Eleanorduval
Engaged Member
- Feb 12, 2025
- 2,734
- 1,669
yeah u are well informated and sharp as knife like always bro.The whole game, apparently.
yeah u are well informated and sharp as knife like always bro.The whole game, apparently.
I'd prefer more frequent updates rather than both paths worked on at the same time and get them together in 2 years rather than 1 with one path. We're barely getting updates as it is. Kind of a pick your poison type of deal.From what i understand from the reply of the dev to DM,he isn't in hurry to developp each path.Like i told him work only on path isn't wise,people will not wait 6-8 month to see things in their prefered path.
Such an awful idea. I don't even see how it's possible given how rare updates are. There's already so much built into the game that having it all rushed is just bad. Plus starting a new game that will take forever. I've said it before: I love this game so I try my best to look past the infrequent updates but I won't be paying for a new game that he puts out if this game is abandoned or rushed to the end.The whole game, apparently.
When will people understand that they drive devs to abandon or cut off their games by demanding more and more personal paths. This is no satisfying work for a creative, and it is draining to confront all these complaints all this I want that I dont want that etc. For me as a reader this is already exhausting. This is not to excuse lazy devs, but users need some self reflection.Such an awful idea. I don't even see how it's possible given how rare updates are. There's already so much built into the game that having it all rushed is just bad. Plus starting a new game that will take forever. I've said it before: I love this game so I try my best to look past the infrequent updates but I won't be paying for a new game that he puts out if this game is abandoned or rushed to the end.
I mean, how is it going to be possible to wrap it all up? The mystery with the neighbors (which I honestly think has to do with being dangerous people and possibly connected to Gwen's parents?), the money issues and journalist job (which sadly already seems like it's going to be abandoned. It was relegated to "maybe the job isn't for me so let's find a new way to make money" when in all honesty there could have been a couple renders of John working on his paper rather than the time skip of day and night in the most recent update, it would even work with "maybe I could get some ideas from the swap with the neighbors"), and somehow wrapping up the routes (Love route seems like it'll already just be that the MC and Zoey and Claire will just all agree to be a throuple, or the NTR route where there's so many options: MC and Zoey in a commited relationship, MC and Zoey in an NTR relationship, MC and Claire in an NTR relationship, MC and Claire broken up, MC and Zoey and Claire in an NTR relationship, Possibly Olivia thrown in there too somewhere, etc). There's so many directions and unless The Typist starts hammering out updates once a month, there's no possible way to get it done this year without it being abandoned or just magically ending.
I agree I dont see how it can have good endings now. There is still so much left on the table.I'd prefer more frequent updates rather than both paths worked on at the same time and get them together in 2 years rather than 1 with one path. We're barely getting updates as it is. Kind of a pick your poison type of deal.
Such an awful idea. I don't even see how it's possible given how rare updates are. There's already so much built into the game that having it all rushed is just bad. Plus starting a new game that will take forever. I've said it before: I love this game so I try my best to look past the infrequent updates but I won't be paying for a new game that he puts out if this game is abandoned or rushed to the end.
I mean, how is it going to be possible to wrap it all up? The mystery with the neighbors (which I honestly think has to do with being dangerous people and possibly connected to Gwen's parents?), the money issues and journalist job (which sadly already seems like it's going to be abandoned. It was relegated to "maybe the job isn't for me so let's find a new way to make money" when in all honesty there could have been a couple renders of John working on his paper rather than the time skip of day and night in the most recent update, it would even work with "maybe I could get some ideas from the swap with the neighbors"), and somehow wrapping up the routes (Love route seems like it'll already just be that the MC and Zoey and Claire will just all agree to be a throuple, or the NTR route where there's so many options: MC and Zoey in a commited relationship, MC and Zoey in an NTR relationship, MC and Claire in an NTR relationship, MC and Claire broken up, MC and Zoey and Claire in an NTR relationship, Possibly Olivia thrown in there too somewhere, etc). There's so many directions and unless The Typist starts hammering out updates once a month, there's no possible way to get it done this year without it being abandoned or just magically ending.
