- Feb 13, 2019
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Just for your own piece of mind, the 'eye' problems are almost entirely DAZ fault. They inverted the direction the eyes moves from G3 to G8. Actually inverted is not the right term, they basically rotated the eyeballs on the Z axis 180° when creating G8. I don't know if that was a fuck up, a correction, or just DAZ's way to mess with creators.Well, while playing around with Sage's hair, I realized all her G3F assets were available as G8F assets. Not quite sure why I went only with G3F... probably due to issues I had with G8F female eye problems which turned me off of them at the time ...
If you are doing a conversion from G3 to G8 and also align nodes, the alignment is preserved during the conversion, so your G8 eyes now move in an unexpected manner. The key in creating morphs is to not align them if converting from one gen to another, then the orientation of the new morphs inherit the orientation of the base character (G8 or V8 or M8)