principles the game is based on. What you're suggesting requires both opponents to pick a move simultaneously, which is not supported. Only the actor who has exerted the highest effort during the previous action gets to pick the next move. I guess it could work in theory with some sort of rock/paper/scissors mechanics (where rock, paper and scissors map to actual moves), however that means implementing more than 3 choices will become very hard to balance properly. I have to say I prefer the predictable simplicity in this case.
 

dna787

Member
Game Developer
Mar 4, 2023
144
153
149
BFP v0.7.2 is now available for supporters:

Changelog:
  • New animations: missionary dominant breed target orgasm, missionary reverse fuck target orgasm
  • Missionary animations now have a chance to flow into one another (missionary / dominant missionary / dominant breed)
  • New wearables category: legwear. Some items (e.g. ankle guards, socks) will belong to both categories, for added flexibility. Legwear will be used in general for stockings and wearables that stay beneath the bottomwear
  • New items: short skirt, stockings, striped variants for stockings and socks
  • All character editor lists are now sorted alphabetically (with the None option left at the top)
  • Introduced compatibility checks between all wearables. If the selected wearable is incompatible with another one (e.g. due to clipping or z-fighting), then the incompatible one is disabled. E.g. legwear that covers the feet is incompatible with high heels (due to technical limitations)
  • Option to disable draws
  • Load and save action queues from the Gallery. Exiting the Gallery no longer clears the action queue
  • An imperfect copy of the last match is now available in the Gallery for editing and saving. An imperfect copy refers to the fact that all game actions are non deterministic and slightly random, and will differ in detail from the original timeline. E.g. An action could be longer or shorter than the original, look slightly different due to internal random combinations, and certain events that happened during the original action will not happen during the copy. This is due, ironically, to one of the strengths of the game action / animation engine, which makes use of randomization in order to achieve more realism and make things more exciting. Certain conditions are evaluated in real time during the game, and cannot be recorded for the copy. NOTE: Any characters can be selected for the replay. There are no checks, and certain actions may look weird if the selected characters do not share the same features as the original ones. The checks do apply however during editing, for any added / replaced actions
  • Game mechanics: Random events (e.g. the target pushing back from missionary during the action) now take into account the effort of both characters at the moment of the event, and are more likely to happen if the effort is higher for the initiator. There is still a random element to them though, as before
  • The default characters have been slightly improved and updated to make use of the new save file format. Use Options > Overwrite and update the default characters to get them. WARNING: You will lose all customizations and progress for the default characters (or any character(s) that share the name of the default ones)
  • Gallery code refactor
  • New 'No ears' morph that hides the ear geometry. Use together with wearables that incorporate ears, to avoid having two pairs of ears
  • Fixes: clean up character save files and prevent unused materials from saving; fixed a major issue causing the gallery to become weird while replaying an action queue due to the game engine also capturing certain events it shouldn't; fixed animation events left active after each dedicated orgasm animation; fixed action switch triggering immediately after final orgasm causing an infinite animation loop; fix crashes for character saves which include items that might have been removed from the game
 

dna787

Member
Game Developer
Mar 4, 2023
144
153
149
BFP v0.7.3 is now available for supporters :

Changelog:
  • New animations: missionary cock milking target orgasm
  • New arenas: Ghost farm, Old factory
  • Wearables: cow horns and ears, cow costume (lower)
  • Non violent action branch replacing the regular bearhug branch when the non-violence option is selected
  • Huge under the hood improvements to the match recorder / gallery save format. The 'imperfect' match recordings should now be 99% accurate (except for sounds and dialogue, which is still random and interpreted)
  • Added per action initial sexual endurance settings in the Gallery, so an action that causes arousal damage and allows orgasms can trigger an orgasm on demand (set low value(s) for the respective character(s))
  • Added a Replay match / Save button after exiting a match
  • The default characters have been slightly improved and updated. Use Options > Overwrite and update the default characters to get them
  • Pressing Back on mobile doesn't quit the game anymore
  • Fixes and improvements: defeat missionary milking missing custom orgasm animation; animation transition tuning; vagina orgasm conditions for defeat / draw missionary milking; some refactoring to make the code more resilient; no longer treating all meshes as double-sided (this should bring in slight performance improvements); physics now runs on a separate thread (theoretical performance improvements); fix for Pixel 10 series unable to launch the game after vulkan driver cache is created
 

dna787

Member
Game Developer
Mar 4, 2023
144
153
149
Dear author, how can I get a mutual penetration posture?
There is only one available right now, with one more along the way.

The first one you can access from the bearhug contest choice menu - use Fuck - it will either pick the opponent up and fuck them directly, or it would start a mutual penetration duel, depending on luck.

The second one you can see on my Discord under #updates, and it will be part of a contest that's initiated from the standing / circling position. This one will probably become available next weekend (on the Patreon version for starters).
 

afengaf

New Member
Nov 17, 2022
12
5
22
There is only one available right now, with one more along the way.