I'm not demanding more and more personal paths. I've basically laid out all the path possibilities to choices already built into the game. I want a satisfying conclusion when it ever comes, not just some way to quickly wrap everything up and have nothing really matter because the dev decided to call it quits and start on a new idea. For a game like this, it honestly shouldn't be that difficult given the fact that so many other AVNs have more characters involved and this one basically has 2. There's so much undiscovered, we've really barely scratched the surface on any characters besides MC, Claire, and Zoey.When will people understand that they drive devs to abandon or cut off their games by demanding more and more personal paths. This is no satisfying work for a creative, and it is draining to confront all these complaints all this I want that I dont want that etc. For me as a reader this is already exhausting. This is not to excuse lazy devs, but users need some self reflection.
I didn't say you personally did, but you should maybe acknowledge that most people here do and include that in your assessment of the situation, how we ended here. And you don't seem to acknowledge the problem: you say all these paths have to be concluded, you say it again in this post. You have to ask yourself why not only this but also other devs lose drive, don'T you think?I'm not demanding more and more personal paths. I've basically laid out all the path possibilities to choices already built into the game. I want a satisfying conclusion when it ever comes, not just some way to quickly wrap everything up and have nothing really matter because the dev decided to call it quits and start on a new idea. For a game like this, it honestly shouldn't be that difficult given the fact that so many other AVNs have more characters involved and this one basically has 2. There's so much undiscovered, we've really barely scratched the surface on any characters besides MC, Claire, and Zoey.
As I said many many times: I love this game. I really do. I want it to continue, but I'll go along with it regardless BUT I do want the story to make sense. Abandoning plotlines or previous choices to wrap up a game ("by the end of this year" as the dev said) would leave a bad taste in my mouth.
If a dev doesn't want to write an ending for a certain path, then don't include it to begin with. I remember the typist promising me we could avoid NTR and focus on sharing, so of course I want to see a resolution. Who finishes a story without endings?I didn't say you personally did, but you should maybe acknowledge that most people here do and include that in your assessment of the situation, how we ended here. And you don't seem to acknowledge the problem: you say all these paths have to be concluded, you say it again in this post. You have to ask yourself why not only this but also other devs lose drive, don'T you think?
I understand. But don't you think the devs promise to much to too many people? We have seen it with Dimajio who seems to have work ethic. And I see it with a lot of new games with the first and second update in the threads: devs making these promises because the are confronted with the demands. Do you think this is sustainable? I'm not accusing anybody but there is a structural problem which leads to exhaustion. Also I don't want to assume all devs are idealists, but I do think you need to have a certain amount of identification with the story. And if you have 4 or 5 paths, that is lost. I mean, you yourself rightly have stated that scenes had lost vibe and passion in the Big Apple. This doesn't come from nowhere and could happen or has happened here as well.If a dev doesn't want to write an ending for a certain path, then don't include it to begin with. I remember the typist promising me we could avoid NTR and focus on sharing, so of course I want to see a resolution. Who finishes a story without endings?
But if he just abandons paths now, he will lose patrons and steam people will get pissed too. It's a lose/lose situation.I understand. But don't you think the devs promise to much to too many people? We have seen it with Dimajio who seems to have work ethic. And I see it with a lot of new games with the first and second update in the threads: devs making these promises because the are confronted with the demands. Do you think this is sustainable? I'm not accusing anybody but there is a structural problem which leads to exhaustion. Also I don't want to assume all devs are idealists, but I do think you need to have a certain amount of identification with the story. And if you have 4 or 5 paths, that is lost. I mean, you yourself rightly have stated that scenes had lost vibe and passion in the Big Apple. This doesn't come from nowhere and could happen or has happened here as well.
Yeah, but that's just the forum. People will have criticisms and there are absolutely more complaints than people loving on every decision a game makes. But paths should be concluded. The dev made them, abandoning plot points seems unfair. Nobody made the dev do anything, most of the plotlines I suggested were started early in the game (Olivia, the mystery with the neighbors, the journalist column). People weren't requesting it, the dev put it in there themself. I would like those established ideas to see a fruitful end. I like them. I love the game. And I will support it no matter where he chooses to go with it.I didn't say you personally did, but you should maybe acknowledge that most people here do and include that in your assessment of the situation, how we ended here. And you don't seem to acknowledge the problem: you say all these paths have to be concluded, you say it again in this post. You have to ask yourself why not only this but also other devs lose drive, don'T you think?
To be fair, I believe his exact words were "if everything goes perfectly, this year" ... if I were a betting man (and I am), I dare say that the odds of everything *actually* going perfectly are pretty slim.The whole game, apparently.