Thanks for your feedback!Good game so far, but I noticed you're spelling dungeon as dunjon? Like it's the only spelling mistake I've seen, at least that I can remember. Also you spelt alchemist like alchimist, but that one is somewhat justifiable.
And... I'm busted (The fact that I'm not a native English speaker)
I've logged those two spelling errors and will correct them for the next release!
Hello, I'm sorry for that errorIn the online version there is no masturbation button, if you come to the guild room late at night, for this reason you get a softlock. It is impossible to fall asleep due to high arousal, and there is no way to relieve the arousal.
I have never managed to reproduce it but I will try to catch it for correction. In the meanwhile, the only solutions are reloading a save or using the "back" button, sorry
For the first issue, perfect!Thanks. It works. Key and map didn't disappear.
New problem:
View attachment 3628227
Who lost? I fireballed those bandits and their health hit zero. Our health bars are all still full. It looked like I won!
Concerning your second problem, my first thought was you were one-shot before getting to fireball those bandits (first to play depending of agility), but you shouldn't be full life in that case (you get your life back only when you click that button to go back yo your room...). So there is indeed a problem.
I'ne never ever during my tests got that issue where a win was taken as a loss. I've just checked the widget code for the damage spells (fireball & thunder) and I don't understand how it can happen, as the two conditions on which it is said you lost are when your own life points are at 0, and the conditions for victory are when the ennemy life points are at 0...
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The only explaination I can see could be if you played with backward button and it did shit, but in that case it always ended in my test in victory instead of defeat...
To allow me to focus my analysis on the good thing, did you played with that backward button to get that problem, or not?