Unity Completed Beautiful Mystic Defenders [Final] [Fantasize Games]

3.30 star(s) 3 Votes

Raiden1358

Newbie
Sep 15, 2018
16
58
Hello my dear ive played few levels of your game and I kinda enjoed it, it feels familiar to 1st kingdom rush and since its a H game I will watch wich intrest.
Now with pleasanties out of the way... Im sincerly sorry to say this but there are some technickal issues for a TD game that need to be iron out:

1.when an enemy drops to exacly 0 hp they dont die only when they drop below it they will(example: warrior herroine at lvl3 has 28 dmg highlanders(if I remember corectly their name) have 28 hp when she attaks them they drop to 0hp and need to be struck again which is anoing), also soldiers from barracks expieriance the same thing but with a nice adon of immortality they do not upgrade but barracks still sends ''replacement'' and yes said immortal soldiers not only block the path but they also attack enemies for the raminer of the level

2.inconsistent range both of towers and abillites the archer heroines skill sub-zero has 2-3 times the range then the circle that appers (side note: said skill has realy short cooldown and it frezzes bosses of the levels which is preaty abusable) also towers posses higher vertical range then is shown which is quite noticible, Im guessing enemies have streched hitboxes or some other oversight and also barracks posses biger range for rally in all dirrections(note: ive only use two heroines so far but im guessing other heroines abilities might have the same isues as mentioned above)

3.enemies ocasionaly ignore the the soldiers from barracks and just push forward instead of atacking them also soldiers sometimes push thru entire path into enemies instead of going back to their position

on the side note I hope the skill tree will be more... lets just say organized, im not against bought assets but the game as a hole could be more cohesive in art style also a smol skill tree for each heroine would be appreciated(unles there are and i havent notise) just a stat increse is kinda boring

if I find eny other bugs ill leave another comment
all n all not bad but could be better. Oh and good luck my dear :)

Thank you so much for trying out the game and write down those insightful feedback! I have recorded all of them! :giggle:
 

Matanuji

New Member
May 1, 2018
3
2
Hello again just finished your demo and ive found only two small enoiences this time my dear, one beind only slightly annoying and second being... well lets just say it put a tiny sour taste in my mouth which i will get to in a minute

1. whenewer using an abillity or comanding a heroine to go somewere when you click on the enemy isted of abillity going of or heroine going there isted the game prefers to show enemy stats neither the abillity or heroine gets deselected but it is annoing a tad.

2.I... I have to genuinely ask why is the in game shop available to view in a demo? In a full game I truly wouldnt bat an eye but since its in a demo it kinda doesnt look good, i havent clicked on any purchese of course but seeing that it has payment option in dolars while it still is a demo didnt sit right with me, which is why i would love your input on that.

side notes: sorceres can half hp or outright kill bosses with her meteors(a litlle to strong), enemies do in fact have stretched verticaly(or ranges of everything thats yours on the levels are biger verticaly) case and ponit whenever worrior or rouge heroines attack enemies from the top(or botom) of them their range is reaching higher then their hp bar, while from the side their reach is super small in comparison. Regenerating hp while not in combat for heroines and posibly for soldiers from barracks would be nice. Oh and also you could change the green pluses effect on mages skill to something else i sincerely mistaken it for a healing skill so a better idicator would sweet.

Oh and have a nice day my dear.
 

Raiden1358

Newbie
Sep 15, 2018
16
58
Hello again just finished your demo and ive found only two small enoiences this time my dear, one beind only slightly annoying and second being... well lets just say it put a tiny sour taste in my mouth which i will get to in a minute

1. whenewer using an abillity or comanding a heroine to go somewere when you click on the enemy isted of abillity going of or heroine going there isted the game prefers to show enemy stats neither the abillity or heroine gets deselected but it is annoing a tad.

