Okay, to avoid frustrating you again (gomen, gomen

), I know it might feel like we’re mixing up different topics. So, I’ll break my response down into three points:
1) You claim that most people actually like NTR (Netorare, a genre in adult content) and acknowledge that some people dislike it, but many do enjoy it, with preferences varying like heterosexual, bisexual, lesbian, or gay content.
Is that really how you see it? I somewhat disagree, primarily because stats from porn sites show that NTR/sharing/cheating/cuckold content makes up only a small portion of what people actually consume. Most users still go for straightforward sexual content. But hey, if that’s your perception, that’s your view, more power to you.
2) You claim there’s a big difference between someone who is disappointed with a game and someone who hates it.
In principle, that’s true. I’m not arguing that they’re different in principle. Disappointed fans and haters have different motivations, but in the context of reviews, both often give low scores without considering the game’s technical or artistic quality. The outcome is the same: the game’s overall rating is lowered by personal bias rather than genuine flaws. That’s the MAIN POINT I’ve been making in ALL of my previous replies

. Whether a reviewer is trolling or simply disappointed that the game didn’t match their exact fantasy, their impact on the rating is the same. NOWHERE in my previous replies did I say they are different in principle.
3) You argue that ratings on an unfinished game don’t reflect its true quality and that we should rely on comments instead.
Well, I strongly disagree with this one. Ratings are a valuable tool for developers and players alike. They provide a snapshot of how the current version of the game is being received, including the quality of its features, mechanics, and content. While comments can provide context or explain specific likes and dislikes, they are subjective, too many and often overlooked by the devs and the casual players. Ratings, on the other hand, aggregate the opinions of many users, offering an overall view of the game’s current state. Waiting until a game is finished to consider ratings ignores this valuable feedback loop that helps guide game development.