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Fan Art Being A DIK: Fan Art

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Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
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and Yet she still look nothing like her :LUL:
Rapid Response Team Zoey-141 is working on this, more art work in progress. :ROFLMAO:
Joking aside, here a lot of Josy/Throuple fans, Raizen86, HTC211 are doing incredible work among the artists here.
So Zoey found, she have no chance against Josy and jealousy took better of her?
Hey, it's not as bad as it seems. At least Zoey didn't drown her phone in the toilet.
 

Pillock

Member
Nov 23, 2019
485
7,386
I got I have one more question. Is that Leony's hair in ep.9?:unsure: With settings applied? I've tried quite a few settings to do but I can't reach that result. Kind of a tangle (going under each other) hairstyle? If anyone has an idea I would be happy to help.
sage_hair.png
I don't know what he did. I struggled to find a hair style or bangs with a side part like this. Which makes me think it's the same hair model. So did he create a morph? I don't know, it's not typically what he does, he usually goes a mash-up of different hair styles route. But I wouldn't cross out the possibility, I created this morph in Blender in about 10 minutes, that included cutting up the hair with the geometry editor first. Obviously the more time spent on it the better the result.
Sage001.jpg
 

Night Hacker

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Jul 3, 2021
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I don't know what he did. I struggled to find a hair style or bangs with a side part like this. Which makes me think it's the same hair model. So did he create a morph? I don't know, it's not typically what he does, he usually goes a mash-up of different hair styles route. But I wouldn't cross out the possibility, I created this morph in Blender in about 10 minutes, that included cutting up the hair with the geometry editor first. Obviously the more time spent on it the better the result.
View attachment 2677632
I played with it a little. You can shorten those bangs by quite a bit and then just rotate them back so it looks nice. But I don't know what the dev did to get that exact look. He done more than I am willing to do as it is such an insignificant change, it feels like a lot of time wasted when he could be doing literally ANYTHING else to speed up development. All he needed to do was to shorten the bangs and then, I think I just done an x rotate on them and they looked fine. I hope he doesn't waste a lot more time on similar things most won't notice or care about.
 

Pillock

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Nov 23, 2019
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I played with it a little. You can shorten those bangs by quite a bit and then just rotate them back so it looks nice. But I don't know what the dev did to get that exact look. He done more than I am willing to do as it is such an insignificant change, it feels like a lot of time wasted when he could be doing literally ANYTHING else to speed up development. All he needed to do was to shorten the bangs and then, I think I just done an x rotate on them and they looked fine. I hope he doesn't waste a lot more time on similar things most won't notice or care about.
That's why I could never create a VN (in a timely fashion anyway), I'd get caught up on all those details that at the end of the day don't really matter, that and I don't know ren'py. lol
 

Night Hacker

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Jul 3, 2021
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Well, while playing around with Sage's hair, I realized all her G3F assets were available as G8F assets. Not quite sure why I went only with G3F... probably due to issues I had with G8F female eye problems which turned me off of them at the time, not sure now... but I went ahead and manually recreated Sage as a Genesis 8 Female. I didn't use a script to convert, but recreated her like I create all my assets and I wanted to make certain she looked the same, and she does. I noticed that I somehow missed the fact that Aurora comes with a belly button ring, so I didn't need an extra asset for that (somehow I missed that with G3F). It's been a while since I worked on the G3F model and I learned a lot since then. ANYHOW, without further adieu, here's the G8F version. The render is of the G8F model, again, no script conversions here...

Sage (G8F) Assets
Body:
Skin:
Alina Hair: (loose hair)
Leony Hair: (ponytail hair)
Chunky Pigtails: (latest)
Genitals:

Sage (G8F) - Centerfold.png

As always, my Sage (G8F) Scene Subset requiring the above assets (which you probably already have)...
View attachment Sage (G8F) Scene Subset.7z
 
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Valarcho

Member
Jan 9, 2023
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I played with it a little. You can shorten those bangs by quite a bit and then just rotate them back so it looks nice......
Your thesis is correct. It really is something insignificant. It is meaningless if DPC has spent a lot of time on this minor detail. Pillock 's work with Blender produces pretty good results(y).
I also rotated that piece of hair. I didn't get the same result as the game, but some decent semblance :sneaky:
sage_ hair.jpg

Anyway. We won't go into that much detail:p. A couple of renders from the archives.



pool_party_2.jpg

quinn_dforcehair.jpg jill_office chair.jpg
 
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m4dsk1llz

Engaged Member
Feb 13, 2019
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Well, while playing around with Sage's hair, I realized all her G3F assets were available as G8F assets. Not quite sure why I went only with G3F... probably due to issues I had with G8F female eye problems which turned me off of them at the time ...
Just for your own piece of mind, the 'eye' problems are almost entirely DAZ fault. They inverted the direction the eyes moves from G3 to G8. Actually inverted is not the right term, they basically rotated the eyeballs on the Z axis 180° when creating G8. I don't know if that was a fuck up, a correction, or just DAZ's way to mess with creators.

If you are doing a conversion from G3 to G8 and also align nodes, the alignment is preserved during the conversion, so your G8 eyes now move in an unexpected manner. The key in creating morphs is to not align them if converting from one gen to another, then the orientation of the new morphs inherit the orientation of the base character (G8 or V8 or M8)
 
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m4dsk1llz

Engaged Member
Feb 13, 2019
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Are you referring to the black rings, or something different?
Show me an example of the black rings. I only have issues with textures that are specific to not only generation but also asset. Otherwise I have no issues with eye textures, as long as the eyes are a more NORMAL size and not scaled small or large.
 

Pillock

Member
Nov 23, 2019
485
7,386
Show me an example of the black rings. I only have issues with textures that are specific to not only generation but also asset. Otherwise I have no issues with eye textures, as long as the eyes are a more NORMAL size and not scaled small or large.
It usually appears the further you go from 0,0,0, but occasionally it happens at 0,0,0. The quick fix is to change the Instancing Optimization to something else, typically for me that would be to speed, which sucks if I'm using a lot of instances in the scene. (Memory uses less Vram)
There was another quick fix posted regarding the issue in an earlier post, which also works.
https://f95zone.to/threads/being-a-dik-fan-art.29960/post-10902751
Figure coordinates were:
2000,0,2000
1000,0,1000
0,0,0

. Quinn black rings.jpg Quinn black rings02.jpg Quinn black rings03.jpg
 
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5.00 star(s) 2 Votes