2.I... I have to genuinely ask why is the in game shop available to view in a demo? In a full game I truly wouldnt bat an eye but since its in a demo it kinda doesnt look good, i havent clicked on any purchese of course but seeing that it has payment option in dolars while it still is a demo didnt sit right with me, which is why i would love your input on that.

side notes: sorceres can half hp or outright kill bosses with her meteors(a litlle to strong), enemies do in fact have stretched verticaly(or ranges of everything thats yours on the levels are biger verticaly) case and ponit whenever worrior or rouge heroines attack enemies from the top(or botom) of them their range is reaching higher then their hp bar, while from the side their reach is super small in comparison. Regenerating hp while not in combat for heroines and posibly for soldiers from barracks would be nice. Oh and also you could change the green pluses effect on mages skill to something else i sincerely mistaken it for a healing skill so a better idicator would sweet.

Oh and have a nice day my dear.
Thanks very much for the insightful feedback! The Shop is a deleted feature, it is not intended to show up at all (at least for the PC version). Could you please let me know how were you able to make the Shop screen appear? :O
 

Matanuji

New Member
May 1, 2018
3
2
Thanks very much for the insightful feedback! The Shop is a deleted feature, it is not intended to show up at all (at least for the PC version). Could you please let me know how were you able to make the Shop screen appear? :O
When playing a level if you click on the skull showing the wave counter it opens up. Also thank you for clearings things up about it i was worring you would pull out a EA on us but since its not the case I wish you good luck in game development my dear.
 

Raiden1358

Newbie
Sep 15, 2018
16
58
When playing a level if you click on the skull showing the wave counter it opens up. Also thank you for clearings things up about it i was worring you would pull out a EA on us but since its not the case I wish you good luck in game development my dear.
Thanks! I have fixed the issue and updated the download links :cool:
 

_sanada_

Newbie
Dec 27, 2017
45
47
i like kingdom rush and this game, i see no problems of these 2 games are similar i don't get why ppl complain about this. If you don't like it so similar to kingdom rush then don't play this game play kingdom rush no need to compalin about it. i like tower defence and H game, this is both nice :D. Dont be discourage by criticism keep it up the game can use abit more polish but this is early so ok no prob. I look forward to this game and hope you dont fall to Eromancer path. Cheer
 

Raiden1358

Newbie
Sep 15, 2018
16
58
i like kingdom rush and this game, i see no problems of these 2 games are similar i don't get why ppl complain about this. If you don't like it so similar to kingdom rush then don't play this game play kingdom rush no need to compalin about it. i like tower defence and H game, this is both nice :D. Dont be discourage by criticism keep it up the game can use abit more polish but this is early so ok no prob. I look forward to this game and hope you dont fall to Eromancer path. Cheer
Thank you so much for the kind encouragement! :cool:
 

AbitDumb

New Member
May 11, 2019
2
67
I've played through the entire demo and I have to say: there are many problems in the game as it is.

