Review of the 1.0 version (as I wanted a complete experience).
I really, really wanted to give this game five stars simply because I found it really hot, and also because it did a lot right. For reference, I played with NTR on.
What I really like about this game in the context of a NTR game is that it was extremely focused on the main couple, their dynamics, and, most of all, their communication. You can have all the outlandish promiscuity you can dream up, but conveying meaning and impact multiplies the eroticism tenfold, and, largely, this game did that. In addition, I found the scenes and renders hot in and of themselves, and the pacing of events was pretty good until the last 20% or so.
For the bad, well, bugs first off. There were several instances in which the primary couple's names were hard coded, as well as some in which secondary character names were mis-referenced.
The second and largest complaint has to do with several instances of extremely random plot control by the writer.
I really, really wanted to give this game five stars simply because I found it really hot, and also because it did a lot right. For reference, I played with NTR on.
What I really like about this game in the context of a NTR game is that it was extremely focused on the main couple, their dynamics, and, most of all, their communication. You can have all the outlandish promiscuity you can dream up, but conveying meaning and impact multiplies the eroticism tenfold, and, largely, this game did that. In addition, I found the scenes and renders hot in and of themselves, and the pacing of events was pretty good until the last 20% or so.
For the bad, well, bugs first off. There were several instances in which the primary couple's names were hard coded, as well as some in which secondary character names were mis-referenced.
The second and largest complaint has to do with several instances of extremely random plot control by the writer.
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- Overall, the author's writing discipline seemed to wane quite a bit towards the end, and it felt like they were simply trying to wrap up events by any means possible. My characters, who had communicated everything , were suddenly having a fight that was contradictory to all their previous discussions, they began making major decisions without communicating, and player choice was funneled down to a single path. For other events, setup and promise of completion was initiated, but never fulfilled. I get that these things take resources, and that writing is especially hard in the context of branching and rendering, but by the end I felt like I'd ridden an amazing roller coaster, and, smiling as we glided into the exit, a clown pied me in the face.