- Aug 4, 2019
- 6,513
- 24,295
and Yet she still look nothing like herThank you. I really like Zoey, she is my second choice in tier list, so I give her more attention here.
and Yet she still look nothing like herThank you. I really like Zoey, she is my second choice in tier list, so I give her more attention here.
So Zoey found, she have no chance against Josy and jealousy took better of her?Request for The Glorious LIME and c.mork: Zoey shows Josy what happens to someone who tries to steal her man.
Josy fans, don't get triggered, that's art for fun
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Rapid Response Team Zoey-141 is working on this, more art work in progress.and Yet she still look nothing like her
Hey, it's not as bad as it seems. At least Zoey didn't drown her phone in the toilet.So Zoey found, she have no chance against Josy and jealousy took better of her?
Mnjam. She is a real eye candy. One of my three favorite characters. Great work. Thx for sharing
I don't know what he did. I struggled to find a hair style or bangs with a side part like this. Which makes me think it's the same hair model. So did he create a morph? I don't know, it's not typically what he does, he usually goes a mash-up of different hair styles route. But I wouldn't cross out the possibility, I created this morph in Blender in about 10 minutes, that included cutting up the hair with the geometry editor first. Obviously the more time spent on it the better the result.I got I have one more question. Is that Leony's hair in ep.9? With settings applied? I've tried quite a few settings to do but I can't reach that result. Kind of a tangle (going under each other) hairstyle? If anyone has an idea I would be happy to help.
I played with it a little. You can shorten those bangs by quite a bit and then just rotate them back so it looks nice. But I don't know what the dev did to get that exact look. He done more than I am willing to do as it is such an insignificant change, it feels like a lot of time wasted when he could be doing literally ANYTHING else to speed up development. All he needed to do was to shorten the bangs and then, I think I just done an x rotate on them and they looked fine. I hope he doesn't waste a lot more time on similar things most won't notice or care about.I don't know what he did. I struggled to find a hair style or bangs with a side part like this. Which makes me think it's the same hair model. So did he create a morph? I don't know, it's not typically what he does, he usually goes a mash-up of different hair styles route. But I wouldn't cross out the possibility, I created this morph in Blender in about 10 minutes, that included cutting up the hair with the geometry editor first. Obviously the more time spent on it the better the result.
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That's why I could never create a VN (in a timely fashion anyway), I'd get caught up on all those details that at the end of the day don't really matter, that and I don't know ren'py. lolI played with it a little. You can shorten those bangs by quite a bit and then just rotate them back so it looks nice. But I don't know what the dev did to get that exact look. He done more than I am willing to do as it is such an insignificant change, it feels like a lot of time wasted when he could be doing literally ANYTHING else to speed up development. All he needed to do was to shorten the bangs and then, I think I just done an x rotate on them and they looked fine. I hope he doesn't waste a lot more time on similar things most won't notice or care about.
Your thesis is correct. It really is something insignificant. It is meaningless if DPC has spent a lot of time on this minor detail. Pillock 's work with Blender produces pretty good results.I played with it a little. You can shorten those bangs by quite a bit and then just rotate them back so it looks nice......
the industrial revolution and its consequences...this render looks so real great work bro this is amazing
Just for your own piece of mind, the 'eye' problems are almost entirely DAZ fault. They inverted the direction the eyes moves from G3 to G8. Actually inverted is not the right term, they basically rotated the eyeballs on the Z axis 180° when creating G8. I don't know if that was a fuck up, a correction, or just DAZ's way to mess with creators.Well, while playing around with Sage's hair, I realized all her G3F assets were available as G8F assets. Not quite sure why I went only with G3F... probably due to issues I had with G8F female eye problems which turned me off of them at the time ...
Are you referring to the black rings, or something different?Just for your own piece of mind, the 'eye' problems are almost entirely DAZ fault.
Show me an example of the black rings. I only have issues with textures that are specific to not only generation but also asset. Otherwise I have no issues with eye textures, as long as the eyes are a more NORMAL size and not scaled small or large.Are you referring to the black rings, or something different?
It usually appears the further you go from 0,0,0, but occasionally it happens at 0,0,0. The quick fix is to change the Instancing Optimization to something else, typically for me that would be to speed, which sucks if I'm using a lot of instances in the scene. (Memory uses less Vram)Show me an example of the black rings. I only have issues with textures that are specific to not only generation but also asset. Otherwise I have no issues with eye textures, as long as the eyes are a more NORMAL size and not scaled small or large.
Amazing