  1. Heroines are way too strong. While the ones fighting in melee might not be so overpowered, the ranged ones definitely are. I've been using Yasako for the most part, and she's definitely the most powerful heroine. All ranges heroines can attack enemy from huge distance. Yasako, when placed in the middle of the map, had range on the entire map. That means that if I place her away from the path, somewhere in the middle, I can basically forget about her, knowing she's already in the most optimal position. Combined with how much damage she deals at just level 4 she's definitely too strong. But that's the case for every single heroine, they deal too much damage in general, easily one-shot killing most enemies. The range on distance heroines should be hugely nerfed, they should stand behind the soldiers and helping from behind the lines, not gods of death just chilling in the middle of the map.
  2. The abilities that heroines have are broken as well. The ability to freeze enemies is cool, but it's range is way too big, and the cooldown time makes it possible to stop the enemy in place forever. It's similar for meteorites. They deal so much damage, that I accidentally killed the last boss with them, before I could even see his entire design. The abilities should have much longer cooldown, as they're meant to help you in dire situation, forcing you to think about them strategically, not use them every 5-10 seconds. With heroines at level 5 and their abilities, you can beat the entire game without placing a single tower.
  3. The upgrades are just bad. They should be grouped, based on the tower they upgrade, and there should be a separate line for abilities. It would also be a good idea to block certain upgrades, by requiring the player to unlock something else first. It doesn't have to be like kingdom rush, with it's linear progression. For example you can make a tree, where at some points you give people ability to chose whether they want more range or damage, or maybe attack rate. They can even be exclusive to each other, making the player think about their decision more deeply. There can also be a possibility, that you may need upgrades from two different paths to unlock something really strong or useful, making the player want it, but requiring him them to first unlock a bunch of other things first. The upgrades themselves are without any logic. One of them makes towers 8% less expensive, which is pretty reasonable, especially when you consider that it costs 10 golden stars, which means 4 levels on hard difficulty. But for the same price you can get 20% reduction in attack cooldown, which is absolutely broken and would be overpowered even if it cost 15 stars. When I saw it I thought it's a typo, but no, it actually works that way. It's probably the best upgrade in the game right now, and should be changed ASAP. Increasing damage by 25% is too strong as well. In general I think this whole thing needs a solid rework. With the way things are, I only had to use mage towers and upgrade them to level 4 and just forget about the game. I managed to make myself a coffee and when I came back I won the level without even playing it. The same goes to tower upgrades in levels. There are 4 levels on each tower, and they don't work well. They change the damage of the tower (which is fine), range (which is broken, since the circle you see doesn't represent the actual range, and it's actually longer than it looks like) and the fire rate. The last one is particularly bad. Reducing reload time by 1 second with each upgrade is way too good. One upgrade is better that building another tower to such a degree, that It's best to just upgrade one tower to the max level, rather that build a couple different ones. Also having the ability to upgrade the towers to level 4 since the very beginning is not good, since it gives the player no incentive to play further, to actually discover them. There are no variations in upgrades, which could actually be unlocked by research/ upgrade tree, to make it more engaging. In general, no good.
  4. All enemies feel the same. It's not exactly true, since they have some differences. For one, they look different, which is the biggest difference I have spotted. Other than that it's just the resistance to magic and physical damage. But it doesn't do much, since I can just spam mages on units with magic resistance, and it still works. In general the resistance should reduce the damage received by a percent, ie. one bar means 30%, with 3 bars being 90%. Also some units should have immunity, to force the player to use different types of towers. All enemies in a given wave have the same amount of HP, which is also wrong. HP should be based on the type of unit, not the wave, and compensate for lower HP by having different resistance, or some other abilities. This is what Kingdom Rush did so well, and what made all enemies unique, memorable and challenging. For now only ticks and spiders have such an ability, since they explode upon death, but that's why they are the most fun enemies in the game right now.
  5. Stages work poorly. The idea to make the waves random is the dumbest I have seen yet in a tower defense game. It feels like someone who was dead drunk thought "we should have something to make our game different from Kingdom Rush" and came up with the most retarded TD mechanic ever created by a human being. The first time I saw it I just thought that I remembered the stage incorrectly, but as it turns out it really is that way. Not only are the enemies each wave different (ie. wave 2 on a given level can have different, more challenging enemies), but also the spawn point is random as well. This should never have happened in a game created by a functional human being. If the game was more balanced with towers and heroines, it would actually require you to form a strategy on how to deal with the enemies, which would be impossible, since they're different EVERY TIME. In most TD games the waves are the same each time, so when you eventually get defeated you at least have an idea on what you should change to deal with the enemies next time. For example, in KG the first boss map had a lot of Dark Knights, who have a lot of physical resistance. That means that if you use mostly arrow towers and cannons, you are bound to lose once the boss appears. When you do lose, you at least get to know, that you should change your strategy and build more mages, to deal with the knights armor. Something like that could never work here, since you have no idea who may come at you next time. As for the different pathways, the way they work in KG is to force you to change your strategy later in the level, and not only build towers in one area. There is a good reason for them to get activated later into the level, and that provides some variety to the game. They are not random as well, for the same reason that the enemy spawn is not random, and this is something you should not change compared to the KG. The only thing that is consistent are bosses, who are rather well done. I like that there is a different boss each level, but they should definitely be more strong compared to now, and it would be nice if each one had some unique ability, to make the stage more challenging.
  6. There is no porn :(. For something that's supposed to be "Kingdom Rush meets Hentai VN" there sure isn't a lot of hentai. There is only one scene, and it's censored for some reason. WE DEMAND MORE PORN IN THE GOD DAMN PORN GAME! I wouldn't be so mad if the TD part was good, but it isn't. It hurts me a lot, since I'm a fan of both TD games (I've played them since I was 8 years old) and porn (I've watched porn since I was [redacted] years old).
For the nice things I can say, the design is pleasant, and I like the look of the game. The enemies look nice, and so do the towers, although I'd do some changes to them, but I'm no artist, so no advice on that from me. I don't see much reason to play the game in it's current state. It took me 3x more time to write this review than to beat the whole demo on gold.
 

