Yep. After replaying both versions (again) last night I realized howI continue to think that this is a huge part of the problem. The dev's real interest is in only one of those paths, but because he feels like he has to satisfy other preferences to broaden his audience, he gets bogged down doing things that he's a lot less interested in. I suspect that, if he'd chosen to go all in on a cuckolding kinetic novel, this would've been done ages ago.
I originally started playing this back when the first version was in its infancy. At the time, I figured it would be a good game that shows a couple venturing into the waters with an exhibition and eventually leading to something like a threesome. That the husband would be involved in the decisions. I thought all of that despite the title which clearly suggests more of a sacrifice on the husband's part to allow her to do what she wants in order to be happy. Playing the game repeatedly down the various "paths" clearly shows the cuckold nature of the game. Hell, the ending of that last version ended in her going all-out porn star regardless of the decisions the player made.
This game seems to be similar to all the others about a couple expanding their horizons and they all end with a collapse of the paths to essentially a single path. The other games tend to not get finished or become a watered-down mess with no clear and satisfactory result.
I don't want that for this game and I certainly wish the developer all the strength it takes to finish this game as he sees it in his head. I have chosen to support the dev through Patreon because I think the work is above average and I am interested in its complete success. Time will tell!