View attachment 5550552
Beach Glass Progress Update, Dec. 25
38 minutes ago
Hello everyone. I want to thank you all for your amazing support this last year. I started this journey as a complete beginner to creating visual novels, and in the process I've learned so many amazing new things about working in the medium.
Through college and work, I have learned a crazy amount of cool stuff and have gained access to a lot of new tools and resources that have become very helpful to the current development of Beach Glass.
With exams finished for now, I'm back to working on BG full time. I was having a lot of internal confliction about how to best approach continuing this project. My workflow just was not working for me with my limited hardware, and with scenes slowly becoming so huge it became too daunting and time consuming to make even small iterations to scene animations or tweaks to character designs.
Now, I've found a brand new workflow that will increase production time immensely. Everything is about to change (for good), and I'm so excited to share what's to come with you all.
I'm taking all the feedback from players of the first release, and I'm going to give you all more of what you loved, and more of what I've heard the majority of you wanted... I really believe in this project and I'm determined to make the next release(s) feel like an exciting event for you all to look forward to.
I have a HUGE update coming in the new year that will be worth the long wait, and a solid release date for the update dropping with more info after Christmas.
See you all in the future, and enjoy your holidays.