v. 0.3.12 Hotfix #2
Yo!
I came back from vacation, and fixed some bugs. Didn't had enough time to do any new content, but don't worry - a bigger release, with some new content and LGBT porn is coming pretty soon, hopefully next week.
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Changelog:
1. Fix for broken love and domination experience
Some of players reported that their love and/or dom exp turns into "NAN". I was already trying to fix it in last release, but now I think I finally found the problem. It shouldn't happen anymore, let me know if you encounter any other problem with this.
2. Multipliers rebuilt
To fix the issue above I had to seriously rewrite the script that manages multipliers for dom and love. It should work better and faster now.
3. Random multipliers every day for crazy characters
So in Become Alpha characters have traits, like MILF, Whore, etc., and those traits have different multipliers for dom and love (so when you interact with MILF you'll get more love, and with a Whore you get more dom). There's also a trait called "Crazy", which works the same, but characters with that trait reset their multipliers every day, so you're never entirely sure what the character is into at the moment.
Currently the only character that can have a trait "Crazy" is Bridgette, because her trait is random (it's set in the beginning of each new game).
4. Another fix for Different kind of Meat Bags
There was another problem with this freaking quest, now the players couldn't get to the cellar even though they had a key. This should work now.
5. Problem with urgent quests not turning off sleep
There was a problem that during urgent quests (when the game clock is stopped) players could go to sleep and completely fuck up the time schedule in the process. This should be fixed now.
6. Problem with night mode not turning off
When I removed the energy stat from the game I added instead something called night mode, which turns off every button in the game, besides the "sleep" button. The problem was - sometimes night mode got stuck. This shouldn't happen now.
7. UI fix for player's backpack
There was an error with the way items in the backpack displayed - it should be fixed now.
8. UI fix for level up labels
There was an error with the way labels for level up appear in the top stat bar. I think it works properly now.
9. Performance improvements
In the process of fixing the multipliers script, I managed to improve the game performance quite a bit. Let me know if you'll encounter any problems.
10. Other fixes
Shitload of other small tweaks and fixes.
Thanks
Grave