3.70 star(s) 6 Votes

Nosebecc

Newbie
Game Developer
Jan 10, 2020
51
70
No matter how much I tried to enter the B2 node, the Pirates enemies don't spawn, so I went to farm them in the path to Captain Boss, but no matter how much I farm them, I haven't seen a single seashell. I'm level 9 already and 2k+ coins, doing 100 combo on every pirate enemy, but I haven't seen a seashell drop from them a single time. I like the game, but I really don't want to just start a new file because of that.
The pirates don't drop seashells! They did use to in earlier versions, but not anymore.
In the ocean, you'll sometimes see pink seashells attached to walls. If you click these, you'll get a Seashell item ^^
I'm sorry about this, I'll check the the walkthrough asap! I'll also see if I can make how to find more seashells more obvious.

edit: Weird, the walkthrough does mention how to find seashells in the ocean. Maybe you found an earlier version of it somehow?
 
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Haram12345678910

New Member
Jan 20, 2025
3
1
The pirates don't drop seashells! They did use to in earlier versions, but not anymore.
In the ocean, you'll sometimes see pink seashells attached to walls. If you click these, you'll get a Seashell item ^^
I'm sorry about this, I'll check the the walkthrough asap! I'll also see if I can make how to find more seashells more obvious.

edit: Weird, the walkthrough does mention how to find seashells in the ocean. Maybe you found an earlier version of it somehow?
It was "DemoWalkthrough3_05.zip" where I found it (the search for "seashell" keyword got me the pirate info). I found the archive on the itch.io page, so maybe it's outdated? Thanks for help regardless.
 
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Nosebecc

Newbie
Game Developer
Jan 10, 2020
51
70
Hmm, I'm not sure how that happened then. I just tripled checked and the one you mentioned is the current one, which contains the right info.
" K. If you see any pink shells embedded in the wall in Sablee Ocean, click them to get a seashell item." is what comes up when looking up seashell for me

I'll keep an eye out for this issue!
 

PvtRyan96

Newbie
Apr 17, 2020
39
31
How do enemies BE?
The BE is only for party members. However, at a certain point, you'll be able to revive enemies you've faced as party members, who you can then expand the breasts of. The revival mechanic is just something you'll encounter at some point, so you can't miss it.
 
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anotherliar

New Member
Feb 6, 2024
2
1
Since the dev is active on this forum:

1. This game is full of charm and fun. I think you did a great job with worldbuilding, environment, and character design. Lewdness aside.
2. The incorporation of bullet hell gameplay is novel and interesting. However, I do feel like over time it feels more like an annoyance than an interesting part of the match-3 sections.
3. Some gameplay systems feel a bit too complex or unintuitive. Notably equipment / gearing up.
4. Not being able to save on the fly is very tedious. It can take a lot of time to return to a save point. The consumables you can purchase to warp back are a welcome tool, but at the same time I seem to be getting a pittance after clearing encounters so it seems a bit steep by comparison. Being able to "Quick Save" anywhere outside of story/combat sections would be a welcome change, even if the only "checkpoints" for a party wipe are at the designated checkpoints.
5. The amount of secrets / hidden features in the game are incredible. Lots of love is being poured into this project!

Genuinely a fun game, albeit a bit rough around some edges. Impressive work for what I assume is a solo project.

I'm on version 0.3.0.6 (I want to say it's the Feb 16 version).
 
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Nosebecc

Newbie
Game Developer
Jan 10, 2020
51
70
Since the dev is active on this forum:

1. This game is full of charm and fun. I think you did a great job with worldbuilding, environment, and character design. Lewdness aside.
2. The incorporation of bullet hell gameplay is novel and interesting. However, I do feel like over time it feels more like an annoyance than an interesting part of the match-3 sections.
3. Some gameplay systems feel a bit too complex or unintuitive. Notably equipment / gearing up.
4. Not being able to save on the fly is very tedious. It can take a lot of time to return to a save point. The consumables you can purchase to warp back are a welcome tool, but at the same time I seem to be getting a pittance after clearing encounters so it seems a bit steep by comparison. Being able to "Quick Save" anywhere outside of story/combat sections would be a welcome change, even if the only "checkpoints" for a party wipe are at the designated checkpoints.
5. The amount of secrets / hidden features in the game are incredible. Lots of love is being poured into this project!

Genuinely a fun game, albeit a bit rough around some edges. Impressive work for what I assume is a solo project.

I'm on version 0.3.0.6 (I want to say it's the Feb 16 version).


Thank you so much!
There's definitely some work left to be done, especially when it comes to introducing some mechanics. I do have QoL plans such as updating the "?" button to better explain menus, in particular the equipment menus as you said. A quick save system is also planned!
When it comes to the combat system, I've heard both sides. I did recently get an idea for a toggleable setting that would make it more puzzle than action, but I can't make promises on that yet. Definitely worth looking into though.

Thank you again! ^^
 

TwoMuchRice

New Member
Jan 16, 2022
4
1
I remember stumbling upon the Steam page for this a while back. Not to be rude (also forgive me if this has been asked recently and I didn't catch it) but is there even a tentative estimate of when this game will be completed or reach a "1.0" version? Is there a roadmap? This looks promising, so I just wanna know what the timeline for it looks like.
 

