I didn't say you personally did, but you should maybe acknowledge that most people here do and include that in your assessment of the situation, how we ended here. And you don't seem to acknowledge the problem: you say all these paths have to be concluded, you say it again in this post. You have to ask yourself why not only this but also other devs lose drive, don'T you think?
Yeah, but that's just the forum. People will have criticisms and there are absolutely more complaints than people loving on every decision a game makes. But paths should be concluded. The dev made them, abandoning plot points seems unfair. Nobody made the dev do anything, most of the plotlines I suggested were started early in the game (Olivia, the mystery with the neighbors, the journalist column). People weren't requesting it, the dev put it in there themself. I would like those established ideas to see a fruitful end. I like them. I love the game. And I will support it no matter where he chooses to go with it.
I'm sure a dev can lose drive when looking at how big of an undertaking they've taken, but this game isn't it. As I said before, it's not a massive scope novel. There's several small things that can be worked on periodically. I even said it wouldn't be that hard to throw in a scene where the MC is just sitting there thinking about writing his column, and getting inspiration from the couple swaps etc.
Abandoning/completing a game that's just getting started only to take on the massive undertaking of starting anew is not good for a dev either. Creativity, sure, but how long will that drive last before it dries up as well?