- Dec 31, 2018
- 103
- 266
Yes. But things in game do not SEEM to work based on those values from the player perspective. You can have those values maxed up but they don't do nothing without other triggers - like being in the correct place, having x and y being z. It really does not matter how things work under the hood if the main game play experience does not convey that.Progress page sucks... it seems to me you are just not able to understand basic information. You do not need to understand how trust and corruption work it's just pure logic:
trust: love path and main quest progression
corruption: slave path and main quest progression
You could make the phone to tell the time because that what it does IRL. Do you not use your phone as a clock sometimes? Also this would give more function to the phone sidebar that takes 20% of the screen. You could make that the only thing that shows the time on the GUI.Why would we make the phone tell you the time since the information is already in the left panel, we really should make everything 2 times for people who are playing like you said on smaller devices which the game is really not meant for, not because we are bad at css but because the engine makes it very hard to make the whole game responsive? Mopoga host a version of the game that the admin customized for mobile why would we bother doing our own. And like I said "Time display is almost invisible because font color is same as the forehead of the person in the pic." you may need a new pair of glasses.
And just test your GUI in few different monitors and then go on about needing glasses.
I would not need directions if the game was properly designed towards the user experience. I would also question that 30% since almost everything is just things happening to you apart from the location and project selections. Again if this is not the case, the game does a bad job of conveing that to the player.then don't complain about not getting directions, and by the way almost 30% of the content is based on choices.
So, there is not much competition? Good to know.LMAO in the html game genre we are the 2nd biggest one in terms of revenues but sure go play other games don't need your opinion.