The first one you can access from the bearhug contest choice menu - use Fuck - it will either pick the opponent up and fuck them directly, or it would start a mutual penetration duel, depending on luck.

The second one you can see on my Discord under #updates, and it will be part of a contest that's initiated from the standing / circling position. This one will probably become available next weekend (on the Patreon version for starters).
:love::love::love::love:
 

dna787

Member
Game Developer
Mar 4, 2023
144
153
149
BFP v0.7.4 is now available for supporters:



This is a pretty huge update, and comes with a lot of new features and changes.

  • New actions / animations: tribbing branch; new kneeling to facesit action choice
  • New tribbing minigame. Challenge your opponent (or have them challenge you) to a trib duel from the face-off choice menu. NPCs can offer the challenge in various other situations too. The challenger puts themselves in a somewhat vulnerable position, so their opponent can refuse the challenge and take advantage of this (currently not available when violent actions are disabled, due to lacking a fitting animations). Taking advantage comes with the consequence that the opponent's anger will drastically increase and you will likely have trouble matching their effort during a non-negligible number of turns. How to play: increase your effort during the duel to move to the next domination stage. You will likely run out of stamina if you keep increasing your effort all the time, so make sure to lower it all the way when appropriate, to gain back some stamina.
  • Mechanics change: if a character's sexual endurance reaches 0, they will stop regaining it (restoration happens slowly otherwise), and will orgasm at the first opportunity
  • Major UI / UX upgrade:
    • Improved font rendering
    • Implemented custom drop-down menus to use proper scaling for various rendering options
    • In game:
      • The Pause button has been moved from the top panel to the screen right-hand side, for quicker and easier access. The Pause button now doubles for a way to open the top options panel (while paused). This is especially useful for Android where it had been difficult to access the top options panel
      • Improved the top options panel
      • Camera profiles can now be reset / switched from the [>] button on the side of the screen
      • Zoom buttons have been added to the right hand side of the screen, to allow for easier access and allowing Android to use the zoom function
      • In game help has been updated to reflect the new changes
    • Text edit boxes for numbers (e.g. character stats, per action character arousal in the Gallery) have been replaced with spinners
    • In the Gallery:
      • The in-game UI has been adapted and added to the Gallery as well (side buttons, top options panel)
      • It is now possible to pause the playback using Space or Escape
      • Full screen and volume controls are now available from the top options panel
      • There is now some dialogue support in the Gallery (incomplete though)
  • Major camera upgrade: the code has been completely rewritten and simplified. The new camera offers better handling and improved angles and zoom levels, and is able to track and keep both characters in view a lot better than before. The number of profiles has been lowered. The default camera profile has been replaced with a more static version that does not follow character rotation. The second profile is a slightly improved version of the previous default. The third and fourth profiles are the first person view for the two characters.
  • Updated the default characters again. Use the button under Options to get them
  • The project has been updated to use the latest release of Godot (4.5). A lot of small changes and fixes were needed to make this happen
  • Under the hood: a lot of new conditions and capabilities to use during animations, required by the tribbing minigame
  • Fixes: breath becoming too quick, and a few other minor issues
 
Last edited:
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dna787

Member
Game Developer
Mar 4, 2023
144
153
149
why are all the characters white, none of the body parts load color fully pls help
You probably have an older Intel video card (it's a known issue). Try running the game from the command line using:
Code:
BFP.exe --rendering-method mobile
 

ilovemuscle

New Member
Feb 19, 2024
11
1
81
You probably have an older Intel video card (it's a known issue). Try running the game from the command line using:
Code:
BFP.exe --rendering-method mobile
thank you for the help!! i’d also just like to say i’d love to see some hot muscle worship moves and oily bodies
 

veron109

New Member
Feb 22, 2021
8
6
146
Are you planning to add virginity options to both male and female? Like deflowering a girl makes the guy cum faster and also deflowering they guy makes him cum faster as well?

If no then please consider, I would really love to see those features implemented.

Also sorry if it's already added, I didn't buy a subscription tier yet.
 
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dna787

Member
Game Developer
Mar 4, 2023
144
153
149
thank you for the help!! i’d also just like to say i’d love to see some hot muscle worship moves and oily bodies
oily bodies is already possible, you can play around with the material properties. play around with the clearcoat / roughness options. muscle worship - unfortunately not a priority, but will add it to my list, who knows, maybe one day.
 

dna787

Member
Game Developer
Mar 4, 2023
144
153
149
Are you planning to add virginity options to both male and female? Like deflowering a girl makes the guy cum faster and also deflowering they guy makes him cum faster as well?

If no then please consider, I would really love to see those features implemented.