Nosebecc

Newbie
Game Developer
Jan 10, 2020
51
70
It's not rude at all!
But sadly, I don't have a release date in mind, no... It's very difficult to say given how big and unusual of a project it is, all I know is that it will take another few years before it's finished. At this point the vast majority of the main systems are in place and (minus some QoL) final. So for the most part, what's left is adding content within these systems. New characters, areas, quests, cutscenes, Shapes, items, dungeons, blocks, etc
At this exact moment the game is in a transitional state as I'm waiting on the next long term version of GameMaker to come out to continue development and have mainly been focusing on the art side of things in the meantime, as well as IRL stuff.
So it's difficult to say, but what I can say for sure is that I won't rest until the game is finished, and I make it a point to post a devlog every month (all centralized on patreon, but it's public so no need to subscribe or anything).
Hope that's ok! This is the best I've got currently ^^
 
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Sep 25, 2021
200
255
So Tl;Dr, most of the backend is done or functionally done, and it's now a matter of perpetuating the cycle of making assets and putting them in place to continue the game up to the end, which is currently in a lower gear until GameMaker puts out a newer version.
 
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TwoMuchRice

New Member
Jan 16, 2022
4
1
Thank you for the response. I've been playing the demo and I think you have something really special on your hands.
I can't quite place my finger on all the reasons why, but the demo brings me back to the days of Flash browser games.
I'll probably come back to this thread with some concrete feedback after a bit more of the demo.
 
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Wildeszeug

New Member
Oct 21, 2023
2
2
I just finished the Demo. And really enjoyed it, what a great game already.

What i liked:
- Great overall art style, colorful, cute and well put together
- Character artworks are great and very diverse
- Good number of monster girls
- Its a dungeon crawler with good puzzles
- Interesting main story so far
- Monster girl fights gameplay is very satisfying
- The skill system
- Selectable BE level after unlocking

What i would improve / change:
- On some maps the puzzles require a lot of exploring, then the random encounters are a bit annoying
- For some puzzles are rally hard to figure out, more tips could help there (maybe by repeatedly asking for help). I never figured out how wo solve the mushroom color puzzles, aside from the first, because i couldn't even figure out what the end result should be. Even after looking up a guide i thought: "Yes, but WHY?" :D
- Most heart weapons felt balanced, but the Yo-Yo felt really bad, which made me not use characters with that heart weapon, even if i liked the character. Most other heart weapons have pros and cons, like the bombs are harder to use but really strong if used correctly, the boxing gloves have short rage but high damage, star shooting has tons of range but less damage. But unfortunately the Yo-Yo is super hard to use, requires very good positioning and attention. So for how hard it is to use its damage and AOE is too low, it also doesn't have any auto shoot or charge ability, if i didn't miss something. I personally would love if you could unlock different heart weapons for the characters.
- BE is a bit fast, i mean too big steps, for my taste but that's mostly a me problem. ;)

What i absolutely don't like:
- Can't find it on Steam. Probably Region locked? I'm from Germany. Is there other stores to get it from?

So again overall a really really good game, the art work absolute stands out both the character and the world, beautifully done.
Looking forward to getting the full version once its done.
 
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Nosebecc

Newbie
Game Developer
Jan 10, 2020
51
70
I just finished the Demo. And really enjoyed it, what a great game already.

What i liked:
- Great overall art style, colorful, cute and well put together
- Character artworks are great and very diverse
- Good number of monster girls
- Its a dungeon crawler with good puzzles
- Interesting main story so far
- Monster girl fights gameplay is very satisfying
- The skill system
- Selectable BE level after unlocking

What i would improve / change:
- On some maps the puzzles require a lot of exploring, then the random encounters are a bit annoying
- For some puzzles are rally hard to figure out, more tips could help there (maybe by repeatedly asking for help). I never figured out how wo solve the mushroom color puzzles, aside from the first, because i couldn't even figure out what the end result should be. Even after looking up a guide i thought: "Yes, but WHY?" :D
- Most heart weapons felt balanced, but the Yo-Yo felt really bad, which made me not use characters with that heart weapon, even if i liked the character. Most other heart weapons have pros and cons, like the bombs are harder to use but really strong if used correctly, the boxing gloves have short rage but high damage, star shooting has tons of range but less damage. But unfortunately the Yo-Yo is super hard to use, requires very good positioning and attention. So for how hard it is to use its damage and AOE is too low, it also doesn't have any auto shoot or charge ability, if i didn't miss something. I personally would love if you could unlock different heart weapons for the characters.
- BE is a bit fast, i mean too big steps, for my taste but that's mostly a me problem. ;)

What i absolutely don't like:
- Can't find it on Steam. Probably Region locked? I'm from Germany. Is there other stores to get it from?

So again overall a really really good game, the art work absolute stands out both the character and the world, beautifully done.
Looking forward to getting the full version once its done.
Thank you so much! ^^

Let's see...

- The random encounters do need some work and balancing, this is something I'll be looking into!
- Huh, I never thought of giving different advice if the player asks for help repeatedly somehow. I'll keep that in mind, thank you! The mushrooms work the same way as the shards color wise but these puzzles can be pretty tough yeah...
- I might add a way to do that through equipped trinkets eventually, but I do want heartpowers to be character dependent other than that. I've heard a lot of opinions about these, the mines, the yo-yo and the swatter all need to be updated slightly so they're easier to use. The yo-yo will probably stay the most technical of them all in the end though! It actually does have a charged attack btw, hitting enough enemies with the line then releasing right click will let you shoot a laser ^^
- That's fair enough. If I had the ability to use 3D models the BE could be a lot more gradual, but as it is I don't have a choice...

Sadly the game is unavailable on Steam in Germany yeah... I've already looked into it, but there doesn't seem to be much I can do about it, at least for the time being. If I get an opportunity to remedy that, I'll take it asap!
The game is currently on Itch.io and I'll be looking into getting on GOG as well, and possibly other stores in the future too if possible.

Thank you again, I'm glad you enjoyed it! ^^
 
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3.70 star(s) 6 Votes