- Nov 23, 2019
- 485
- 7,386
Instancing Optimization
Memory v Speed
For those that don't know about the benefit of using memory regarding Instancing Optimization. Here are some quick examples.
10 instances of Quinn set on Memory.
10 instances of Quinn set on Speed. (It calculates each instance as if it was a G8F figure)
100 instances of Quinn set on Memory.
I wouldn't even bother trying 100 instances using speed. lol
Now this is a dumb example, but think of a bar scene with hundreds of glasses, a dozen bar stools all those tables and chairs etc or a forest, if all the multiple items were instances, it might allow for an extra character in the scene. It could mean the difference between your scene rendering or not.
A quick note this only helps with rendering and Vram, scene navigation will still behave normally, the more there is on screen the slower your system will become.
Memory v Speed
For those that don't know about the benefit of using memory regarding Instancing Optimization. Here are some quick examples.
10 instances of Quinn set on Memory.
10 instances of Quinn set on Speed. (It calculates each instance as if it was a G8F figure)
100 instances of Quinn set on Memory.
I wouldn't even bother trying 100 instances using speed. lol
Now this is a dumb example, but think of a bar scene with hundreds of glasses, a dozen bar stools all those tables and chairs etc or a forest, if all the multiple items were instances, it might allow for an extra character in the scene. It could mean the difference between your scene rendering or not.
A quick note this only helps with rendering and Vram, scene navigation will still behave normally, the more there is on screen the slower your system will become.
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