- Jun 29, 2022
- 162
- 346
the problem is that it takes time to set up defeat scenarios for everything, so right now it often ends with a already set up scenario, like slavery or prison. it's not like this on purpose, it is like this because the content is also still WIP.Okay, but what if game crash before MC goes to rented house? All money within will get lost..
Why for every breath MC have to pay or go in jail? Can not we just have some crimes punished or for example, when MC is beaten from the slave traders? This is quite OK.
But beated by some snail on abandoned beach and waked up in Jail.. Or on lonely filed at the end of geography..
And why for example if MC works as dancer can have its own store to keep items and money.
Yes this is understandable. The efforts are pretty visible. As I said before, i like game a lot and gave some hints if they are interested for You.
Imo problem is with this punishment and enslaving for everything. It moves focus out of the gameplay of RPG part of the game.
About paying for everything, the game is supossed to punish the player a lot, thats how the game will be like, making mistakes will get the player enslaved or imprisoned etc...just right now it is not balanced and lacks alternative scenarios, since the game is not even in alpha stage yet