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grave_merc

Active Member
Game Developer
Apr 19, 2020
508
610
Well, when you have 'Alpha Male' balding potatoes like Andrew Tate telling guys that it's gay to have sex with a woman for pleasure...
Is that suppose to be a description of me?! If so than I'm afraid that it's the most inaccurate description of me ever;) I wonder how did you formed that opinion, if I may ask?
 

youraccount69

Engaged Member
Donor
Dec 30, 2020
3,410
1,381
BecomeAlpha-0.3.63
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grave_merc

Active Member
Game Developer
Apr 19, 2020
508
610
Savea are gone in the online Version. Is this because of the nee Domain? Any fix for this?
Unfortunately - yes:((( As far as I know there is no fix:( However, in theory, your saves are somewhere on your disk, in temporary files. So maybe someone who knows how it works better than me can help you fish them out.
 
Last edited:

mbomb30001

Newbie
Sep 9, 2020
45
58
Open index.html on a text editor (i.e Notepad++) and search for:
HTML:
} if (fapCode.hashCode() == setup.supporterCode) {
Replace it with this:
HTML:
} if (fapCode == "f95zone") {
Then go to the extra content section, select the Unlimited mode and insert the password "F95Zone".
Opened in notepad++ and searched for "if (fapcode.hashcode)" found the line replaced it with the bottom suggestion and it nuked my game. Immediately opened to an error code.
 

Tutuooo

Member
Sep 10, 2019
428
69
By some miracle on the online version site I can play this again but do in sex mine game do get error sometimes and some images don’t show up
 

Tutuooo

Member
Sep 10, 2019
428
69
Can you send me a screenshot of an error?
Afternoon

Error: <<if>>: bad conditional expression in <<if>> clause: null is not an object (evaluating 'State.temporary.cur.multi.indexOf')<<if $player.effects[_e].left != 0 && (_cur.multi.indexOf("vigour")!=-1 || _cur.multi.indexOf("cum")!=-1 || _cur.multi.indexOf("squirt")!=-1)>> /* Split the data */ <<set _objMlt = splitter(_cur.multi)>> <<for _m = 0; _m < _objMlt.length; _m++>> /* Now select the stuff we're interested in within effect's multipliers */ <<if _objMlt[_m].id == "cum">> <<set $player.cum = _objMlt[_m].sign == "+" ? $player.cum + parseInt(_objMlt[_m].value) : $player.cum - parseInt(_objMlt[_m].value)>> <<elseif _objMlt[_m].id == "cumMax">> <<set $player.cumMax = _objMlt[_m].sign == "+" ? $player.cumMax + parseInt(_objMlt[_m].value) : $player.cumMax - parseInt(_objMlt[_m].value)>> <<elseif _objMlt[_m].id == "vigour">> <<set $player.vigour = _objMlt[_m].sign == "+" ? $player.vigour + parseInt(_objMlt[_m].value) : $player.vigour - parseInt(_objMlt[_m].value)>> <<elseif _objMlt[_m].id == "squirt">> <<set $charVar.squirt = _objMlt[_m].sign == "+" ? $charVar.squirt + parseInt(_objMlt[_m].value) : $charVar.squirt - parseInt(_objMlt[_m].value)>> <<elseif _objMlt[_m].id == "squirtMax">> <<set $charVar.squirtMax = _objMlt[_m].sign == "+" ? $charVar.squirtMax + parseInt(_objMlt[_m].value) : $charVar.squirtMax - parseInt(_objMlt[_m].value)>> <</if>> <</for>> <</if>>

Error: <<if>>: bad conditional expression in <<if>> clause: null is not an object (evaluating 'State.temporary.cur.multi.indexOf')

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Error: <<if>>: bad conditional expression in <<if>> clause: null is not an object (evaluating 'State.temporary.cur.multi.indexOf')

Error: <<if>>: bad conditional expression in <<if>> clause: null is not an object (evaluating
 

sakfjsaokfa

New Member
Aug 16, 2022
2
1
How to unlock fapmode in the simplest way :
Open the Chrome console (F12) while on the game page and type:

SugarCube.State.variables.supporter = 1

then press enter
after that exit the area you are,moving to another room and everything should be unlocked for use.
About 90% of games made in the Sugarcube engine can have their values changed this way.
Myself from the past made me remember how to unlock fapcode
 
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paposhm

New Member
Jan 27, 2018
2
0
Afternoon

Error: <<if>>: bad conditional expression in <<if>> clause: null is not an object (evaluating 'State.temporary.cur.multi.indexOf')<<if $player.effects[_e].left != 0 && (_cur.multi.indexOf("vigour")!=-1 || _cur.multi.indexOf("cum")!=-1 || _cur.multi.indexOf("squirt")!=-1)>> /* Split the data */ <<set _objMlt = splitter(_cur.multi)>> <<for _m = 0; _m < _objMlt.length; _m++>> /* Now select the stuff we're interested in within effect's multipliers */ <<if _objMlt[_m].id == "cum">> <<set $player.cum = _objMlt[_m].sign == "+" ? $player.cum + parseInt(_objMlt[_m].value) : $player.cum - parseInt(_objMlt[_m].value)>> <<elseif _objMlt[_m].id == "cumMax">> <<set $player.cumMax = _objMlt[_m].sign == "+" ? $player.cumMax + parseInt(_objMlt[_m].value) : $player.cumMax - parseInt(_objMlt[_m].value)>> <<elseif _objMlt[_m].id == "vigour">> <<set $player.vigour = _objMlt[_m].sign == "+" ? $player.vigour + parseInt(_objMlt[_m].value) : $player.vigour - parseInt(_objMlt[_m].value)>> <<elseif _objMlt[_m].id == "squirt">> <<set $charVar.squirt = _objMlt[_m].sign == "+" ? $charVar.squirt + parseInt(_objMlt[_m].value) : $charVar.squirt - parseInt(_objMlt[_m].value)>> <<elseif _objMlt[_m].id == "squirtMax">> <<set $charVar.squirtMax = _objMlt[_m].sign == "+" ? $charVar.squirtMax + parseInt(_objMlt[_m].value) : $charVar.squirtMax - parseInt(_objMlt[_m].value)>> <</if>> <</for>> <</if>>

Error: <<if>>: bad conditional expression in <<if>> clause: null is not an object (evaluating 'State.temporary.cur.multi.indexOf')
This problem happened to me from time to time, I think it was not planned that there can be empty array and there are no checks for nulls. This can be fixed by replacing this line (2 times in the code)
Code:
&lt;&lt;if $player.effects[_e].left != 0 &amp;&amp; (_cur.multi.indexOf(&quot;vigour&quot;)!=-1 || _cur.multi.indexOf(&quot;cum&quot;)!=-1 || _cur.multi.indexOf(&quot;squirt&quot;)!=-1)&gt;&gt;
with this line:
Code:
&lt;&lt;if $player.effects[_e].left != 0 &amp;&amp; ((_cur.multi &amp;&amp; _cur.multi.indexOf(&quot;vigour&quot;)!=-1) || ((_cur.multi &amp;&amp; _cur.multi.indexOf(&quot;cum&quot;)!=-1)) || (_cur.multi &amp;&amp; _cur.multi.indexOf(&quot;squirt&quot;)!=-1))&gt;&gt;
 
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