Raiden1358

Newbie
Sep 15, 2018
16
58
I've played through the entire demo and I have to say: there are many problems in the game as it is.

  1. Heroines are way too strong. While the ones fighting in melee might not be so overpowered, the ranged ones definitely are. I've been using Yasako for the most part, and she's definitely the most powerful heroine. All ranges heroines can attack enemy from huge distance. Yasako, when placed in the middle of the map, had range on the entire map. That means that if I place her away from the path, somewhere in the middle, I can basically forget about her, knowing she's already in the most optimal position. Combined with how much damage she deals at just level 4 she's definitely too strong. But that's the case for every single heroine, they deal too much damage in general, easily one-shot killing most enemies. The range on distance heroines should be hugely nerfed, they should stand behind the soldiers and helping from behind the lines, not gods of death just chilling in the middle of the map.
  2. The abilities that heroines have are broken as well. The ability to freeze enemies is cool, but it's range is way too big, and the cooldown time makes it possible to stop the enemy in place forever. It's similar for meteorites. They deal so much damage, that I accidentally killed the last boss with them, before I could even see his entire design. The abilities should have much longer cooldown, as they're meant to help you in dire situation, forcing you to think about them strategically, not use them every 5-10 seconds. With heroines at level 5 and their abilities, you can beat the entire game without placing a single tower.
  3. The upgrades are just bad. They should be grouped, based on the tower they upgrade, and there should be a separate line for abilities. It would also be a good idea to block certain upgrades, by requiring the player to unlock something else first. It doesn't have to be like kingdom rush, with it's linear progression. For example you can make a tree, where at some points you give people ability to chose whether they want more range or damage, or maybe attack rate. They can even be exclusive to each other, making the player think about their decision more deeply. There can also be a possibility, that you may need upgrades from two different paths to unlock something really strong or useful, making the player want it, but requiring him them to first unlock a bunch of other things first. The upgrades themselves are without any logic. One of them makes towers 8% less expensive, which is pretty reasonable, especially when you consider that it costs 10 golden stars, which means 4 levels on hard difficulty. But for the same price you can get 20% reduction in attack cooldown, which is absolutely broken and would be overpowered even if it cost 15 stars. When I saw it I thought it's a typo, but no, it actually works that way. It's probably the best upgrade in the game right now, and should be changed ASAP. Increasing damage by 25% is too strong as well. In general I think this whole thing needs a solid rework. With the way things are, I only had to use mage towers and upgrade them to level 4 and just forget about the game. I managed to make myself a coffee and when I came back I won the level without even playing it. The same goes to tower upgrades in levels. There are 4 levels on each tower, and they don't work well. They change the damage of the tower (which is fine), range (which is broken, since the circle you see doesn't represent the actual range, and it's actually longer than it looks like) and the fire rate. The last one is particularly bad. Reducing reload time by 1 second with each upgrade is way too good. One upgrade is better that building another tower to such a degree, that It's best to just upgrade one tower to the max level, rather that build a couple different ones. Also having the ability to upgrade the towers to level 4 since the very beginning is not good, since it gives the player no incentive to play further, to actually discover them. There are no variations in upgrades, which could actually be unlocked by research/ upgrade tree, to make it more engaging. In general, no good.
