WuzzyFuzzy
Well-Known Member
- Jan 23, 2020
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On the money, friend. Those little things are huge. Case in point--I remember playing Leap of Faith and while the MC is speaking with someone in the hospital room, the patient was in the background messing around with stuff around the hospital bed. It brought a sense of realism and frivolity to the scene that really helped sell the story. I've ran into a few VNs along the way that use excessive amounts of static renders, but still pull off a halfway decent story. But that's the exception, not the rule.Not sure if these are good changes...
Will have to see how it plays out, but that narration style... explaining what I should be seeing in renders... bleh.
As for the posing. Those minor details can make a game stand out from others. Doesn't need to be after every sentence... but showing the mouth open when someone is talking, closed when they're listening. Facial expression changes. Sometimes hand gestures... make it feel more authentic. Having a static render over 20 lines of dialogue is boring.
But again, will have to see what it looks like...
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