Can you send me a screenshot of an error?By some miracle on the online version site I can play this again but do in sex mine game do get error sometimes and some images don’t show up
Can you send me a screenshot of an error?
Afternoon
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| 2 / 10 |
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| 18 |
| 7 / 10 | Orgasm
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| Kink |
What is the supporter code for v. 0.3.62? Does anyone knowtank you![]()
Myself from the past made me remember how to unlock fapcodeHow to unlock fapmode in the simplest way :
Open the Chrome console (F12) while on the game page and type:
SugarCube.State.variables.supporter = 1
then press enter
after that exit the area you are,moving to another room and everything should be unlocked for use.
About 90% of games made in the Sugarcube engine can have their values changed this way.
Sad that i lost this account because i dont fucking remember the password and the email i used to make thisMyself from the past made me remember how to unlock fapcode
This problem happened to me from time to time, I think it was not planned that there can be empty array and there are no checks for nulls. This can be fixed by replacing this line (2 times in the code)
Afternoon ![]()
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Error: <<if>>: bad conditional expression in <<if>> clause: null is not an object (evaluating 'State.temporary.cur.multi.indexOf')<<if $player.effects[_e].left != 0 && (_cur.multi.indexOf("vigour")!=-1 || _cur.multi.indexOf("cum")!=-1 || _cur.multi.indexOf("squirt")!=-1)>> /* Split the data */ <<set _objMlt = splitter(_cur.multi)>> <<for _m = 0; _m < _objMlt.length; _m++>> /* Now select the stuff we're interested in within effect's multipliers */ <<if _objMlt[_m].id == "cum">> <<set $player.cum = _objMlt[_m].sign == "+" ? $player.cum + parseInt(_objMlt[_m].value) : $player.cum - parseInt(_objMlt[_m].value)>> <<elseif _objMlt[_m].id == "cumMax">> <<set $player.cumMax = _objMlt[_m].sign == "+" ? $player.cumMax + parseInt(_objMlt[_m].value) : $player.cumMax - parseInt(_objMlt[_m].value)>> <<elseif _objMlt[_m].id == "vigour">> <<set $player.vigour = _objMlt[_m].sign == "+" ? $player.vigour + parseInt(_objMlt[_m].value) : $player.vigour - parseInt(_objMlt[_m].value)>> <<elseif _objMlt[_m].id == "squirt">> <<set $charVar.squirt = _objMlt[_m].sign == "+" ? $charVar.squirt + parseInt(_objMlt[_m].value) : $charVar.squirt - parseInt(_objMlt[_m].value)>> <<elseif _objMlt[_m].id == "squirtMax">> <<set $charVar.squirtMax = _objMlt[_m].sign == "+" ? $charVar.squirtMax + parseInt(_objMlt[_m].value) : $charVar.squirtMax - parseInt(_objMlt[_m].value)>> <</if>> <</for>> <</if>>
Error: <<if>>: bad conditional expression in <<if>> clause: null is not an object (evaluating 'State.temporary.cur.multi.indexOf')
<<if $player.effects[_e].left != 0 && (_cur.multi.indexOf("vigour")!=-1 || _cur.multi.indexOf("cum")!=-1 || _cur.multi.indexOf("squirt")!=-1)>>
<<if $player.effects[_e].left != 0 && ((_cur.multi && _cur.multi.indexOf("vigour")!=-1) || ((_cur.multi && _cur.multi.indexOf("cum")!=-1)) || (_cur.multi && _cur.multi.indexOf("squirt")!=-1))>>
You a real one.New code : GiveMeAss
GiveMeAssis code for 3.63Supporter code (0.3.49): FuckPatreonAgain