  4. All enemies feel the same. It's not exactly true, since they have some differences. For one, they look different, which is the biggest difference I have spotted. Other than that it's just the resistance to magic and physical damage. But it doesn't do much, since I can just spam mages on units with magic resistance, and it still works. In general the resistance should reduce the damage received by a percent, ie. one bar means 30%, with 3 bars being 90%. Also some units should have immunity, to force the player to use different types of towers. All enemies in a given wave have the same amount of HP, which is also wrong. HP should be based on the type of unit, not the wave, and compensate for lower HP by having different resistance, or some other abilities. This is what Kingdom Rush did so well, and what made all enemies unique, memorable and challenging. For now only ticks and spiders have such an ability, since they explode upon death, but that's why they are the most fun enemies in the game right now.
  5. Stages work poorly. The idea to make the waves random is the dumbest I have seen yet in a tower defense game. It feels like someone who was dead drunk thought "we should have something to make our game different from Kingdom Rush" and came up with the most retarded TD mechanic ever created by a human being. The first time I saw it I just thought that I remembered the stage incorrectly, but as it turns out it really is that way. Not only are the enemies each wave different (ie. wave 2 on a given level can have different, more challenging enemies), but also the spawn point is random as well. This should never have happened in a game created by a functional human being. If the game was more balanced with towers and heroines, it would actually require you to form a strategy on how to deal with the enemies, which would be impossible, since they're different EVERY TIME. In most TD games the waves are the same each time, so when you eventually get defeated you at least have an idea on what you should change to deal with the enemies next time. For example, in KG the first boss map had a lot of Dark Knights, who have a lot of physical resistance. That means that if you use mostly arrow towers and cannons, you are bound to lose once the boss appears. When you do lose, you at least get to know, that you should change your strategy and build more mages, to deal with the knights armor. Something like that could never work here, since you have no idea who may come at you next time. As for the different pathways, the way they work in KG is to force you to change your strategy later in the level, and not only build towers in one area. There is a good reason for them to get activated later into the level, and that provides some variety to the game. They are not random as well, for the same reason that the enemy spawn is not random, and this is something you should not change compared to the KG. The only thing that is consistent are bosses, who are rather well done. I like that there is a different boss each level, but they should definitely be more strong compared to now, and it would be nice if each one had some unique ability, to make the stage more challenging.
  6. There is no porn :(. For something that's supposed to be "Kingdom Rush meets Hentai VN" there sure isn't a lot of hentai. There is only one scene, and it's censored for some reason. WE DEMAND MORE PORN IN THE GOD DAMN PORN GAME! I wouldn't be so mad if the TD part was good, but it isn't. It hurts me a lot, since I'm a fan of both TD games (I've played them since I was 8 years old) and porn (I've watched porn since I was [redacted] years old).
For the nice things I can say, the design is pleasant, and I like the look of the game. The enemies look nice, and so do the towers, although I'd do some changes to them, but I'm no artist, so no advice on that from me. I don't see much reason to play the game in it's current state. It took me 3x more time to write this review than to beat the whole demo on gold.

Hey, those are really insightful feedback! I really appreciate your time to write those for me. :giggle:

I will address as many as I can to make the game as good as possible :cool:
 
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aetiusvann

Newbie
Mar 28, 2021
50
21
loved demo, will love the full game as well! personally would have loved it even more if sequel perhaps was all female, female foes female barrack unit and turret shooters and such!
 

Tappado

New Member
Jan 20, 2018
5
227
Seems pretty good on steam, although i don't want my friends to see i'm playing Tower Defense :cautious:

Can someone help us freeing from the Tower defense shame?
 
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Lordborgman

Newbie
Jan 6, 2020
53
82
Seems pretty good on steam, although i don't want my friends to see i'm playing Tower Defense :cautious:

Can someone help us freeing from the Tower defense shame?
Funnily enough I just found out about it from Steam because of my Element TD 2 game suggested more like this, lol
 
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3.30 star(s) 3 Votes