Also sorry if it's already added, I didn't buy a subscription tier yet.
Hi. I'm sorry, but no, it's a bit too specific for what the game is trying to be
 
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dna787

Member
Game Developer
Mar 4, 2023
144
153
149
v0.7.1 update with a lot more content from the Patreon version

Another major release, with a lot of new content from the Patreon version. There are a lot of changes compared to v0.6.5 (see the changelog in the first post for a version by version log), so I'll focus on the main ones:
  • A lot of new actions and animations have been added. Some of the existing ones have been improved for less clipping
  • Post defeat / draw undress and action choices. Added a few new post-defeat actions to choose from
  • Updated existing arenas with slightly improved graphics and animations, and added two new ones (Lounge and Jungle). The Boxing ring has been fully overhauled too
  • The character editor has finally gotten rid of the sliders for selecting body parts, colors and wearables. They're only there for adjusting numbers, where it makes the most sense. Everything else is using dropdown menus and appropriate controls. Colors and materials are completely editable. Some wearables have been split into multiple sections now, the material of which can be colored differently and customized using surface properties such as roughness, clearcoat, metallic and others, etc. You can also copy/paste material properties from one surface and wearable to another. The editor should be backwards compatible with the older characters (except for voices, which will need to be reselected)
  • One additional body features option (No vagina + Penis + Opt. breasts)
  • More wearables have been added
  • Eyes are now fully customizable, and support for various eye textures has been added. One more texture has been added, featuring larger pupils
  • Strap-ons now use a customizable material and can be colored
  • Improvements and fixes to existing clothing. No more weird creases
  • Support for body normal maps (e.g. muscularity, other skin relief details). Various normal maps added (some quite subtle). It's quite hard to find good normal maps for this body geometry (Makehuman / MPFB generated) and will likely need to edit my own, which is something that I need to get tools for and learn to properly do.
  • Option to disable all violent actions or only the strikes before the match
  • Allow the player to take control of any of the two characters, or relinquish control of the player character at any point during a match (works both when playing hands on as well as during watch mode). Toggle control using the P1/P2 buttons on the top options panel. Toggle the selected control button off to relinquish control and go into watch mode. Note that it can be a few seconds before a new setting takes effect. Also note that if you take control of the right-hand side character, the effort on the bottom bar will be 'the other one' going from right to left, while the mouse wheel control stays the same. You can also use this in a post defeat scenario to take control of the winner and choose the actions happening to a defeated character.
 

dna787

Member
Game Developer
Mar 4, 2023
144
153
149
BFP v0.7.4 is now available for supporters:

Changelog:
  • New actions / animations: mutual insertion duel lying down branch
  • Realistic dirt system: characters will get dirty when fighting in certain arenas / stages. Currently two arenas are supported: Desert arena (both day and night) and the Ghost farm. In the Desert arena characters will get covered in sand, while on the Ghost farm it will be mud. Various type of dirt materials will be added in the future for upcoming arenas where getting dirty makes sense. The dirt accumulates on the characters from contact with the ground (only, character to character dirt transfer is not supported and likely never will).
    • KNOWN ISSUE: thin lines on various parts of the character won't get dirty; probably not easily fixable
    • NOTE: I have tried optimizing the dirt system as much as possible, but it can be performance intensive on less powerful video cards / mobile. As such, it can be turned off from the Options. YOU MUST RESTART AFTER TURNING IT OFF
    • On mobile, under certain conditions / on certain devices, you might get better performance when having the dirt system active by NOT using the low / medium resolution options and switching to the High resolution option (no idea why, but this is the case on the Pixel 10 Pro XL). Experiment, and remember you can enable the fps option to check out the impact / make adjustments
  • Refreshed look for the title and end screen
  • Misc:
    • Small size adjustments for several hairstyles to fit better
    • The Intel card fix .bat file coming with the game has been renamed to hi_perf_and_BFP_intel_card_fix.bat, since one can use the renderer it uses to gain more performance at the expense of some graphical effects
    • Better management of UI focus ingame or in the Gallery to allow pressing Space to pause the game at all times (without accidentally selecting something else)
    • Default characters have some small updates
  • Under the hood: per renderer arena support (the mobile renderer has issues with the Ghost farm wet mud floor on mobile, therefore there are now two different Ghost farm arenas - one for mobile and one for the regular engine)
Screenshot 2025-09-21 165045.png Screenshot 2025-09-21 162019.png Screenshot 2025-09-21 165148.png Screenshot 2025-09-21 161701.png Screenshot 2025-09-21 165512.png Screenshot 2025-09-21 161902.png Screenshot 2025-09-21 164916.png
 

tenesei

New Member
Jul 16, 2025
4
2
22
i dont know what the problem has the game,but wen i open everytime is closing,not opening,wen you release first update was working,but after not anymore,all this updates you mad last time,dosent open the game for me.
 

dna787

Member
Game Developer
Mar 4, 2023
144
153
149
i dont know what the problem has the game,but wen i open everytime is closing,not opening,wen you release first update was working,but after not anymore,all this updates you mad last time,dosent open the game for me.
Try running the game from the command line, first using only BFP.exe, and look at the output from there / paste it here. What does it say before the game crashes? If this isn't in any way conclusive, try running it with 'BFP.exe --verbose', and look for anything that happens before the crash. Please let me know, and I'll try to find a solution.
 
4.00 star(s) 2 Votes