Ok, beat the whole game, got all 4 Power Orbs, thoroughly enjoyed all evolutions. Time to put pen to paper, finger to keyboard, mind to the task, and write down my thoughts.
Impressions:
-this is a wonderful puzzle game that ropes you in with the promise of BE. The titties you so desperately want to see are hidden behind lovingly crafted puzzles designed to test the limits of human intellect and thinking outside the box. Have fun!
-after playing the game for quite a while I found out that it's all skill and understanding the mechanics that let you win battles. In the end I was able to constantly create Skulls for over 130 damage with a few spells(Envenom is godly), a Fire combo and a destroyed Shape or two. After starting the game from scratch I got to the Nightmare(lvl 11) with a lvl 4 Vuu and defeated her on the first try with just a sliver of health left. Practice makes perfect.
Possible improvements(
Nosebecc):
-higher drop rate on items - I finished the whole game, save for a few puzzles. I couldn't complete the fire gem totem because none dropped from enemies. The only ones I got were 1 from the guard and 1 from a chest. I got extremely lucky to get the Soft Armband from the Fairy. The next few pictures show exactly how rare some items are:
-add a way to view all unlocked bust sizes for the monster girls. A gallery with the full sprite artwork would also be great.
Suggestions:
-show that the colored glass puzzle with 3 possible solutions can be solved in 3 different ways. I saw a screenshot (from an earlier version, I guess) that showed that puzzle with 3 colors next to it. My puzzle only had the yellow one, so if it wasn't for this thread I wouldn't have guessed that there were more ways to solve it, missing out on a Power Orb. Granted, the first version was confusing, but the new version doesn't even hint that there are other solutions. A possible solution for this is putting a red button next to the color. By pressing the button the player will be able to cycle through the colors, seeing that there are 3 possible solutions and not getting confused as to what color the glass needs to be.
-add hints to the book for some of the secrets. This is primarily a puzzle game, but some of the solutions are pretty out there. A compendium of hints discovered so far would definitely be useful. Example: catching a fish and spinning it for scales(one of the girls in town mentions it, but it's easy to miss or just forget about it), having to drop the shells in the correct order to open the door(I thought that they had to be placed in the empty slots somehow). Not to mention the purple totem cave solution that borders on meta. Giving just a small nudge in the right direction will save players a lot of wandering about feeling stupid.
-add a way to disable Shapes battles/allow the player to run away from fights(at the start) without them blocking the way - at first I thought they were cancer, but figuring out the mechanics behind the Shapes fights made me change my mind. Now, after farming for items with an incredibly low drop rate, I change it again. Getting a Shape fight at the end, when I had gotten pretty good at regular combat, made me groan. They're okay for the main part of the game, but when you want to get farm a specific enemy they just reduce the chance of getting it even further and feel like a chore to do. A relic dropped after the final boss that stops them from spawning would work. That way they are present for the main part of the game, but the player can disable them anytime they want to farm/solve puzzles after that. A way to run away could do the same thing, letting you skip a battle you don't want. An auto win button against an enemy that is too weak for you is also an option. Basically any way to skip a battle without having to fight it now or later.
-give incentive to use other characters. As it is now, why would I want to play with Rose? What does she have that Vuu doesn't? She even gets one less move, which made me stumble a few times when I had to level her up to lvl 20. You could give her something that makes playing her unique in a good way. She gets one less move, but what compensates for that? Does she get a big attack with those claws if she fills up the combo meter to a certain point? Higher damage with a certain color so I would want to use her against a specific enemy? In the future, when monster girls are playable, you could do the same for them. Gravitar could change the way the game is played by suspending gravity, the Fairy could have an easier time restoring health, that sort of thing.
-have characters provide passive bonuses for the whole party. This will make the player feel rewarded when recruiting monster girls. +1 move, a flat or a percentage stat increase, higher damage with a specific color of orbs - there are so many possibilities. Depending on the party size(does it stay at 2 or get increased?) these bonuses could only be active when the monster is in the party.
-I quite liked one suggestion of adding nipple slips to higher level evolutions. This will add a bit of tasteful nudity to the game, while also keeping your original view of no fully nude characters. A Patreon poll if you're unsure about the idea of nudity in the game could show you how your audience would react to this. This is the last time I will be mentioning adding nudity to the game, sorry if it seems like I am pressuring you.
-concerning the guy here that was worried about the game needing to be installed, a zip with the already installed game works just fine and is also the common way for creators to share their games.
This has gotten pretty lengthy and has taken me quite a few hours to write, rewrite and reword. I think that I covered pretty much everything, although not in an entirely cohesive and understandable manner. Everything above is just a suggestion, the way I think that the game could be made better from a player's point of view. Please don't feel pressured to do or change anything, the game is great as it is! I can't wait for the next update!
PS: Since I am a bit of a completionist in terms of artwork, here are all of the girl evolutions. I'm mostly posting this for the people who want to view the lower evolutions of the monster girls again but can't, because they are at a higher level. Enjoy!
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