SummmerP I guess you are not working for majority of original BBS fans. That's OK to me. To be honest, I admire the amount of work you put into this project, although I don't like any spin-off creations.
But familiar with original BBS, your characters look like steroid-injected versions of the original characters. And I could see your writing styles are way different from original BBS dev so that your characters talked like different ones from the original.
Thus, I have to ask you this without any pun intended. Why don't you create your own game with new characters instead of those you copied but badly want to differentiate from the original? I am not asking this as a BBS fan but as a friendly stranger as you seem a nice guy.
Straight up?
Because BBS was my favorite adult game, and RAinces gave up on it.
Back in the day I had little Daz skills, but playing around w/ the models I felt like maybe I could try and make my own take on that story. Everyone kept asking for someone to take over, the assets were there and RAinces nowhere to be found.
But as I started to sketch things, I felt like it wasn't RAincest enough. I tried to mimic his style, but it felt off.
So, I came to you folks and asked if you would still enjoy a different take on BBS. The response was overwhelmingly positive, I even made a different Bobby and had a poll to check if he'd be accepted. The majority of RAinces player base loved the new model, but still I changed it a bit (trying to find a middle ground).
But I decided not to use ANY of RAinces images and make my own thing.
And so BBS2 was born.
The idea was to have the characters a couple years older, and I tried to express that not only on the story (and dialogue and stuff) but also on the models themselves. It is why the girls look bigger.
That way if RAinces would return and continue with his story, mine would remain unharmed.
That's it.
Yes, I see the irony... since I too vanished.
It wasn't really a choice though, or just being lazy. I suffered an accident and I thought I was never gonna come back.
But now that it has been a while, and I seem to function despite being maimed, one of you guys (who I will not name) came to me asking to commission a small game featuring Jenny.
Our Jenny.
I took the gig, yet I was not sure I would manage to pull it off.
But now that I'm at it, I do believe I can... and this is what brought me back to this project.
And here we are.
BBS2 was super well received on release. And yet the BBS fans who didn't like the changes were far more vocal (still), the amount of prize and support I got then was crushing.
As it is right now. I got far more support for returning than I could ever hope for.
The amount of people enjoying what I'm doing here shadows the haters, 4:1.
I'll keep doing what I can, writing and rendering to my very best.
You like it, you like it... you don't, you don't.
From the start we were setting ourselves to please some but not all. It is what it is.